# 2D to 3D
Source: https://docs.vizcom.com/2D-to-3D
Turn your 2D sketches and renderings into fully manipulable 3D models — instantly and intuitively.
With Vizcom’s 2D to 3D feature, you can convert any 2D image or rendered sketch into a 3D model with a few clicks. This opens up new ways to visualize form, explore angles, set up scenes, and export usable 3D assets for presentations, AR, or manufacturing.
## When to use the 2D to 3D feature
2D to 3D turns flat designs into geometry you can inspect, refine, and use in 3D workflows. Designers, concept artists, product developers, and teams benefit from this feature when they need:
* **Rapid visualization** of designs from multiple angles
* **Interactive 3D assets** that support presentations, review, and iteration
* **Exportable models** for downstream use in AR, 3D printing, or creative toolchains
* A frictionless way to bridge 2D ideation and 3D refinement without traditional CAD complexity
This feature is available to all Vizcom users directly within the 2D Studio environment.
## How to use 2D to 3D
**How to Convert a 2D Image into a 3D Model**
Make sure your sketch or rendering is visible and selected.
Click the **Generate 3D** icon, available in the toolbar or in the layers panel.\
Choose between **Standard** or **Detailed** quality settings.
Vizcom will separate the main object from the background and create a new 3D model layer.
* Select the new 3D layer.
* Use bounding box controls to scale the model.
* Use orbit controls to inspect from any angle.
* Adjust focal length with the slider.
Duplicate the 3D layer and arrange different perspectives on your canvas for rendering scenes.
Use the **Describe** function at the prompt to generate styled 3D renderings or narrative visuals from your model.
## Exporting your 3D Model
Once generated, you can export the 3D model in formats suitable for various workflows:
* **.glb** – Includes textures for use in interactive and web AR experiences
* **.obj** – Widely supported 3D geometry format
* **.stl** – Ideal for 3D printing
* **.usdz** – Optimized for AR on iPads and Apple devices
* **.fbx** - Common pipeline format for downstream use in 3D tools and real-time workflows.
## Tips & FAQ
Start with a fully rendered 2D image for the best initial 3D geometry — the clearer the silhouette and shading, the more accurate the generated model.
Use multiple views of the same object to improve 3D generation precision.
## FAQ
* **Can I edit the 3D model after generation?**\
Yes. once created, the 3D model exists on its own layer and can be scaled, viewed, and rendered, but detailed mesh editing should be done in external 3D software if needed.\\
* **Which quality option should I choose?**\
***Standard*:** faster generation and quick visuals. ***Detailed*:** higher fidelity meshes with smoother topology or sharper features.
## Next Steps
* **Explore 3D Rendering Workflows** — Learn how to light and render your 3D models for presentation-ready visuals.
* **Try Multiview 3D Generation** — Use sketches from multiple angles to generate more accurate 3D geometry.
* **Export for AR or 3D Printing** — Download your model in the right format for your downstream workflow.
# Welcome to Vizcom Documentation
Source: https://docs.vizcom.com/Introduction
Vizcom is an AI-powered design tool built for creative professionals. Whether you're exploring early concepts or refining a final direction, these docs will help you get the most out of every feature.
## Getting started
Get your workspace ready and understand how Vizcom fits into your creative process.
Configure your workspace, manage your team, and organize files before your first session.
A quick orientation to how Vizcom works and how it fits into your design process.
## Core tools & workflows for your creative flow
Good renders come from understanding how to work with the AI, not just at it. Explore how rendering works, how to direct Vizcom, and how to make your idea real.
The words you use shape the render you get. Learn how to prompt with intention.
Explore a range of colorways across your design without re-rendering from scratch each time.
Browse Vizcom's built-in render styles and find the aesthetic that fits your project.
Take a flat design and give it dimension — Vizcom generates a 3D model you can render from any angle.
## Want to learn by watching?
[Watch the series → ](https://vizcom.com/university/courses/vizcom-101?utm_source=web\&utm_medium=web\&utm_campaign=vizcom_101_mintlify\&utm_content=cta_watch)
# Animating in Vizcom
Source: https://docs.vizcom.com/animating-in-vizcom
Turn static designs into short, expressive animations to better communicate form, motion, and intent.
