# 2D to 3D Source: https://docs.vizcom.com/2D-to-3D Turn your 2D sketches and renderings into fully manipulable 3D models — instantly and intuitively. With Vizcom’s 2D to 3D feature, you can convert any 2D image or rendered sketch into a 3D model with a few clicks. This opens up new ways to visualize form, explore angles, set up scenes, and export usable 3D assets for presentations, AR, or manufacturing. ## When to use the 2D to 3D feature 2D to 3D turns flat designs into geometry you can inspect, refine, and use in 3D workflows. Designers, concept artists, product developers, and teams benefit from this feature when they need: * **Rapid visualization** of designs from multiple angles * **Interactive 3D assets** that support presentations, review, and iteration * **Exportable models** for downstream use in AR, 3D printing, or creative toolchains * A frictionless way to bridge 2D ideation and 3D refinement without traditional CAD complexity This feature is available to all Vizcom users directly within the 2D Studio environment. ## How to use 2D to 3D **How to Convert a 2D Image into a 3D Model** Make sure your sketch or rendering is visible and selected. Click the **Generate 3D** icon, available in the toolbar or in the layers panel.\ Choose between **Standard** or **Detailed** quality settings. Vizcom will separate the main object from the background and create a new 3D model layer. * Select the new 3D layer. * Use bounding box controls to scale the model. * Use orbit controls to inspect from any angle. * Adjust focal length with the slider. Duplicate the 3D layer and arrange different perspectives on your canvas for rendering scenes. Use the **Describe** function at the prompt to generate styled 3D renderings or narrative visuals from your model. ## Exporting your 3D Model Once generated, you can export the 3D model in formats suitable for various workflows: * **.glb** – Includes textures for use in interactive and web AR experiences * **.obj** – Widely supported 3D geometry format * **.stl** – Ideal for 3D printing * **.usdz** – Optimized for AR on iPads and Apple devices * **.fbx** - Common pipeline format for downstream use in 3D tools and real-time workflows. ## Tips & FAQ Start with a fully rendered 2D image for the best initial 3D geometry — the clearer the silhouette and shading, the more accurate the generated model. Use multiple views of the same object to improve 3D generation precision. ## FAQ * **Can I edit the 3D model after generation?**\ Yes. once created, the 3D model exists on its own layer and can be scaled, viewed, and rendered, but detailed mesh editing should be done in external 3D software if needed.\\ * **Which quality option should I choose?**\ ***Standard*:** faster generation and quick visuals. ***Detailed*:** higher fidelity meshes with smoother topology or sharper features. ## Next Steps * **Explore 3D Rendering Workflows** — Learn how to light and render your 3D models for presentation-ready visuals. * **Try Multiview 3D Generation** — Use sketches from multiple angles to generate more accurate 3D geometry. * **Export for AR or 3D Printing** — Download your model in the right format for your downstream workflow. # Welcome to Vizcom Documentation Source: https://docs.vizcom.com/Introduction Vizcom is an AI-powered design tool built for creative professionals. Whether you're exploring early concepts or refining a final direction, these docs will help you get the most out of every feature. ## Getting started Get your workspace ready and understand how Vizcom fits into your creative process. Configure your workspace, manage your team, and organize files before your first session. A quick orientation to how Vizcom works and how it fits into your design process. ## Core tools & workflows for your creative flow Good renders come from understanding how to work with the AI, not just at it. Explore how rendering works, how to direct Vizcom, and how to make your idea real. The words you use shape the render you get. Learn how to prompt with intention. Explore a range of colorways across your design without re-rendering from scratch each time. Browse Vizcom's built-in render styles and find the aesthetic that fits your project. Take a flat design and give it dimension — Vizcom generates a 3D model you can render from any angle. ## Want to learn by watching? [Watch the series → ](https://vizcom.com/university/courses/vizcom-101?utm_source=web\&utm_medium=web\&utm_campaign=vizcom_101_mintlify\&utm_content=cta_watch) # Animating in Vizcom Source: https://docs.vizcom.com/animating-in-vizcom Turn static designs into short, expressive animations to better communicate form, motion, and intent. ## When to Animate in Vizcom Use animation when a still image isn’t enough or to see your design in context. Use animation to show product form from multiple angles, demonstrate interaction, or add motion and depth to a concept presentation. This guide walks you through creating your first animation in Vizcom. ## How to use the Animate Block: Screenshot 2026 04 06 At 1 42 36 PM * You can add an Animate Block in a few ways * Click the + in the Workbench toolbar and select Animate * Select an image, open the AI menu, and choose Animate * Drag from an image node using the Pathfinder and drop into Animate * Once added, the Animate Block becomes the control center for your animation. Screenshot 2026 04 06 At 1 43 25 PM * Animations are driven by images: * Start Frame only → creates motion from a single image * Start + End Frame → animates a transition between two images * Drag your image(s) into the Animate Block to connect them. Start with one clear frame if you’re new. You can add an end frame later. Screenshot 2026 04 06 At 1 45 53 PM Select a camera preset to define how the animation moves: * Turntable (360° rotation) * Zoom (in or out) * Pan (side to side) * Tilt (up or down) *Presets can be previewed before generating.* Screenshot 2026 04 06 At 1 49 00 PM * You can guide the animation using a short natural-language prompt. * Use prompts to describe: * Motion or interaction * Environment or context * Cinematic feel ***Note: Prompts work with or without presets.*** Screenshot 2026 04 06 At 1 54 20 PM Choose how your animation is generated: * **Standard** - Higher fidelity and more control (longer generation time) * \*\*Turbo - \*\*Faster results with more expressive motion (some limitations apply) Then select your animation length based on what’s available on your plan. ## FAQ * **Do I need two frames to animate?**\ No, a single frame is enough to create motion. * **Why are some options disabled?**\ Available presets, durations, and models depend on your animation type and plan.\\ * **Why did my duration options change?** \ Some animation models support only certain lengths. # Session Timeout Source: https://docs.vizcom.com/asset-overview Automatically log users out after inactivity to protect sensitive design data. Configure timeout durations from 1–24 hours in your Enterprise organization settings. ## What is Session Timeout? Session timeout is an Enterprise-only security feature that automatically ends a member's session after a set period of inactivity. It is configured by Org Admins and applies to all members of the organization. When enabled, Vizcom monitors user activity and starts an inactivity timer when no interaction is detected. If the timer runs out without the member responding, they are automatically logged out. Use session timeout to reduce the risk of unattended sessions leaving sensitive design work accessible. ## How to use Session Timeout: Configuring session timeout ***(Org Admins on Enterprise plan only):*** Sessiontimeout Img 1 Sessiontimeout Img 2 What members experience when a session is about to expire: ## Core Features: ### Inactivity Tracking * Vizcom monitors user activity including mouse clicks and movements, keyboard input, scrolling, touch gestures, canvas zoom and pan, and any other interaction with the interface. Simply viewing a page without interacting does not reset the timer. ### Warning Modal * A warning modal appears 5 minutes before the session expires, giving members the opportunity to stay logged in or end their session manually. The modal cannot be dismissed and syncs across all open browser tabs — clicking Stay logged in in one tab refreshes all tabs simultaneously. ### Cross-Tab Sync * Session timeout applies across all open browser tabs. If a session expires, the member is logged out from all tabs at the same time. ### Multiple Organization Handling *  Handling If a member belongs to more than one organization with different timeout settings, the most restrictive — shortest — timeout applies. For example, if one organization has a 4-hour timeout and another has a 2-hour timeout, the member's session will expire after 2 hours of inactivity. ## Tips & FAQ FOR ADMINS: Design workflows often involve periods of thinking without direct computer interaction. Consider your team's working patterns when choosing a timeout duration, and notify your team before enabling or changing the setting. FOR MEMBERS:  Save your work frequently. If a session expires before saving, unsaved changes will be lost. When stepping away from your desk, logging out manually is the safest option rather than waiting for the timeout. ### FAQ * **Who can configure session timeout?** *  Only Org Admins on the Enterprise plan can configure this setting. If you don't see the option, your organization may not be on the Enterprise plan. * **Does session timeout apply to all members?** * Yes. Timeout applies equally to all members of the organization. It cannot be disabled for specific users or teams. * **What happens to unsaved work if my session expires?** * Unsaved changes will be lost. Save your work regularly to avoid losing progress. * **What happens if I'm running a generation when my session expires?** *  Generations in progress will complete, but you will need to log back in to view the results. * **Can I set different timeout durations for different teams?** *  No. Session timeout is configured at the organization level. All members of the organization share the same setting. * **Does session timeout apply to the mobile app?** *  No. Session timeout is configured at the organization level. All members of the organization share the same setting. ## Next Steps: * Navigate to Organization Settings > Security to enable or adjust your session timeout duration. * Notify your team before making changes to the timeout setting so members can save their work accordingly. * Encourage members to save frequently and log out manually when stepping away. # Asset Library Source: https://docs.vizcom.com/asset-overview-1 Keep your visual building blocks organized and reusable across files, projects, and teams. The Asset Library is where your creative building blocks live. Save, organize, and reuse colors, images, 3D models, prompts, and collections across files and projects — then reference any of them directly in Modify with **@**. Organize everything into folders on your own terms, share brand and seasonal assets with your team via the Team Library (Enterprise), and get started fast with a default library pre-loaded for new users. *** ## When to use the Asset Library The Asset Library is a centralized collection of reusable visual assets — including **Colors**, **Color Palettes**, **Images**, **3D Models**, **Prompts**, and **Collections** — that can be saved, organized into folders, and reused across your Vizcom files and projects. It's designed for: * **Designers and teams** who reuse visual elements across projects * Users who need **consistent colors, materials, image references, or 3D models** * Workflows where **shared visual assets** support brand cohesion * **Enterprise teams** managing brand and seasonal assets across an org * Designers who want to **save and reuse prompt language** developed in Vizcom * **New users** who want a ready-made starting point before building their own library To access your assets, open the **Assets** tab in the left sidebar or Workbench toolbar. *** ## Folder hierarchy Folders replace the previous asset-type grouping. The default view shows all assets in one place — from there, you create the structure that fits your workflow. Access the Assets tab from the left sidebar or Workbench toolbar. Click **New Folder**, give it a name, and assign it to your personal library, a project, or your Team Library (Enterprise). Drag existing assets into folders, or assign a folder when uploading new assets via batch upload. Use filtering, sort by name, or toggle between grid and list view to navigate your library. Organize folders around how you think about your work — by project, client, season, or material type. You're not locked into any structure and can reorganize at any time. *** ## How to add assets See all saved **Colors**, **Color Palettes**, **Images**, **3D Models**, **Prompts**, and **Collections** in your library, organized by folder. Click the **"+"** button or use **Batch Upload** to add multiple assets at once. * For **Prompts**: paste or type your prompt text and give it a name. * For **Collections**: upload up to nine images and add a name and description. * For **Colors** and **Color Palettes**: add swatches or name a group of colors. * For **Images**: upload as JPG, PNG, and more. * For **3D Models**: upload a supported 3D file format, or save directly from the Workbench. On ingest, assign each asset to a folder or library scope. Give your asset a descriptive name so you and your team can reuse it easily. For Prompts and Collections, this is also what you'll type after **@** to reference it in Modify. Drag assets into your canvas, prompts, or reference panels. Or type **@** in any Modify prompt to reference any asset directly in a generation. *** ## What lives in the Asset Library ### Colors Individual color swatches. Add your brand or project colors to keep them accessible across files and generations. ### Color Palettes Named groups of colors. Save a seasonal palette or brand color system once and reference it by name in any Modify generation — Vizcom applies the exact values every time. ### Images Reference images uploaded as JPG, PNG, and more. Use them as visual inputs or reference them in Modify prompts. ### 3D Models Save 3D models — footwear lasts, car bases, furniture, or any recurring base geometry — as reusable library presets. Add a model directly from the Workbench to your library mid-session without interrupting your flow. Saved 3D models are available across sessions and can be organized into folders like any other asset type. **Best for:** * Base geometry you return to repeatedly (lasts, chassis, shells) * 3D references you want to carry across projects * Models that anchor consistency across a design family ### Prompts Reusable prompt snippets. As you design in Vizcom, you develop language that works — prompts that nail the lighting, the material, the finish. Save them here so they don't disappear when the session ends. Reference a saved Prompt in any Modify prompt using **@** followed by the Prompt name. **Best for:** * Prompt language you've refined over multiple sessions * Style instructions you want to apply consistently across projects * Prompt language developed elsewhere that you want to bring into Vizcom ### Collections Groups of up to nine images saved as a single referenceable unit. Use Collections to teach Vizcom what a specific product, brand, or style looks like — not just from a single frame. Reference a Collection in any Modify prompt using **@** followed by the Collection name. **Best for:** * Multi-angle product shots to anchor object consistency across iterations * Brand moodboards or visual identity references * Style or material references for a recurring project The more focused and curated your Collection images, the more coherent and predictable your outputs will be. A tightly edited set of product angles will outperform a broad, mixed moodboard. Pair a Collection reference with clear prompt language for best results. *** ## @ referencing in Modify Type **@** in any Modify prompt field to open a live, searchable view of your asset library. Browse by category or keep typing to filter to a specific asset. Select one and it becomes an active reference in your generation. **Supported asset types:** Colors, Color Palettes, Images, Prompts, Collections. Place your cursor in any Modify prompt field and type **@**. Browse by asset category or keep typing to filter to a specific asset name. Select an asset — it becomes an active reference in your prompt. Continue prompting and generate as usual. Referencing an asset works as a vocabulary mechanism — Vizcom treats the referenced asset as a definition of the term you use for it. This is particularly useful for brand-internal part names or unfamiliar terminology the model wouldn't otherwise recognize. **Availability:** Modify prompt fields in Workbench and Studio. *** ## Where assets live | Scope | Description | Availability | | -------------------------- | ----------------------------------------------------- | --------------------- | | **This file** | Assets available only in the current file | All plans | | **My library** | Access assets across files in a single workspace | Pro & Enterprise | | **Team Library** | Shared org-wide library for brand and seasonal assets | Enterprise | | **Default Vizcom Library** | Pre-loaded materials, colors, palettes, and 3D models | All plans (new users) | The **Default Vizcom Library** mirrors Vizcom's template folder structure and is designed as an onboarding scaffold — a "what good looks like" reference for users building their first library. You can add to it, reorganize it, or replace it entirely as your own library grows. *** ## Team Library (Enterprise) The Team Library is an enterprise-scoped shared library for brand and seasonal assets. It gives your whole org a single source of truth — so every designer is pulling from the same approved materials, palettes, and references. **What to use it for:** * Brand color systems and approved palettes * Seasonal asset sets shared across a design org * 3D base models used across multiple projects or designers * Any asset that needs to stay consistent across your team's work Team Library assets are accessible to all members of your Enterprise workspace and can be organized into folders just like your personal library. *** ## Default Vizcom Library New Vizcom users are automatically provisioned with a default library containing a curated set of materials, colors, palettes, and 3D models. It's designed as a starting scaffold — useful references to work with while you build your own library. The default library mirrors Vizcom's template folder structure, so it's also a good reference for how to organize your own assets as your library grows. *** ## Tips & FAQ Use folders to match the way your team thinks about work — not the way the tool categorizes things. The more intentional your library structure, the faster every generation becomes. ### FAQ * **How do I create a folder?** Click **New Folder** in the Asset Library. You can assign assets to a folder on upload or by dragging them in afterward. * **Can I add a 3D model mid-session?** Yes — save a model directly from the Workbench to your library without leaving your session. * **What's the difference between My Library and Team Library?** My Library is personal and scoped to your workspace. Team Library is enterprise-scoped and shared across your org. * **Can I access assets across multiple files?** Yes — on Pro and Enterprise plans, My Library and Team Library assets are accessible across files. * **What types of assets can I store?** Colors, Color Palettes, Images, 3D Models, Prompts, and Collections. * **How many images can a Collection hold?** Up to nine images per Collection. * **Can I reference any asset type in Modify?** Colors, Color Palettes, Images, Prompts, and Collections are referenceable in Modify using @. * **Where do I create Prompts and Collections?** From the Asset Library — find the section and click + to create a new one. *** ## Next steps * **Create a folder** — Organize your library around your workflow. * **Try @ referencing** — Open any Modify prompt, type @, and browse your full asset library. * **Add a 3D model** — Save a model from the Workbench or upload directly to your library. * **Explore the Team Library** — If you're on Enterprise, set up a shared library for your org. * **Create a Collection** — Bundle product angles or brand references into a single referenceable unit. * **Save a Prompt** — Capture prompt language you've refined and reuse it across any project. # Best Practices Source: https://docs.vizcom.com/best-practices ## Best practices for clean inputs and stronger results in Vizcom Set up your sketches correctly to generate clearer, more controlled, and more detailed outputs. ## Using Vizcom Best Practices These best practices apply when uploading sketches for Render or Refine workflows. Vizcom performs best when your input drawing is clean, readable, and focused. The quality of your sketch directly impacts the clarity, structure, and detail of your result. Use this guide before generating renders to ensure optimal output quality. ## Core Principles * Clean linework produces cleaner renders. * Avoid messy backgrounds, overlapping drawings, or unclear edges.\ \ **Good inputs:** * Single sketch per canvas * High contrast linework * Minimal background **Avoid:** * Multiple drawings on one page * Textured or cluttered backgrounds * Very small sketches * Larger sketches generate more detailed outputs. * Use the transform tool (M) to scale up your drawing so the product fills the frame. * This shifts focus to the object instead of unintended background artifacts. * Start with your unique form. * Use prompting and Drawing Influence to blend in an existing brand’s design language. * Suggested workflow: 1. Create a clear volume from your input sketch. 2. Introduce brand aesthetics through prompting. 3. Gradually lower Drawing Influence to merge styles. 