## When to Animate in Vizcom
Use animation when a still image isn’t enough or to see your design in context. Use animation to show product form from multiple angles, demonstrate interaction, or add motion and depth to a concept presentation. This guide walks you through creating your first animation in Vizcom.
## How to use the Animate Block:
* You can add an Animate Block in a few ways
* Click the + in the Workbench toolbar and select Animate
* Select an image, open the AI menu, and choose Animate
* Drag from an image node using the Pathfinder and drop into Animate
* Once added, the Animate Block becomes the control center for your animation.
* Animations are driven by images:
* Start Frame only → creates motion from a single image
* Start + End Frame → animates a transition between two images
* Drag your image(s) into the Animate Block to connect them.
Start with one clear frame if you’re new. You can add an end frame later.
Select a camera preset to define how the animation moves:
* Turntable (360° rotation)
* Zoom (in or out)
* Pan (side to side)
* Tilt (up or down)
*Presets can be previewed before generating.*
* You can guide the animation using a short natural-language prompt.
* Use prompts to describe:
* Motion or interaction
* Environment or context
* Cinematic feel
***Note: Prompts work with or without presets.***
Choose how your animation is generated:
* **Standard** - Higher fidelity and more control (longer generation time)
* \*\*Turbo - \*\*Faster results with more expressive motion (some limitations apply)
Then select your animation length based on what’s available on your plan.
Click Animate to generate your video.
Your animation will:
* Appear directly in the Workbench
* Auto-play and loop by default
* Be ready to regenerate or refine
## FAQ
* **Do I need two frames to animate?**\
No, a single frame is enough to create motion.
* **Why are some options disabled?**\
Available presets, durations, and models depend on your animation type and plan.\\
* **Why did my duration options change?** \
Some animation models support only certain lengths.
# Session Timeout
Source: https://docs.vizcom.com/asset-overview
Automatically log users out after inactivity to protect sensitive design data. Configure timeout durations from 1–24 hours in your Enterprise organization settings.
## What is Session Timeout?
Session timeout is an Enterprise-only security feature that automatically ends a member's session after a set period of inactivity. It is configured by Org Admins and applies to all members of the organization.
When enabled, Vizcom monitors user activity and starts an inactivity timer when no interaction is detected. If the timer runs out without the member responding, they are automatically logged out.
Use session timeout to reduce the risk of unattended sessions leaving sensitive design work accessible.
## How to use Session Timeout:
Configuring session timeout ***(Org Admins on Enterprise plan only):***
What members experience when a session is about to expire:
## Core Features:
### Inactivity Tracking
* Vizcom monitors user activity including mouse clicks and movements, keyboard input, scrolling, touch gestures, canvas zoom and pan, and any other interaction with the interface. Simply viewing a page without interacting does not reset the timer.
### Warning Modal
* A warning modal appears 5 minutes before the session expires, giving members the opportunity to stay logged in or end their session manually. The modal cannot be dismissed and syncs across all open browser tabs — clicking Stay logged in in one tab refreshes all tabs simultaneously.
### Cross-Tab Sync
* Session timeout applies across all open browser tabs. If a session expires, the member is logged out from all tabs at the same time.
### Multiple Organization Handling
* Handling If a member belongs to more than one organization with different timeout settings, the most restrictive — shortest — timeout applies. For example, if one organization has a 4-hour timeout and another has a 2-hour timeout, the member's session will expire after 2 hours of inactivity.
## Tips & FAQ
FOR ADMINS: Design workflows often involve periods of thinking without direct computer interaction. Consider your team's working patterns when choosing a timeout duration, and notify your team before enabling or changing the setting.
FOR MEMBERS: Save your work frequently. If a session expires before saving, unsaved changes will be lost. When stepping away from your desk, logging out manually is the safest option rather than waiting for the timeout.
### FAQ
* **Who can configure session timeout?**
* Only Org Admins on the Enterprise plan can configure this setting. If you don't see the option, your organization may not be on the Enterprise plan.
* **Does session timeout apply to all members?**
* Yes. Timeout applies equally to all members of the organization. It cannot be disabled for specific users or teams.