4. Analyze where your form and the brand language intersect most effectively. ## Tips & FAQ If a sketch would be difficult to render cleanly by hand, it will likely be difficult for Vizcom to interpret cleanly as well. ## Next Steps * Apply Prompting (Legacy) to control materials, setting, and brand direction. * Adjust Drawing Influence to explore structure versus stylistic interpretation. * Use Modify to refine specific areas after generating a base render. # Billing & Plan management Source: https://docs.vizcom.com/billing-plan-management Workspaces on the Professional plan can be billed monthly or annually. Opting for annual billing provides a 20% discount on the yearly price. * Professional Monthly: \$**49/month** * Professional Annually: \*\*\$40 per seat/month \*\**(billed annually* ## **Upgrading your workspace plan** ## **Switch from Starter Monthly to Professional Annuall**y ## **Switch from Professional Monthly to Professional Annually** Admins can switch a workspace from Professional Monthly to Professional Annually at any time. This change takes effect immediately. A prorated amount for the unused seats for the remainder of the current billing period is deducted from your invoice. ### **Switch from Professional Annually to Professional Monthly** Admin can switch a workspace from Professional Annually to Professional Monthly at any time, but the change will take effect at the end of the current billing period. ### **Cancel a switch from Professional Annually to Professional Monthly** When you switch your billing period from annual to monthly, the change takes effect at the end of the current billing period, giving you time to reverse your decision. ## **Downgrading your workspace plan** ## Canceling a downgrade from Professional to Starter Admins can cancel their downgrade request before the end of the current billing period.\ When downgrading from the Pro plan to the Starter plan, your existing images will remain unaffected. # Color Match Source: https://docs.vizcom.com/color-match ## Keep your colors consistent with Color Match Make sure your sketch colors stay true in every render and get accurate, presentation-ready visuals. ## When to use Color Match Color Match ensures that the colors you’ve sketched are accurately preserved using the Create Panel’s “Render” tool. Vizcom uses your original hue intent while enhancing material realism and detail. This feature is designed for both new and experienced users working with colored sketches who need precise, consistent hues—especially in footwear, apparel, and product design. Use Color Match when maintaining exact color fidelity is important for presentations, concept validation, or production workflows. ## How to use Color Match Image3 5 Image2 1 Image4 ## Tips for using Color Match Use multiple prompt boxes to quickly explore different design directions from the same base concept. * Lookbooks * Presentations * Tech packs * Stakeholder reviews Using color match allows you to : * Keeps your colors coherent across renders and iterations * Reduces post-process adjustments * Speeds up review and approval cycles * Improves confidence in visual accuracy ## Next Steps * Explore Palettes to build brand-specific color systems (see Make Your Own Palette) * Try Color Variation to generate alternate colorways from a base concept # Color Variation Source: https://docs.vizcom.com/color-variation ## Explore colorways instantly with Color Variation Extract a palette from any image and generate multiple shuffled colorways in one click. ## When to use Color Variation Color Variation helps you explore CMF directions quickly from a single concept. Instead of manually recoloring designs, you can extract an existing palette and automatically generate multiple coordinated alternatives. Use Color Variation when: * Exploring CMF options * Preparing presentation ready colorways * Testing visual directions quickly * Building inspiration from a strong base render This workflow is ideal for footwear, apparel, automotive, industrial design, and concept art. ## How to use Color Variation Using Color Variation in Workbench: Image Image Image Image Using Color Variation in Studio: Image Select a color to change individually, or adjust the entire palette to transform your design Image Within studio, generations appear within the results panel Image ## Best practices when using Color Variation * **Start from a strong base** * Clean materials and lighting produce clearer color swaps. * If the base render is muddy, variations will feel inconsistent. * **Mix manual and preset palettes** * Use presets for quick exploration. * Use manual selection when aligning to brand or production constraints. * **Combine with Modify** * After selecting a colorway, use Modify to adjust materials or proportions. * Color Variation defines direction, Modify refines execution. ## Tips Generate more variations than you think you need, then curate. Reviewing a range helps reveal unexpected but strong directions. ## Next steps * Use Modify to fine tune materials after selecting a colorway. * Combine Color Variation with Extract Material to build reusable CMF libraries. * Apply your saved brand palettes to ensure visual consistency across projects. # Creative Interface Source: https://docs.vizcom.com/creative-interface ## Understand and customize your creative interface Switch between focused drawing and infinite canvas views, and customize your layout to match your workflow. ## When to use the Creative Interface Vizcom provides two main creative interfaces designed for different stages of the design process: * a focused drawing environment * a flexible infinite canvas view. These interfaces help designers sketch, generate, and organize concepts efficiently, depending on whether they need precision drawing tools or a broader workspace for exploration. This feature is useful for new and experienced users who want to optimize their workspace for sketching, rendering, or managing multiple concepts. Use the creative interface options when setting up your workspace, adjusting your workflow, or switching between detailed creation and concept exploration. ## Layouts Overview Image6 1. Choose between the two main interfaces. Vizcom includes: * Studio interface (Brush Studio): Focused drawing and rendering environment * Workbench interface: Infinite canvas for organizing and exploring concepts Image1 \ 2\. Open the Studio interface layout options. * Click the Vizcom logo in the Home panel to access layout settings. Image3 3. Select the layout that fits your workflow. * You can choose from three layout options: **Default:** Best for workflows involving image uploads, layer management, and rendering.\ **Classic:** Provides more space for sketching, but Create and Layers panels are not visible at the same time. **Stacked:** Places Create and Layers panels vertically so both remain visible. Image2 Image4 \ 4\. Switch to the Workbench interface when needed. * Use Workbench for an infinite canvas view to organize, review, and explore multiple concepts. Image5 5. To go back to the studio, double click on the canvas, or click the dedicated “Edit” ## Tips Customize your interface to improve speed and comfort to: * Optimize space for sketching or rendering * Improve visibility of layers and tools * Adapt the interface to your workflow * Switch between focused creation and concept exploration # Data Source: https://docs.vizcom.com/data Enterprise Admins can monitor who accessed Vizcom and when, and review high-level user activity like file creation and edits in the workspace. Monitor how your organization, workspace, or team is using Vizcom with detailed generation, access, and activity data. ## Managing your Vizcom Data The Data page gives admins a detailed view of usage across their organization, workspace, or team. It is only accessible to admins — Org Admins, Workspace Admins, and Team Admins — and is not visible to Editors or Viewers. Data is available at three levels: organization-wide, workspace-specific, and team-specific. Navigate to Settings at the relevant level to access the Data page for that scope. Use Data when you want to understand how members are generating content, track who is accessing the platform and from where, or audit actions taken across files and drawings. ## How to access your Vizcom Data Accessing Data: Data Img 1 Data Img 2 Reviewing Generation Activity: Data Img 3 Data Img 4 Reviewing Access Logs: Reviewing Activity Logs: ## Core Features ### Generation Activity * A time-series chart showing daily AI generation counts across Images, Animation, and 3D for the selected month. Below the chart, a per-member breakdown table shows individual generation counts by type and the number of days each member was active. Use the month and year selectors to review historical data. ### Access Logs * A paginated log of every instance a member has accessed Vizcom, showing their email, the date and time, IP address, and device and browser. Searchable by email and filterable by time range. Can be exported for external reporting. ### Activity Logs * A paginated log of actions taken by members across files and drawings, showing the member's email, date and time, action type, and the target file or asset. Searchable by email and filterable by time range and action type. Can be exported for external reporting. ## Tips & FAQ Use the member breakdown table beneath the Generation Activity chart to quickly identify your most active users or spot members who may not be getting value from the platform. The Export button on both Access logs and Activity logs lets you download the data as a file — useful for sharing usage reports with leadership or keeping records outside of Vizcom. ### FAQ * \*\* Who can access the Data page?\*\* * Data is only accessible to admins. Editors and Viewers do not have access to this page. * **What is the difference between Access logs and Activity logs?** * Access logs record when a member logs into or accesses Vizcom, including their IP address and device. Activity logs record actions members take within the platform, such as creating or updating files and drawings. * **Can I filter logs to a specific member?** * Yes. Both Access logs and Activity logs include a Search by email field that lets you filter the log to a specific member's activity. * **How far back does the log data go?** * Logs can be filtered by time range using the dropdown. The default view shows the last 30 days. ## Next Steps * Use the Export button to share generation or activity reports with your team or organization. * Cross-reference Access logs with Activity logs to get a complete picture of a specific member's usage. * Review Generation Activity monthly to track how AI usage is growing across your workspace or team. # Drawing in Vizcom Source: https://docs.vizcom.com/drawing-in-vizcom Drawing directly in Vizcom gives you more control over your renders and a faster path from idea to visual. Every line you add helps guide the result, allowing you to refine, adjust, and explore in real time. Sketch, edit, and iterate without leaving the canvas. Use your preferred drawing setup, whether that is an iPad, display tablet, stylus, or mouse. For an even faster workflow, explore our keyboard shortcuts. ## **Why Draw Inside Vizcom?