* **What happens to unsaved work if my session expires?**
* Unsaved changes will be lost. Save your work regularly to avoid losing progress.
* **What happens if I'm running a generation when my session expires?**
* Generations in progress will complete, but you will need to log back in to view the results.
* **Can I set different timeout durations for different teams?**
* No. Session timeout is configured at the organization level. All members of the organization share the same setting.
* **Does session timeout apply to the mobile app?**
* No. Session timeout is configured at the organization level. All members of the organization share the same setting.
## Next Steps:
* Navigate to Organization Settings > Security to enable or adjust your session timeout duration.
* Notify your team before making changes to the timeout setting so members can save their work accordingly.
* Encourage members to save frequently and log out manually when stepping away.
# Asset Library
Source: https://docs.vizcom.com/asset-overview-1
Keep your visual building blocks organized and reusable across files, projects, and teams.
The Asset Library is where your creative building blocks live. Save, organize, and reuse colors, images, 3D models, prompts, and collections across files and projects — then reference any of them directly in Modify with **@**. Organize everything into folders on your own terms, share brand and seasonal assets with your team via the Team Library (Enterprise), and get started fast with a default library pre-loaded for new users.
***
## When to use the Asset Library
The Asset Library is a centralized collection of reusable visual assets — including **Colors**, **Color Palettes**, **Images**, **3D Models**, **Prompts**, and **Collections** — that can be saved, organized into folders, and reused across your Vizcom files and projects. It's designed for:
* **Designers and teams** who reuse visual elements across projects
* Users who need **consistent colors, materials, image references, or 3D models**
* Workflows where **shared visual assets** support brand cohesion
* **Enterprise teams** managing brand and seasonal assets across an org
* Designers who want to **save and reuse prompt language** developed in Vizcom
* **New users** who want a ready-made starting point before building their own library To access your assets, open the **Assets** tab in the left sidebar or Workbench toolbar.
***
## Folder hierarchy
Folders replace the previous asset-type grouping. The default view shows all assets in one place — from there, you create the structure that fits your workflow.
Access the Assets tab from the left sidebar or Workbench toolbar.
Click **New Folder**, give it a name, and assign it to your personal library, a project, or your Team Library (Enterprise).
Drag existing assets into folders, or assign a folder when uploading new assets via batch upload.
Use filtering, sort by name, or toggle between grid and list view to navigate your library.
Organize folders around how you think about your work — by project, client, season, or material type. You're not locked into any structure and can reorganize at any time.
***
## How to add assets
See all saved **Colors**, **Color Palettes**, **Images**, **3D Models**, **Prompts**, and **Collections** in your library, organized by folder.
Click the **"+"** button or use **Batch Upload** to add multiple assets at once.
* For **Prompts**: paste or type your prompt text and give it a name.
* For **Collections**: upload up to nine images and add a name and description.
* For **Colors** and **Color Palettes**: add swatches or name a group of colors.
* For **Images**: upload as JPG, PNG, and more.
* For **3D Models**: upload a supported 3D file format, or save directly from the Workbench.
On ingest, assign each asset to a folder or library scope.
Give your asset a descriptive name so you and your team can reuse it easily. For Prompts and Collections, this is also what you'll type after **@** to reference it in Modify.
Drag assets into your canvas, prompts, or reference panels. Or type **@** in any Modify prompt to reference any asset directly in a generation.
***
## What lives in the Asset Library
### Colors
Individual color swatches. Add your brand or project colors to keep them accessible across files and generations.
### Color Palettes
Named groups of colors. Save a seasonal palette or brand color system once and reference it by name in any Modify generation — Vizcom applies the exact values every time.
### Images
Reference images uploaded as JPG, PNG, and more. Use them as visual inputs or reference them in Modify prompts.
### 3D Models
Save 3D models — footwear lasts, car bases, furniture, or any recurring base geometry — as reusable library presets. Add a model directly from the Workbench to your library mid-session without interrupting your flow. Saved 3D models are available across sessions and can be organized into folders like any other asset type.