** Drawing in Vizcom lets you: * Refine form and proportion before rendering * Guide material and surface details with precision * Make quick changes without restarting your generation\ Stay in a fluid back-and-forth between sketch and render Instead of starting from a blank prompt, your drawing defines the form, proportion, and direction of the render. ## **Core Drawing Tools** Vizcom’s tools are designed to feel familiar while keeping you in control. ### **Brush - Keyboard shortcut \[B]** Start with the Brush tool to create line drawings and detailed sketch work Image4 By default, the brush is set up for clean line drawing, but you can adjust: * Brush size * Opacity * Color Modify settings from the top toolbar or by right-clicking on the canvas. Hold **Shift** while drawing to create straight lines. Lines will snap horizontally, vertically, or at 45° angles. ### Paint Bucket Use the Paint Bucket to quickly fill enclosed line work with a selected color. You can find the Paint Bucket tool under the brush. Image8 This is ideal for blocking in surfaces, defining materials, or quickly testing colorways before rendering. ### Eraser - Keyboard shortcut \[E] The Eraser works just like the Brush, allowing you to remove unwanted strokes with precision. Image1 Use it to clean up edges, adjust silhouettes, or refine proportions without disrupting your workflow. ## Shape Tools **Keyboard shortcuts:** * **Box \[I]** * **Ellipse \[O]** * **Line \[L]** For a more structured or technical approach, use Shape tools Box, Ellipse, and Line. These tools are helpful for: * Constructive sketching * Blocking out proportions * Creating clean geometry * Defining perspective guides Image2 Combine shapes with brushwork to balance precision and expression. ## Transform and Adjust ### Move Tool - Keyboard shortcut \[M] Use the Move tool to: * Scale layers * Rotate elements * Reposition sketches Image6 When the transform tool is active, you can right-click to select layers and adjust specific parts of your design. ### Warp Tool - Keyboard shortcut \[T] The Warp tool lets you adjust proportions by tilting or reshaping layers. Use it to: * Refine perspective\ Adjust stance or posture * Experiment with form without redrawing Image5 ## Symmertry Tool The Symmetry tool allows you to draw mirrored strokes automatically. Perfect for: * Footwear * Vehicles * Helmets * Any balanced product design Image3 Draw once and see both sides update instantly. ### Selection Tools - Keyboard shortcut \[G] Selection tools give you more control over specific areas of your sketch. Choose from: * Lasso * Brush Selection * Bezier * Automatic Selection Image7 Use selections to: * Isolate areas for editing * Adjust proportions * Apply targeted changes * Guide rendering influence Mastering selection tools helps you iterate faster without starting over. ## Tips for working with Vizcom drawing tools Each drawing tool in Vizcom has a dedicated keyboard shortcut to help you move quickly between actions without breaking your flow. Here are the primary tool shortcuts: | Tool | Key | | --------------- | --- | | Brush | B | | Eraser | E | | Move | M | | Skew | T | | Selection Tools | G | | Box | I | | Ellipse | O | | Line | L | Press the corresponding key at any time to instantly switch tools. Using shortcuts keeps your workflow fluid, especially when refining sketches and iterating rapidly between drawing, editing, and transforming. We are continuously expanding Vizcom’s drawing capabilities to support a complete sketch-to-render workflow inside one environment. ## Next Steps * **Use Selection Tools to make edits:** Select, adjust, and transform specific parts of your design with precision. Fine-tune proportions, isolate areas for rendering, and iterate with intention. * Explore **Render Mode:** Transform your sketch into a polished concept. # Editing areas with selection tools Source: https://docs.vizcom.com/editing-areas ## Edit specific areas of your render with selection tools Select and regenerate only parts of your design to refine details, fix issues, or explore new variations without changing the whole image. ## When to use Selection Tools You can make most regional changes happen by using Modify, describing how to only change a certain area, but if that doesn’t work, selection tools are also avaiable to use. \ \ Selection Tools allow you to modify specific areas of an existing render or image by selecting a region and generating new results just for that section. This gives you precise control over individual design elements while preserving the rest of your work. This feature is useful for designers refining product details, correcting artifacts, exploring material options, or iterating on specific components without starting over. Use selection tools when you want to improve, replace, or experiment with individual parts of your design while keeping the overall concept intact. ## How to use Selection Tools Image4 1. Start with a render or image on your canvas. Note - You need an existing image to edit before using Inpainting. Image6 2. Use the Selection Tools Find the Selection tools in the top toolbar or press G on your keyboard. You can choose from: * Lasso selection * Brush selection * Bezier selection * Auto selection Image1 3. Select the area you want to modify. Draw your selection over the specific part of the design you want to change. Image3 4. Write a prompt describing the selected area. * Only describe what you want to change inside the selected region. * You can choose Modify by a prompt or Use render with a reference Image4 5. Click Generate. * Continue generating until you achieve your desired result. ## Tips when editing areas with selection tools * Use Inpainting to refine your designs with precision. * Common use cases include: * Fixing small design issues * Changing materials or colors in one area * Modifying product components * Removing unwanted elements * Testing alternative design variations ## # Enhance & Upscale Source: https://docs.vizcom.com/enhance-and-upscale Boost image quality with AI Enhance and increase resolution up to 8K on export. # Enterprise Plus Source: https://docs.vizcom.com/enterprise-plus Enterprise Plus introduces company-level visibility through a structured three-tier hierarchy, enabling scalable governance and operational clarity across the enterprise. ## What is Enterprise Plus? Enterprise Plus expands Vizcom from a single-workspace collaboration tool into a structured enterprise architecture. By introducing a company structure- Organization > Workspace > Team hierarchy- Enterprise Plus gives large organizations the clarity and control required to manage multiple brands, studios, and creative divisions within one system. It allows enterprises to scale creative operations intentionally, without losing oversight or control. ## What Enterprise Plus enables: ### **Company-Level Visibility** * Gain a centralized dashboard across all Workspaces, users, and roles. Move from isolated workspace management to organization-wide oversight. ### **Structured Workspaces** * Define Workspaces for brands, studios, regions, or divisions. Maintain separation where needed while keeping everything connected at the Organization level. ### **Focused Teams** * Create Teams within each Workspace for core groups or project-based collaboration. Structure execution without losing agility. ### **Advanced User Orchestration** * Move users between Workspaces while preserving file ownership and project continuity. Adapt your structure as your organization evolves. ### **Centralized Governance** * Standardize roles, monitor seat allocation, and maintain oversight across the enterprise without interrupting creative flow. ## FAQ * **How is Enterprise Plus different from a standard workspace?** * A Standard Workspace supports one collaborative environment for a team. * Enterprise Plus supports multiple Workspaces under one company-level ORG with centralized oversigh * **What level of visibility does each provide?** * **Standard Workspace**
• Visibility limited to single Workspace and teams
• Members and roles managed at the Workspace level * **Enterprise Plus**
• Organization-level dashboard
• View all Workspaces and members in one place
• See roles and assignments across the entire company * **Can users move between workspaces?** * **Standard Workspace**
• Not designed for cross-workspace orchestration * **Enterprise Plus**
• Organization Admins can reassign users across Workspaces
• Files and ownership move with the user
• No loss of continuity * **Do teams still work independently?** * Yes. Teams maintain autonomy within their Workspaces or Teams.  Enterprise Plus adds structure and visibility above them, enabling leadership to scale governance without disrupting creative execution. # Export Panel Source: https://docs.vizcom.com/export-panel Download your work as images, video, vector, or 3D files — with format, resolution, and quality options. ## Get your work out of Vizcom with the Export Panel Download canvas content as image, video, vector, or 3D-model files, with control over format, resolution, and quality — and batch-export multiple assets at once. ## When to use the Export Panel The Export Panel is your final step: take a finished concept out of Vizcom in the format your next tool or audience needs. Use the Export Panel when: * Downloading renders for presentation, print, or handoff * Exporting layered files (PSD) for further editing * Saving animations or video as MP4 or GIF * Exporting 3D models for use in other software ## How to use the Export Panel Open it from the **Export** button in the toolbar (or from a right-click / File menu). A modal opens with a sidebar to pick what you're exporting and a main area for its options. ### Exporting images 1. Open the **Export** panel and select your image asset(s). 2. Choose a **Format**: **PNG**, **JPEG** (with a quality slider), or **SVG** (vector output, Pro). 3. Choose **Scaling**: **Original**, **2K**, **4K**, or **8K** — the larger tiers use AI to upscale. 4. In Studio, optionally switch between **Canvas** and **Layers** export (Layers enables **PSD**), and toggle a watermark where available. 5. Export. A single asset downloads directly; multiple assets bundle into a **ZIP**. ### Exporting video 1. Select a video asset. 2. Choose a **Format**: **MP4** or **GIF**. 3. For MP4, choose a **Quality**: **Original**, **2K**, or **4K** (upscaled tiers are Pro). 4. Export. ### Exporting 3D models 1. Select a 3D asset. 2. Choose a format: **GLB**, **STL**, **USDZ**, **OBJ**, or **FBX**. (OBJ downloads as a `.zip` with its material and texture files.) 3. Export. Closing the panel doesn't cancel an in-progress export — upscale and conversion run in the background, and the close button reminds you "processing will continue." ## Best practices when using the Export Panel * **Match format to destination** * PNG for transparency and quality, JPEG for smaller files, SVG for vector workflows, PSD for layered editing. * **Only upscale when you need it** * Export at Original for on-screen use; reserve 2K/4K/8K for print or large-format output. * **Use Layers export for handoff** * Export by layer (PSD) when someone downstream needs to keep elements separate. ## Tips Your export settings — format, scaling, quality — are remembered between sessions, so once you've set up your preferred output you can re-export quickly. Batch upscaling has per-plan limits on how many images or videos you can upscale at once. If the export button is disabled, the tooltip lists which limits you've exceeded — reduce your selection or upscale in smaller batches. AI upscaling results may vary from the source. ## Next steps * Use **Enhance & Upscale** to maximize quality before a high-resolution export. * Use **Remove Background** to export a clean cutout on transparency. * Share directly from Vizcom with file sharing when you don't need a local download. # Extract Colors Source: https://docs.vizcom.com/extract Pull an accurate color palette from any image, refine it, and recolor your design. ## Build a palette from any image with Extract Colors Sample the colors out of any render, sketch, or reference and turn them into an editable palette you can refine, harmonize, save, and apply back to your design. ## When to use Extract Colors Extract Colors is the fastest way to capture a color story that already exists in an image and reuse it with intent. Instead of eyeballing hex values, you let Vizcom read the palette for you, then adjust it to taste. Use Extract Colors when: * Capturing a CMF direction from a reference image or moodboard * Building a reusable brand or project palette * Recoloring a concept to match an extracted color story * Pulling exact colors for a spec or handoff It lives in the **Extract** block in Workbench, alongside Extract Material and Extract Parts. ## How to use Extract Colors The Extract block reads from an image you connect to it, so start by attaching a source. ### Using Extract Colors in Workbench 1. From the toolbar, add an **Extract** block (`Extract` button). 