**Best for:**
* Base geometry you return to repeatedly (lasts, chassis, shells)
* 3D references you want to carry across projects
* Models that anchor consistency across a design family
### Prompts
Reusable prompt snippets. As you design in Vizcom, you develop language that works — prompts that nail the lighting, the material, the finish. Save them here so they don't disappear when the session ends. Reference a saved Prompt in any Modify prompt using **@** followed by the Prompt name.
**Best for:**
* Prompt language you've refined over multiple sessions
* Style instructions you want to apply consistently across projects
* Prompt language developed elsewhere that you want to bring into Vizcom
### Collections
Groups of up to nine images saved as a single referenceable unit. Use Collections to teach Vizcom what a specific product, brand, or style looks like — not just from a single frame. Reference a Collection in any Modify prompt using **@** followed by the Collection name.
**Best for:**
* Multi-angle product shots to anchor object consistency across iterations
* Brand moodboards or visual identity references
* Style or material references for a recurring project
The more focused and curated your Collection images, the more coherent and predictable your outputs will be. A tightly edited set of product angles will outperform a broad, mixed moodboard. Pair a Collection reference with clear prompt language for best results.
***
## @ referencing in Modify
Type **@** in any Modify prompt field to open a live, searchable view of your asset library. Browse by category or keep typing to filter to a specific asset. Select one and it becomes an active reference in your generation.
**Supported asset types:** Colors, Color Palettes, Images, Prompts, Collections.
Place your cursor in any Modify prompt field and type **@**.
Browse by asset category or keep typing to filter to a specific asset name.
Select an asset — it becomes an active reference in your prompt.
Continue prompting and generate as usual.
Referencing an asset works as a vocabulary mechanism — Vizcom treats the referenced asset as a definition of the term you use for it. This is particularly useful for brand-internal part names or unfamiliar terminology the model wouldn't otherwise recognize.
**Availability:** Modify prompt fields in Workbench and Studio.
***
## Where assets live
| Scope | Description | Availability |
| -------------------------- | ----------------------------------------------------- | --------------------- |
| **This file** | Assets available only in the current file | All plans |
| **My library** | Access assets across files in a single workspace | Pro & Enterprise |
| **Team Library** | Shared org-wide library for brand and seasonal assets | Enterprise |
| **Default Vizcom Library** | Pre-loaded materials, colors, palettes, and 3D models | All plans (new users) |
The **Default Vizcom Library** mirrors Vizcom's template folder structure and is designed as an onboarding scaffold — a "what good looks like" reference for users building their first library. You can add to it, reorganize it, or replace it entirely as your own library grows.
***
## Team Library (Enterprise)
The Team Library is an enterprise-scoped shared library for brand and seasonal assets. It gives your whole org a single source of truth — so every designer is pulling from the same approved materials, palettes, and references.
**What to use it for:**
* Brand color systems and approved palettes
* Seasonal asset sets shared across a design org
* 3D base models used across multiple projects or designers
* Any asset that needs to stay consistent across your team's work Team Library assets are accessible to all members of your Enterprise workspace and can be organized into folders just like your personal library.
***
## Default Vizcom Library
New Vizcom users are automatically provisioned with a default library containing a curated set of materials, colors, palettes, and 3D models. It's designed as a starting scaffold — useful references to work with while you build your own library.
The default library mirrors Vizcom's template folder structure, so it's also a good reference for how to organize your own assets as your library grows.
***
## Tips & FAQ
Use folders to match the way your team thinks about work — not the way the tool categorizes things. The more intentional your library structure, the faster every generation becomes.
### FAQ
* **How do I create a folder?** Click **New Folder** in the Asset Library. You can assign assets to a folder on upload or by dragging them in afterward.
* **Can I add a 3D model mid-session?** Yes — save a model directly from the Workbench to your library without leaving your session.
* **What's the difference between My Library and Team Library?** My Library is personal and scoped to your workspace. Team Library is enterprise-scoped and shared across your org.
* **Can I access assets across multiple files?** Yes — on Pro and Enterprise plans, My Library and Team Library assets are accessible across files.
* **What types of assets can I store?** Colors, Color Palettes, Images, 3D Models, Prompts, and Collections.
* **How many images can a Collection hold?** Up to nine images per Collection.