2. Connect a drawing or image to the block. Without a source you'll see "Attach image to extract colors." 3. Open the **Color** tab. Vizcom extracts the palette automatically. 4. Choose how the palette is sampled with **Sample by**: `Hierarchy`, `Subject`, `Full image`, or `Custom`. 5. Set the **# of colors** (1–10) to control how many swatches are returned. 6. Refine individual swatches — click any swatch to open the picker, use the **eyedropper** to sample from screen, or copy a value. 7. Turn on **Harmonize colors** to keep the rest of the palette balanced when you change one color. 8. Click **Update colors** to generate a recolored version of your image using the edited palette. Switching the **Sample by** mode is instant — Vizcom pre-fetches the other sampling modes in the background, so you can compare a hierarchy-based palette against a full-image read without waiting. ## Best practices when using Extract Colors * **Match the sampling mode to your intent** * `Subject` isolates the main object's colors; `Full image` includes background and lighting. * `Hierarchy` returns a structured palette ordered by prominence. * `Custom` lets you build a palette from scratch on top of the extracted base. * **Refine before you apply** * Use the eyedropper and picker to nudge colors toward brand or production targets. * Keep **Harmonize colors** on while exploring, then fine-tune individual swatches. * **Save what you'll reuse** * Add the palette to your Asset Library (it saves as "Extracted Palette" by default) so you can reapply it across projects. ## Tips A palette is capped at **10 colors**. If you only need a few key colors, lower the **# of colors** so the extraction focuses on the most prominent tones rather than spreading across subtle variations. ## Next steps * Use **Color Variation** to explore multiple shuffled colorways from your extracted palette. * Use **Modify** to refine materials and finishes after locking in a color direction. * Save your palette to the Asset Library to keep CMF consistent across concepts. # Extract Parts Source: https://docs.vizcom.com/extract-parts Detect the individual parts in an image, extract each one, and generate Bill of Materials data. ## Break a design into its parts with Extract Parts Let Vizcom detect the discrete objects and components in your image, extract each one as its own image, and generate structured Bill of Materials (BOM) data you can export. ## When to use Extract Parts Extract Parts turns a single concept image into a set of separable components — useful when you need to isolate, reuse, or document the pieces that make up a product. Use Extract Parts when: * Isolating components from a product render for reuse * Generating clean, separated images of each part * Producing a first-pass Bill of Materials for a concept * Preparing parts for handoff, costing, or assembly discussion It lives in the **Extract** block in Workbench, alongside Extract Colors and Extract Material. ## How to use Extract Parts Extract Parts reads from a connected image, detects the parts, and lets you curate the list before extracting. ### Using Extract Parts in Workbench 1. From the toolbar, add an **Extract** block and connect a drawing or image to it. 2. Open the **Parts** tab. Vizcom detects the parts automatically and shows them in the **Part list**. 3. Curate the list: * Check or uncheck parts to include them. Drag across the checkboxes to toggle several at once. * Click a name to rename a part, or remove parts you don't need. * **Option-click** (Alt-click) a part to isolate it; click again to restore the full list. * Use **Type to add part…** to add a component the detector missed. 4. Optionally **Re-detect parts** or **Revert to Original** from the header controls. 5. Click **Extract N parts** to generate a separate image for each selected part. Each one lands as its own element on the canvas. 6. Click **Export BOM** to download a CSV of the parts and their estimated attributes. The BOM CSV includes fields like category, color, material, surface finish, dimensions (W/H/D in mm), manufacturing process, weight estimate, cost tier, quantity, and assembly relationships. These are best-effort AI estimates, not measured specifications — fields the model can't infer are marked `N/A`. ## Best practices when using Extract Parts * **Start from a clear, well-lit image** * Distinct, unobstructed parts detect more reliably than overlapping or low-contrast ones. * **Curate before extracting** * Rename parts to meaningful labels — the names are sent with the extraction and help condition each generated image. * Deselect parts you don't need so you only spend a generation on the ones that matter. * **Treat BOM data as a starting point** * Use it to kick off costing or documentation, then verify dimensions and materials against your real specs. ## Tips The part list is capped at **10 parts**, and the add-part field disappears once you reach the limit. If a design has many small components, focus the list on the parts that matter most for your downstream work. ## Next steps * Use **Extract Colors** on the same image to capture its palette alongside the parts. * Bring extracted parts into a new Workbench composition to rebuild or re-style the product. * Export the BOM to seed a costing or specification document. # File Sharing Source: https://docs.vizcom.com/file-sharing ## Share files and collaborate securely Quickly share your files with collaborators using links and control exactly who can view or edit your work. ## When to use File Sharing File Sharing allows you to easily share Vizcom files with teammates, stakeholders, or external collaborators using a simple link. You can control access permissions to ensure the right people have the appropriate level of access. This feature is useful for designers, teams, and collaborators who need to review, present, or contribute to work across different roles, workspaces, or organizations. Use File Sharing when you want to gather feedback, present concepts, or collaborate on designs without transferring files manually.  ## How to use File Sharing Image2 3 Image1 Image4 Vizcom provides access control based on workspace roles: * **Anyone with link:** anyone with the link can view the file. * **Workspace members:** permissions depend on their assigned role (such as editor or viewer). * **External users:** users who are not part of your workspace will have view-only access unless invited and given editing permissions. Image3 ## Tips when using File Sharing Use File Sharing to streamline collaboration and feedback. Benefits include: * Quickly share work without exporting files * Maintain control over who can view or edit * Share concepts with external stakeholders * Simplify team collaboration Admins can disable public sharing for the entire workspace if additional security is required. ## Next Steps * Manage workspace roles to control editing permissions * Organize files for easier team collaboration * Explore Workspaces to collaborate across teams # Generating 2K/4K Output in Workbench Source: https://docs.vizcom.com/generate-in-2k-4K Finish your designs in 2K or 4K, in the same model, without leaving your workbench. ## Who is this for For designers who've converged on a direction and are ready to generate a high-resolution final. You'll likely land here after spotting the resolution dropdown in your workbench, or when looking for how to get a print- or presentation-quality output without upscaling elsewhere. ## How 2K / 4K works in Workbench Generate 2K or 4K images directly in your workbench via the Modify block. Resolution is selected from a dropdown, no separate spec or setup required. Output is generated in the same model used for your other work, preserving texture and detail rather than upscaling from a lower-resolution generation. ### Selecting a Resolution Open the workbench containing the design you want to finish. Choose 1K, 2K, or 4K from the dropdown before generating. Generate the same way you always do — resolution is applied automatically. ## Recommended Workflow Use 1K during exploration, it's the fastest option and best suited to iterating on divergent ideas. Move to 2K or 4K once you've converged on a direction and are ready to finish. ## Availability * 2K/4K is currently available inside the workbench only. Stay at 1K while exploring; switch to 2K/4K only once you're finishing a piece. ## FAQ Not yet — it's available in the workbench for now. We're scaling up infrastructure to support higher-resolution generation at scale; limits will lift as capacity increases. ## Next Steps Learn the basics of working in a Vizcom workbench. Get familiar with the Modify block before generating your first 2K/4K output. # Home Source: https://docs.vizcom.com/home Quickly access your most recent files, manage all workspace content, and jump back into your designs from one central location. ## Workspace Home Monitor team activity and manage your organization at a glance from a single, centralized dashboard. ## What is Workspace Home? Workspace Home is the central hub for Org Admins and Workspace Admins to oversee activity across their entire organization. It is only visible to members with Admin-level roles — standard members will not have access to this view. Use Workspace Home when you want to track generation activity over time, get a high-level view of your teams, or quickly navigate to a specific team's workspace. ## How to use Workspace Home Accessing workspace home: Home Img 1 Reviewing generation activity Home Img 2 Home Img 3 Viewing Team Snapshots: Home Img 4 ## Core Features ### Generation Chart * A time-series chart showing AI generation activity across your organization. * Displays three data types — Images, Animation, and 3D — plotted over the selected month. * Hovering over a data point surfaces a tooltip with a per-day breakdown and active user count. * Use the month and year selectors to review historical data. ### Team Snapshots * A card-based overview of every team in your workspace. * Each snapshot surfaces the team name, member count, and file count, giving admins a quick pulse on team size and activity. * Supports both list and grid view ## Tips Use the month/year selectors on the Generations chart to compare usage across different time periods — useful for spotting trends or evaluating the impact of onboarding new team members. The left sidebar lists your teams directly under the Team section for quick navigation without returning to Home. ### FAQ * **Who can see the Workspace Home view?** * Only members with Org Admin or Workspace Admin roles have access to Workspace Home. Members with other roles will not see this view. * **What do the generation types in the chart represent?