* **Can I reference any asset type in Modify?** Colors, Color Palettes, Images, Prompts, and Collections are referenceable in Modify using @.
* **Where do I create Prompts and Collections?** From the Asset Library — find the section and click + to create a new one.
***
## Next steps
* **Create a folder** — Organize your library around your workflow.
* **Try @ referencing** — Open any Modify prompt, type @, and browse your full asset library.
* **Add a 3D model** — Save a model from the Workbench or upload directly to your library.
* **Explore the Team Library** — If you're on Enterprise, set up a shared library for your org.
* **Create a Collection** — Bundle product angles or brand references into a single referenceable unit.
* **Save a Prompt** — Capture prompt language you've refined and reuse it across any project.
# Best Practices
Source: https://docs.vizcom.com/best-practices
## Best practices for clean inputs and stronger results in Vizcom
Set up your sketches correctly to generate clearer, more controlled, and more detailed outputs.
## Using Vizcom Best Practices
These best practices apply when uploading sketches for Render or Refine workflows. Vizcom performs best when your input drawing is clean, readable, and focused. The quality of your sketch directly impacts the clarity, structure, and detail of your result.
Use this guide before generating renders to ensure optimal output quality.
## Core Principles
* Clean linework produces cleaner renders.
* Avoid messy backgrounds, overlapping drawings, or unclear edges.\
\
**Good inputs:**
* Single sketch per canvas
* High contrast linework
* Minimal background **Avoid:**
* Multiple drawings on one page
* Textured or cluttered backgrounds
* Very small sketches
* Larger sketches generate more detailed outputs.
* Use the transform tool (M) to scale up your drawing so the product fills the frame.
* This shifts focus to the object instead of unintended background artifacts.
* Start with your unique form.
* Use prompting and Drawing Influence to blend in an existing brand’s design language.
* Suggested workflow:
1. Create a clear volume from your input sketch.
2. Introduce brand aesthetics through prompting.
3. Gradually lower Drawing Influence to merge styles.
4. Analyze where your form and the brand language intersect most effectively.
## Tips & FAQ
If a sketch would be difficult to render cleanly by hand, it will likely be difficult for Vizcom to interpret cleanly as well.
## Next Steps
* Apply Prompting (Legacy) to control materials, setting, and brand direction.
* Adjust Drawing Influence to explore structure versus stylistic interpretation.
* Use Modify to refine specific areas after generating a base render.
# Billing & Plan management
Source: https://docs.vizcom.com/billing-plan-management
Workspaces on the Professional plan can be billed monthly or annually. Opting for annual billing provides a 20% discount on the yearly price.
* Professional Monthly: \$**49/month**
* Professional Annually: \*\*\$40 per seat/month \*\**(billed annually*
## **Upgrading your workspace plan**
## **Switch from Starter Monthly to Professional Annuall**y
## **Switch from Professional Monthly to Professional Annually**
Admins can switch a workspace from Professional Monthly to Professional Annually at any time. This change takes effect immediately.
A prorated amount for the unused seats for the remainder of the current billing period is deducted from your invoice.
### **Switch from Professional Annually to Professional Monthly**
Admin can switch a workspace from Professional Annually to Professional Monthly at any time, but the change will take effect at the end of the current billing period.
### **Cancel a switch from Professional Annually to Professional Monthly**
When you switch your billing period from annual to monthly, the change takes effect at the end of the current billing period, giving you time to reverse your decision.
## **Downgrading your workspace plan**
## Canceling a downgrade from Professional to Starter
Admins can cancel their downgrade request before the end of the current billing period.\
When downgrading from the Pro plan to the Starter plan, your existing images will remain unaffected.
# Color Match
Source: https://docs.vizcom.com/color-match
## Keep your colors consistent with Color Match
Make sure your sketch colors stay true in every render and get accurate, presentation-ready visuals.
## When to use Color Match
Color Match ensures that the colors you’ve sketched are accurately preserved using the Create Panel’s “Render” tool. Vizcom uses your original hue intent while enhancing material realism and detail.
This feature is designed for both new and experienced users working with colored sketches who need precise, consistent hues—especially in footwear, apparel, and product design.
Use Color Match when maintaining exact color fidelity is important for presentations, concept validation, or production workflows.
## How to use Color Match
## Tips for using Color Match
Use multiple prompt boxes to quickly explore different design directions from the same base concept.
* Lookbooks
* Presentations
* Tech packs
* Stakeholder reviews
Using color match allows you to :
* Keeps your colors coherent across renders and iterations
* Reduces post-process adjustments
* Speeds up review and approval cycles
* Improves confidence in visual accuracy
## Next Steps
* Explore Palettes to build brand-specific color systems (see Make Your Own Palette)
* Try Color Variation to generate alternate colorways from a base concept
# Color Variation
Source: https://docs.vizcom.com/color-variation
## Explore colorways instantly with Color Variation
Extract a palette from any image and generate multiple shuffled colorways in one click.
## When to use Color Variation
Color Variation helps you explore CMF directions quickly from a single concept. Instead of manually recoloring designs, you can extract an existing palette and automatically generate multiple coordinated alternatives.
Use Color Variation when:
* Exploring CMF options
* Preparing presentation ready colorways
* Testing visual directions quickly
* Building inspiration from a strong base render
This workflow is ideal for footwear, apparel, automotive, industrial design, and concept art.
## How to use Color Variation
Using Color Variation in Workbench:
Using Color Variation in Studio:
Select a color to change individually, or adjust the entire palette to transform your design
Within studio, generations appear within the results panel
## Best practices when using Color Variation
* **Start from a strong base**
* Clean materials and lighting produce clearer color swaps.
* If the base render is muddy, variations will feel inconsistent.
* **Mix manual and preset palettes**
* Use presets for quick exploration.
* Use manual selection when aligning to brand or production constraints.
* **Combine with Modify**
* After selecting a colorway, use Modify to adjust materials or proportions.
* Color Variation defines direction, Modify refines execution.
## Tips
Generate more variations than you think you need, then curate. Reviewing a range helps reveal unexpected but strong directions.
## Next steps
* Use Modify to fine tune materials after selecting a colorway.
* Combine Color Variation with Extract Material to build reusable CMF libraries.
* Apply your saved brand palettes to ensure visual consistency across projects.
# Creative Interface
Source: https://docs.vizcom.com/creative-interface
## Understand and customize your creative interface
Switch between focused drawing and infinite canvas views, and customize your layout to match your workflow.
## When to use the Creative Interface
Vizcom provides two main creative interfaces designed for different stages of the design process:
* a focused drawing environment
* a flexible infinite canvas view.
These interfaces help designers sketch, generate, and organize concepts efficiently, depending on whether they need precision drawing tools or a broader workspace for exploration.
This feature is useful for new and experienced users who want to optimize their workspace for sketching, rendering, or managing multiple concepts.
Use the creative interface options when setting up your workspace, adjusting your workflow, or switching between detailed creation and concept exploration.
## Layouts Overview
1. Choose between the two main interfaces.
Vizcom includes:
* Studio interface (Brush Studio): Focused drawing and rendering environment
* Workbench interface: Infinite canvas for organizing and exploring concepts
\
2\. Open the Studio interface layout options.
* Click the Vizcom logo in the Home panel to access layout settings.
3. Select the layout that fits your workflow.
* You can choose from three layout options:
**Default:** Best for workflows involving image uploads, layer management, and rendering.\
**Classic:** Provides more space for sketching, but Create and Layers panels are not visible at the same time.
**Stacked:** Places Create and Layers panels vertically so both remain visible.
\
4\. Switch to the Workbench interface when needed.
* Use Workbench for an infinite canvas view to organize, review, and explore multiple concepts.
5. To go back to the studio, double click on the canvas, or click the dedicated “Edit”
## Tips
Customize your interface to improve speed and comfort to:
* Optimize space for sketching or rendering
* Improve visibility of layers and tools
* Adapt the interface to your workflow
* Switch between focused creation and concept exploration
# Data
Source: https://docs.vizcom.com/data
Enterprise Admins can monitor who accessed Vizcom and when, and review high-level user activity like file creation and edits in the workspace. Monitor how your organization, workspace, or team is using Vizcom with detailed generation, access, and activity data.