** * Images, Animation (Videos), and 3D correspond to the three types of AI generations users can run inside Vizcom. The chart tracks how many of each type were created on any given day. * **What does "Active users" mean in the tooltip?** * Active users reflects the number of members in your organization who ran at least one generation on that date. ## Next Steps * Click into any team snapshot to explore that team's files and members. * Use the Add member button to invite new members to your organization. * Use the Create team button to set up a new team directly from Home. # Importing 3D Models Source: https://docs.vizcom.com/importing-3-d-models Bring your existing 3D assets into Vizcom to sketch, render, and visualize them in context, all within your design workflow. Importing 3D models lets you layer your design work over real geometry, explore form and materials interactively, and produce high-quality visuals without rebuilding models from scratch. ## When to import 3D Models Importing 3D models is ideal for designers, product developers, and teams who already have base 3D assets — whether created in CAD software, sculpted in 3D tools, or downloaded from libraries — and want to: * Validate concepts by sketching over real 3D volume * Produce high-quality AI-assisted renderings of existing models * Integrate design ideation and visualization in one workflow * Save time rebuilding geometry from scratch This feature is part of Vizcom’s 3D Layers system and works in the 2D Studio / Workbench environment. ## How to import 3D Models  Choose the option to upload your 3D model. Supported formats include:  * **.glb / .gltf** * **.obj** * **.fbx** * **.stl**  Move, rotate, and scale the 3D asset to your desired view. Use brushes and layers to draw on top of the 3D volume, create annotations, or generate coherent renderings. Use the *Generate* button to produce a high-quality render that incorporates both your model and sketch work. ## Tips & FAQ  Import models with clean geometry and centered origin points for the best positioning and sketch alignment. Use imported 3D models as underlays. Combine them with sketch layers to explore design variations or surface details. ## FAQ * **Which 3D formats are supported?**\ Vizcom accepts \_.glb, \_.gltf, \*.obj, *.fbx,* and *.stl* formats. * **Can I draw directly over the imported model?**\ Yes. Once the model is placed, you can add sketch layers and refine visuals with brushes and prompts. * **Do imported models appear in renders?**\ Yes. When you generate a render, the imported 3D geometry is integrated with your sketch layers for cohesive visuals. ## Next Steps * **Explore 3D Layers**. Learn how to combine model imports with sketching and rendering workflows. * **Try 2D to 3D Conversion**. Generate new 3D models from your sketches or renders. * **Export Your Visuals**. After importing and refining, export your work for presentations, AR experiences, or physical prototyping. # Keyboard Shortcuts Source: https://docs.vizcom.com/keyboard-shortcuts ## Speed up your workflow with keyboard shortcuts Use keyboard shortcuts to navigate faster, access tools instantly, and stay in your creative flow. ## When to use keyboard shortcuts Keyboard shortcuts help you perform common actions quickly and efficiently while working in Vizcom. They allow you to switch tools, navigate the canvas, and edit your work without interrupting your creative process. This feature is useful for both new and experienced users who want to improve speed, efficiency, and precision when sketching, rendering, or editing. Use keyboard shortcuts when working frequently in Vizcom to reduce repetitive clicks and build faster, more fluid workflows. ## How to access keyboard shortcuts Image2 This will open the full list of available shortcuts for your current workspace. Image1 Most shortcuts follow familiar patterns used in industry-standard creative tools, making them easy to adopt and implement into your design workflow. # Making your own Style Source: https://docs.vizcom.com/making-your-own-style Create a custom aesthetic that teaches Vizcom your unique visual style — for consistent, brand-aligned renderings across projects. ## What is a Style? A **style** is a personalized model built from images that reflect your design language, materials, lighting, and visual intent. Once trained, Vizcom uses this style to generate visuals that consistently adhere to your specific aesthetic — saving time and elevating quality. Styles are ideal for designers, studios, and teams who want their renderings to reflect a **distinctive, consistent style** that standard render presets can’t provide. Create styles when you: * Want visuals that **match your brand or personal aesthetic** * Need **consistent visual language** across multiple files or projects * Are exploring a unique style direction and want Vizcom to learn it * Work in teams and want a shared style basis for all outputs Unlike default styles, custom styles capture the nuance of your past work, textures, color choices, forms, and lighting preferences — helping every new render look familiar to your vision. ## How to use Styles To teach Vizcom your style, curate a cohesive set of **4–30 images** that reflect your aesthetic. * Choose images with **common visual qualities** (lighting, material, color). * Prefer **high-resolution, un-cropped images** with clear subjects. * Include **multiple views** if you want versatile 3D rendering performance. * Avoid mixing sketches with photos in one style — keep fidelity consistent.\\ * Open a new workbench file  * Click the + in the toolbar to open Insert  * Add a style block to your canvas  * Click upload inside the style block and add your curated images  * Drag images in directly from the canvas if already uploaded.  * Once your images are added and named, click **Train**.
Training teaches Vizcom to recognize the core elements of your aesthetic and typically completes in a few minutes.
Evaluate how well your style captures your style by generating outputs: * Upload a sketch or image to Workbench or 2D Studio. * Attach a **Prompt block** to it. * Open the **style selector** and choose your custom style. * Adjust **drawing influence** (100% is stricter to the sketch; lower values let the style inform more creative cues). * Generate and review results. Once you’re satisfied, you can **publish your style** to your personal library so it’s accessible in any file across your workspace. * Click the **Publish** button next to the style. * Customize name, thumbnail, or visible tags. * Finalize — your style is now reusable anywhere.
## Tips & FAQ Build **multiple smaller styles** instead of one large mixed set — this helps Vizcom interpret each style more accurately. Use **simple backgrounds** in your curated images to keep Vizcom focused on the subject matter rather than complex environments. If you’re not happy with results, **duplicate and refine** the style by adding or removing images. Curating the right image set is key. ### FAQ * **What makes a good style image?** High-resolution, consistent images that share visual qualities similar to what you want to generate. * **How many images should I include?**
Aim for **4–30** images to give Vizcom enough context without diluting style clarity. * **Can anyone use a published style?**
 Published styles are available to your workspace. * **What if training fails?**
Try retraining, or adjust the image set, sometimes anomalies or connectivity affects training success. ## Next Steps * **Apply Your style** to sketches and renders to see your custom visual language in action. * **Explore Drawing Influence** — fine-tune how strongly your style shapes each generation. * **Use Color Variation** to create quick alternate colorways from your style’s color insights. * **Share with Your Team** — publish styles so collaborators can generate with the same style foundation. # Manage Members Source: https://docs.vizcom.com/manage-members Learn how to invite members, assign Admin, Editor, and Viewer roles, and manage your Vizcom workspace team across all subscription plans. ## When to use the Members Page The Members page in Settings gives you a workspace-wide view of all members, their assigned roles, the teams they belong to, and when they were last active. What you can see and do on this page depends on your role. Use the Members page when you want to review who has access to your workspace, invite new members, update roles, or export member data. To access Members, go to Settings in the left sidebar and select Members under Workspace. ## How to manage members Viewing members: Managemembers Img 1 Managemembers Img 2 Inviting a new member ***(Billing Admins, Workspace Admins, and Org Admins only):*** Managemembers Img 3 Changing a member's role ***(Billing Admins, Workspace Admins, and Org Admins only):*** Exporting member data ***(Billing Admins, Workspace Admins, and Org Admins only):*** ## Core Features ### Member summary cards * At the top of the Members page, five summary cards display the total count of members by role: Workspace admins, Team admins, Billing admins, Editors, and Viewers. These give you a quick snapshot of how your workspace is structured at a glance. ### Member list * The member list shows all workspace members with their name, email, team assignments, role, and last active date. Members belonging to more than one team will show their primary team with a count of additional teams (e.g. + 4). Click on any member row to view more detail about that individual. ### Role management * Billing Admins, Workspace Admins, and Org Admins can change a member's role directly from the list using the inline role dropdown. Role changes take effect immediately. ### Pending invites * When a member has been invited but has not yet accepted, their row will display a Pending invite badge and their avatar will appear greyed out. Their Last active column will show "Pending invite" until they join. ### Export CSV *  Billing Admins, Workspace Admins, and Org Admins can export the full member list as a CSV file for reporting or record-keeping purposes. ## Tips & FAQ If a member's teams column shows a number like "+ 4", click their row to see the full list of teams they belong to. Use the Filter button to quickly isolate members by a specific role — useful when auditing access or cleaning up permissions. ### FAQ: * **Why don't I see the Add member button?** * The Add member button is only available to Billing Admins, Workspace Admins, and Org Admins. If you have a different role, you will not see this option. * **Why can't I change someone's role?** * Role editing is only available to Billing Admins, Workspace Admins, and Org Admins. If you do not have one of these roles, the Role column will appear as static text with no dropdown. * **What does "Pending invite" mean?** * A member showing Pending invite has been sent an invitation to join the workspace but has not yet accepted it. They will not have access until they complete the sign-up process. ## Next Steps * Navigate to Teams in Settings to manage team membership and structure. * Use the Add member button to grow your workspace. * Use Export CSV to share a member report with your organization or finance team. # Managing Seats Source: https://docs.vizcom.com/managing-seats ### **Seats can be managed at any point during your billing period** The Enterprise Workspaces have seats that can be assigned to members based on role.