## Managing your Vizcom Data
The Data page gives admins a detailed view of usage across their organization, workspace, or team. It is only accessible to admins — Org Admins, Workspace Admins, and Team Admins — and is not visible to Editors or Viewers.
Data is available at three levels: organization-wide, workspace-specific, and team-specific. Navigate to Settings at the relevant level to access the Data page for that scope.
Use Data when you want to understand how members are generating content, track who is accessing the platform and from where, or audit actions taken across files and drawings.
## How to access your Vizcom Data
Accessing Data:
Reviewing Generation Activity:
Reviewing Access Logs:
Reviewing Activity Logs:
## Core Features
### Generation Activity
* A time-series chart showing daily AI generation counts across Images, Animation, and 3D for the selected month. Below the chart, a per-member breakdown table shows individual generation counts by type and the number of days each member was active. Use the month and year selectors to review historical data.
### Access Logs
* A paginated log of every instance a member has accessed Vizcom, showing their email, the date and time, IP address, and device and browser. Searchable by email and filterable by time range. Can be exported for external reporting.
### Activity Logs
* A paginated log of actions taken by members across files and drawings, showing the member's email, date and time, action type, and the target file or asset. Searchable by email and filterable by time range and action type. Can be exported for external reporting.
## Tips & FAQ
Use the member breakdown table beneath the Generation Activity chart to quickly identify your most active users or spot members who may not be getting value from the platform.
The Export button on both Access logs and Activity logs lets you download the data as a file — useful for sharing usage reports with leadership or keeping records outside of Vizcom.
### FAQ
* \*\* Who can access the Data page?\*\*
* Data is only accessible to admins. Editors and Viewers do not have access to this page.
* **What is the difference between Access logs and Activity logs?**
* Access logs record when a member logs into or accesses Vizcom, including their IP address and device. Activity logs record actions members take within the platform, such as creating or updating files and drawings.
* **Can I filter logs to a specific member?**
* Yes. Both Access logs and Activity logs include a Search by email field that lets you filter the log to a specific member's activity.
* **How far back does the log data go?**
* Logs can be filtered by time range using the dropdown. The default view shows the last 30 days.
## Next Steps
* Use the Export button to share generation or activity reports with your team or organization.
* Cross-reference Access logs with Activity logs to get a complete picture of a specific member's usage.
* Review Generation Activity monthly to track how AI usage is growing across your workspace or team.
# Drawing in Vizcom
Source: https://docs.vizcom.com/drawing-in-vizcom
Drawing directly in Vizcom gives you more control over your renders and a faster path from idea to visual. Every line you add helps guide the result, allowing you to refine, adjust, and explore in real time.
Sketch, edit, and iterate without leaving the canvas.
Use your preferred drawing setup, whether that is an iPad, display tablet, stylus, or mouse. For an even faster workflow, explore our keyboard shortcuts.
## **Why Draw Inside Vizcom?**
Drawing in Vizcom lets you:
* Refine form and proportion before rendering
* Guide material and surface details with precision
* Make quick changes without restarting your generation\
Stay in a fluid back-and-forth between sketch and render
Instead of starting from a blank prompt, your drawing defines the form, proportion, and direction of the render.
## **Core Drawing Tools**
Vizcom’s tools are designed to feel familiar while keeping you in control.
### **Brush - Keyboard shortcut \[B]**
Start with the Brush tool to create line drawings and detailed sketch work
By default, the brush is set up for clean line drawing, but you can adjust:
* Brush size
* Opacity
* Color
Modify settings from the top toolbar or by right-clicking on the canvas.
Hold **Shift** while drawing to create straight lines. Lines will snap horizontally, vertically, or at 45° angles.
### Paint Bucket
Use the Paint Bucket to quickly fill enclosed line work with a selected color. You can find the Paint Bucket tool under the brush.
This is ideal for blocking in surfaces, defining materials, or quickly testing colorways before rendering.
### Eraser - Keyboard shortcut \[E]
The Eraser works just like the Brush, allowing you to remove unwanted strokes with precision.
Use it to clean up edges, adjust silhouettes, or refine proportions without disrupting your workflow.