Workspace Admins and Editors require a seat. Viewers and Billing Admins are free and do not require a seat in the workspace. Only Workspace and Billing Admins can adjust roles and members in a workspace. ### **Inviting Users in an Enterprise Workspace** ## **Removing users in an Enterprise Workspace** This will remove the user from their workspace, and any files they had in their "My Files" folder will be placed in the Recovered Files section of the Settings menu. # Mix (Legacy) Source: https://docs.vizcom.com/mix ## Blend ideas together with Mix Combine multiple images into a single hybrid concept and control how each one influences the final result. ## When to use Mix Mix is a legacy workflow inside Workbench that allows you to merge two or more images into a new visual direction. Use Mix when: * Exploring form language between concepts * Blending materials or structures * Combining brand DNA with your own shape * Testing unexpected creative pairings Mix is best suited for early stage exploration where discovering in between ideas is more important than refining a single direction. ***Note: Mix is now a legacy workflow in Vizcom.*** ## How to use Mix Using Mix in Workbench: ## Best practices when using Mix * **Align your inputs** * Choose source images with similar perspective, scale, and orientation. * Align key features along similar axes for cleaner blends. * Consistent positioning produces more intentional results. * **Start with two strong elements** * Begin with two clear, well defined inputs. * A 50 / 50 mix creates balanced outcomes. * Adjust ratios to emphasize specific design features. * Small percentage shifts can significantly change results. * **Explore transitions intentionally** * Mix geometric and organic forms to study silhouette evolution. * Combine contrasting materials to test visual harmony. * Use strong results as new inputs for further exploration. * **Experiment freely** * Unexpected combinations can unlock unique design directions. * Treat Mix as a visual conversation between concepts. ## Tips & FAQs If blends feel chaotic, reduce the number of inputs or align them more carefully before mixing. **FAQs:** * Why does my mix look inconsistent? Large differences in perspective, lighting, or scale between inputs can create unstable blends. Normalize your inputs first. ## Next Steps * Refine strong Mix outputs using Modify. * Pair Mix with Drawing Influence in Legacy Render to balance structure and creativity. * Explore Form & Color Variation for further controlled experimentation. # Modify Modes Source: https://docs.vizcom.com/modify-modes ## How to use Modify modes in Vizcom Generate controlled variations from an existing image, including new views, expression shifts, material cutouts, and form or color exploration. ## When to use Modify Modes Modify is used after you already have a solid visual direction and want to iterate without starting over. It helps you generate targeted variations with control and extract useful assets like flat materials or alternate viewpoints. Use Modify when: * You want new angles of the same concept * You want to change a character’s expression without redesigning them * You need a material sample pulled from a design * You want form or color exploration while staying anchored to the base idea ## How to use Modify Modes **In Workbench:** * Drag from the + on the image and select Modify * Or insert Modify from the Workbench toolbar and connect it to your image * New View * Change Expression * Extract Material * Form & Color Variation **In Studio:** ## Modify Modes Overview **New View** 1. What it does 1. Generates the same product from different angles while keeping the design direction consistent. 2. How to use * Use the cube interface to pick an angle * Or choose a standard view from the dropdown Check the generated image label for the view settings used. **Change Expression** 1. What it does * Changes a character’s facial expression while keeping the character identity consistent. 2. How to use * Use the expression control to set mood * Use the final option to describe a custom expression in words Check the generated image label for the view settings used. **Extract Material** 1. What it does * Generates flat material images from a selected area so you can reuse them in production workflows. 2. How to use * Use the cutout tool to roughly define the material region * Adjust zoom with + and - for better framing * Describe the intended material finish in text to guide the output If the finish looks off, tighten the cutout area and clarify the material description. **Form & Color Variation** 1. What it does * Explores alternative form language and color directions while staying anchored to the base idea. 2. How to use * Adjust the variation diagram across the axes: 1. Geometric vs Organic 2. Simple vs Complex * Generate multiple outputs to compare a range of directions Make one axis move at a time to understand what is driving the change. ## Tips Quickly navigate between Modify workflows by clicking the back arrow when inside a specific modify mode to return to the initial state of the block. ## Next Steps * Use New View to build a consistent multi angle set for reviews and presentations. * Use Extract Material to create reusable CMF assets for downstream work. * Use Form & Color Variation to map a design space, then switch to Modify prompting to refine the best direction. # Modify - Prompt Enhancements & Speech to Text Source: https://docs.vizcom.com/modify-prompt-enhancements **When to use this:** For designers using the Modify block to generate and transform imagery. These features are most useful during active ideation and iteration — when you need to move fast, refine your prompt on the fly, or capture an idea before it slips away. ## How to use these updates in Modify ### Prompt suggestions As you type in the Modify prompt field, suggestions will appear inline to help you complete or enhance your input. Accept a suggestion, dismiss it, or use it as a starting point — you stay in control of the direction. ### Speech to text Speak your prompt directly into Modify using the speech to text shortcut. * Microphone access is required for speech to text. Allow access if prompted by your browser. * Prompt suggestions are non-destructive — accepting one won't overwrite what you've already typed, it appends or refines. ## Next steps Start generating and transforming imagery with Modify. Watch the video  *** # My Files Source: https://docs.vizcom.com/new My Files is your personal, private space in Vizcom. Store drafts, explore ideas, and share files with your team only when you're ready. ## What are my files? My Files is a personal, private directory available to every member. Files saved here are only visible to you — no one else in your workspace or team can access them unless you choose to share or move them. Think of My Files as your drafts folder. It's the right place to explore ideas, start new projects, and iterate freely without your work being visible to the rest of your team. When you're ready to collaborate, you can move files into a shared team space. Access My Files from the left sidebar at any time. ## How to use My Files Creating a new file Myfiles Img 1 Organizing files with folders: Switching between views: Myfiles Img 2 Myfiles Img 3 Moving a file to a team: Myfiles Img 4 Myfiles Img 5 ## Core Features ### Private Directory * My Files is entirely private. Only you can see and access files stored here. No other members, team admins, or workspace admins have visibility into your personal files. ### Files and Folders *  Organize your work using folders within My Files. Folders help you group projects or separate work by theme, client, or phase. When inside a folder, the view updates to show only the contents of that folder. ### Grid and List View * Toggle between Grid and List view to browse your files in the way that works best for you. Grid view is ideal for visually identifying files by thumbnail. List view is better for scanning a large number of files quickly. ## Tips & FAQ Use My Files to experiment and iterate freely. Since it's private, you don't need to worry about work-in-progress files being visible to your team. Get into the habit of moving finalized or collaboration-ready files into a team workspace so your teammates can access them. ### FAQ *  **Can anyone else see my files in My Files?** * No. My Files is completely private. Only you have access to files stored here. * **How do I share a file from My Files with my team?** * Move the file into a shared team workspace. Once moved, it will be visible to the members of that team. ## Next Steps * Move files into a team workspace when you're ready to collaborate. * Use Recents in the left sidebar to quickly get back to files you've been working on. * Organize your work into folders to keep My Files easy to navigate as your library grows. # Privacy & Security FAQ Source: https://docs.vizcom.com/privacy-and-security-faq With Vizcom, you keep full ownership of everything you upload and create. Paid plans add complete privacy and encrypted protection, so your work stays secure while you move fast. Even on the free plan, your designs remain yours, with limited use only to help improve the platform. ## Do I own what I upload and create in Vizcom? Yes. All users retain full copyright over the content they upload, design, or generate using Vizcom. Whether you’re on a free or paid plan, your creations are always yours. You’re free to use them for commercial projects, freelance work, full-time employment, education, and more. ## Can Vizcom see what I upload and generate? **For paid users:** * No. Vizcom cannot see or access your uploads or generated images. Users on the Professional, Organization, and Enterprise plans retain full design ownership and benefit from complete content privacy. All uploaded and generated content is protected with robust encryption and strict access controls, and Vizcom adheres to SOC 2 compliance standards. This privacy policy also applies to users who are trialing a paid plan. **For free users:** * Yes. Uploads and generated images may be visible to Vizcom. Vizcom retains the right to use free-tier user content and designs to operate, promote, and improve the Vizcom platform. ## Does Vizcom use my uploads and generated images? **For paid users:** * If you are subscribed to a Vizcom Professional, Organization, or Enterprise plan, you retain full ownership of all uploaded content and generated designs. As a paid user, you grant Vizcom a limited, revocable, non-exclusive license to use your content only as necessary to deliver the paid services. Paid plans provide a higher level of control, ownership, and content protection. This includes users trialing a paid plan. **For free users:** * If you are a free user on the Vizcom Starter plan, you retain the copyright over the content you upload and the designs you create. By using the Starter plan, you grant Vizcom a non-exclusive, royalty-free, fully paid, worldwide license to use your content and designs solely for the purpose of operating, promoting, and improving Vizcom. This license expires if you delete your content or your account. You continue to own your content at all times. # Prompting for Render & Refine Source: https://docs.vizcom.com/prompting-for-render-refine ## How to write prompts for Render & Refine in Vizcom (Legacy) Describe the full scene you want Vizcom to generate using clear visual keywords and structured prompt language. ## When to prompt in Render & Refine Legacy prompting is used in Render and Refine workflows, where prompts guide the overall look, setting, and style of an image. Unlike Modify prompting, which focuses on specific design edits, Legacy prompts describe the complete image outcome. This is most useful when you are generating a render from a sketch or exploring new directions through full scene interpretation. * Use Legacy prompting when: * Creating new renders from a sketch * Controlling background, lighting, and style * Exploring different product contexts or brand expressions ## How to prompt in Render & Refine Within Render or Refine ## Core principles of good prompting 1. Understand what a prompt is * A prompt is a phrase or sentence that describes what the image should look like. * Vizcom analyzes your words to guide the render toward your intended subject, materials, and setting. * Prompts can include commas and weights to control emphasis. 2. Follow a simple structure * Prompts often work best when written as: * Subject * Key details or materials * Setting or background * Style modifiers * Example: “Silver electric supercar, dark studio background, depth of field” 3. Keep it simple * Vizcom is optimized to understand your sketch without overly long prompts. * Short prompts often produce results as strong as complex ones. * Example: Instead of a long cinematic description, try “Silver concept car, dark studio” 4. Control the main visual levers * Legacy prompting is most effective when controlling: * Color and material * The object itself * View or angle * Setting or environment * Brand DNA or design language * Example: “Silver aluminum teapot, side view, on a wooden table, studio background, designed by Braun” 5. Use commas for clarity * Separate distinct visual ideas with commas. * Template: (material object), (view), (setting), (brand DNA), (other properties) * Example: “Premium headphone concept, designed by Bang and Olufsen, brown leather and aluminum, floating, dark studio” 6. Use prompt weights for emphasis * Weighting increases or decreases the importance of specific words or phrases. * Increase emphasis * Add + or use (phrase:1.2–1.5) * Example: “(adjustable arms:1.5)” * Decrease emphasis * Add - or use (phrase:0.8) * Example: “(minimalist design)-” * Effective range * Most useful between 0.5 and 1.5 * Extreme weighting may distort results 7. Start abstract when needed * If Vizcom struggles to interpret your intent, begin with a broad prompt. * Build detail gradually. * Example: “Aluminum object" - then add form, setting, and brand cues ## Tips In Legacy Render, the first words in your prompt carry the most influence, so lead with the most important subject or material. ## Next Steps * Pair Legacy prompting with Drawing Influence to control sketch accuracy vs creativity. * Use Results to revisit previous prompts and settings. * Explore Modify prompting when you want targeted edits instead of full scene generation. # Prompting in Modify Source: https://docs.vizcom.com/prompting-in-modify ## Learn the basics of prompting in Vizcom Direct specific changes to your design using clear, visual instructions without rewriting the entire scene. ## Prompting in Modify Prompting is at the core of Vizcom in order to generate & manipulate images. We believe that prompting should be thought of similar to asking another designer to make a change to an image. With natural, clear communication that is specific and action oriented.  This document covers the best practices for prompting in Vizcom using the Modify tool. ## How to prompt in Modify Prompting in Workbench: Image Image Image Image Prompting in Studio: Image Image ## Best practices when prompting in Modify * **Use direct verbs: strong prompts start with action** * Change * Replace * Add / Remove * Extend / Shorten * Make ***For example:*** * “Replace the fabric upper with perforated leather” * “Extend the heel tab and make it more angular” * **Be visually specific: avoid vague words like better, modern, or interesting.** * ***For example:*** * Instead of “Make it more premium” * Prompt “Replace plastic housing with anodized aluminum, chamfer the frame * **Preserve what should stay: if something must remain unchanged, say it** * ***For example:*** * “Change the midsole to foam, keep the upper unchanged” * “Adjust the proportion of the handle, keep material and color the same.” * **Reference images directly: you can reference images in your canvas using @ + image number.** * ***For example:*** * “Apply the material from @2 to the chair in @1.” * “Use the color palette from @3 on the product in @1.” * “Blend the form language of @2 into @1.” * **Annotate to prompt: use red line annotation within your image to visually indicate parts of your design to Vizcom.** * ***For example:*** * “Change the red circled area to a leather texture. Remove the red annotation when done.” ## Tips  If a change matters most, put it first in the prompt so Modify prioritizes it. ## Next Steps * Try @ references to transfer a material, color, or style from one image to another. * Use annotations to target a specific area, then prompt the change for that region. # Reference Images Source: https://docs.vizcom.com/reference-images Use visual references to guide style and material influence in your designs — keeping your work consistent, intentional, and visually aligned with inspirational imagery. Reference Images allow you to bring in external imagery as stylistic guides within Vizcom. These images inform the look and feel of your renderings or material transfer, helping you explore design directions while preserving coherence and influence from real-world examples. ## When to use Reference Images Designers, illustrators, and product creatives use Reference Images when they want to **infuse specific visual style, materials, or aesthetic cues** into their Vizcom outputs. This feature is especially useful when: * You want to **influence style based on existing artwork or product photography** * You’re exploring **new materials or surface qualities** * You need consistent visual cues across multiple iterations * You’re visualizing **brand-aligned aesthetic direction** or **materiality** in renderings Reference Images serve as stylistic anchors that shape render outputs and material interpretation without changing the underlying design intent. ## How to use Reference Images ### Stylistic Reference (Guiding Visual Style) Start a new file or open an existing canvas where you have a base image or sketch.  Drag and drop your sketch or image into Vizcom to establish the main visual content. In the Reference panel, click **Upload Reference Image** and choose the style image(s) you want Vizcom to consider. Only selected images will influence the rendering. Use the reference strength and drawing influence sliders to control how strongly the reference image style should affect your output. Click *Generate* to apply the reference image’s aesthetic influence to your base image. ### Material Transfer with Reference Images *(For applying material qualities or surfaces from a reference image)* This should have depth (material shading/volume), as sketches without depth won’t transfer materials. Choose an image that represents the material or finish you want and check the *Material Transfer* option.  Provide a brief prompt describing the scene or material application goal. Use Vizcom’s selection tools: if nothing is selected, the material transfers to the entire image. Stronger values give the reference image more visual impact; lower influence lets the original design remain more dominant. Apply the material transfer, adjust settings, and re-generate until the result meets your design intent. ## Tips & FAQ Use high-quality, well-lit reference images that clearly show the style or material you want to influence — clearer references lead to more predictable results. Reference Images influence style and finish but do not override your base design’s core structure unless drawing influence is set very high. ## FAQ * **Can I upload multiple reference images?**\ Yes, you can upload several, but only the selected reference(s) will actively influence your render. * **Will Vizcom use my reference images to train models?**\ No, uploaded reference images do not train or influence Vizcom’s underlying AI models; they are personal to your file and influence only that design. * **Do reference images replace styles?**\ No styles and reference images work together. A style sets overall aesthetic direction, while reference images provide stylistic cues. ## Next Steps * **Combine with styles** to build coherent visual systems across projects. * **Use Selection Tools** to apply reference influences selectively to specific design areas. * **Explore Material References** by trying different photographic sources for material transfer effects. * **Generate multiple variants** with varied influence settings to compare visual impact.\\ # Refine Mode Source: https://docs.vizcom.com/refine-mode ## Variate with Refine mode on an already made rendering Enhance your renders by increasing detail and material quality while keeping your original colors, shapes, and proportions intact. ## When to use Refine mode Refine Mode allows you to iterate on an existing sketch or render without changing its core design. It keeps your painted colors and structure while boosting your variation, inspiration workflow. Use Refine Mode when your concept is rough and undefined and you want to variate materials, shapes without generating a completely new interpretation. ## How to use Refine mode Image3 1. Start with an existing sketch or render. * Refine Mode works on current pixels already on your canvas, so begin with a colored sketch or generated render. Image2 2. Switch the Create panel to Refine Mode. * Toggle between Render and Refine modes in the prompt or Create panel. Image1 3. Write or adjust your prompt. * Describe visual qualities you want to variate according to while keeping a similar design. Image6 4. Adjust Style and Drawing Influence settings. * Your lines, proportions, and structure will remain consistent, especially at higher influence levels. Image5 Image4 5. Click Generate. * Your render will update with variation and exploration according to the selected style and the amount of influence you gave ## Tips Use Refine Mode to iterate and variate on your original design. Start with a simple color-blocked sketch to give Refine Mode the best foundation for enhancing detail. Using Refine will help with:  * Shape variation * Maintain original color  * Iterate safely without losing your base design # Region Maps Source: https://docs.vizcom.com/region-maps Segment product renders once and explore unlimited colorways, palettes, and materials without re-rendering individual parts. Region Maps keep your design intent intact while you explore unlimited colorway variations. Segment your product render once, then edit color and material on individual parts without re-rendering. **Who Region Maps is for:** Designers and teams exploring colorways, managing seasonal collections, and working with material specifications in production workflows. ## How to use Region Maps