## Shape Tools
**Keyboard shortcuts:**
* **Box \[I]**
* **Ellipse \[O]**
* **Line \[L]**
For a more structured or technical approach, use Shape tools Box, Ellipse, and Line. These tools are helpful for:
* Constructive sketching
* Blocking out proportions
* Creating clean geometry
* Defining perspective guides
Combine shapes with brushwork to balance precision and expression.
## Transform and Adjust
### Move Tool - Keyboard shortcut \[M]
Use the Move tool to:
* Scale layers
* Rotate elements
* Reposition sketches
When the transform tool is active, you can right-click to select layers and adjust specific parts of your design.
### Warp Tool - Keyboard shortcut \[T]
The Warp tool lets you adjust proportions by tilting or reshaping layers.
Use it to:
* Refine perspective\
Adjust stance or posture
* Experiment with form without redrawing
## Symmertry Tool
The Symmetry tool allows you to draw mirrored strokes automatically.
Perfect for:
* Footwear
* Vehicles
* Helmets
* Any balanced product design
Draw once and see both sides update instantly.
### Selection Tools - Keyboard shortcut \[G]
Selection tools give you more control over specific areas of your sketch.
Choose from:
* Lasso
* Brush Selection
* Bezier
* Automatic Selection
Use selections to:
* Isolate areas for editing
* Adjust proportions
* Apply targeted changes
* Guide rendering influence
Mastering selection tools helps you iterate faster without starting over.
## Tips for working with Vizcom drawing tools
Each drawing tool in Vizcom has a dedicated keyboard shortcut to help you move quickly between actions without breaking your flow.
Here are the primary tool shortcuts:
| Tool | Key |
| --------------- | --- |
| Brush | B |
| Eraser | E |
| Move | M |
| Skew | T |
| Selection Tools | G |
| Box | I |
| Ellipse | O |
| Line | L |
Press the corresponding key at any time to instantly switch tools.
Using shortcuts keeps your workflow fluid, especially when refining sketches and iterating rapidly between drawing, editing, and transforming.
We are continuously expanding Vizcom’s drawing capabilities to support a complete sketch-to-render workflow inside one environment.
## Next Steps
* **Use Selection Tools to make edits:** Select, adjust, and transform specific parts of your design with precision. Fine-tune proportions, isolate areas for rendering, and iterate with intention.
* Explore **Render Mode:** Transform your sketch into a polished concept.
# Editing areas with selection tools
Source: https://docs.vizcom.com/editing-areas
## Edit specific areas of your render with selection tools
Select and regenerate only parts of your design to refine details, fix issues, or explore new variations without changing the whole image.
## When to use Selection Tools
You can make most regional changes happen by using Modify, describing how to only change a certain area, but if that doesn’t work, selection tools are also avaiable to use. \
\
Selection Tools allow you to modify specific areas of an existing render or image by selecting a region and generating new results just for that section. This gives you precise control over individual design elements while preserving the rest of your work.
This feature is useful for designers refining product details, correcting artifacts, exploring material options, or iterating on specific components without starting over.
Use selection tools when you want to improve, replace, or experiment with individual parts of your design while keeping the overall concept intact.
## How to use Selection Tools
1. Start with a render or image on your canvas.
Note - You need an existing image to edit before using Inpainting.
2. Use the Selection Tools
Find the Selection tools in the top toolbar or press G on your keyboard.
You can choose from:
* Lasso selection
* Brush selection
* Bezier selection
* Auto selection
3. Select the area you want to modify.
Draw your selection over the specific part of the design you want to change.
4. Write a prompt describing the selected area.
* Only describe what you want to change inside the selected region.
* You can choose Modify by a prompt or Use render with a reference
5. Click Generate.
* Continue generating until you achieve your desired result.
## Tips when editing areas with selection tools
* Use Inpainting to refine your designs with precision.
* Common use cases include:
* Fixing small design issues
* Changing materials or colors in one area
* Modifying product components
* Removing unwanted elements
* Testing alternative design variations
##
# Enhance & Upscale
Source: https://docs.vizcom.com/enhance-and-upscale
Boost image quality with AI Enhance and increase resolution up to 8K on export.
# Enterprise Plus
Source: https://docs.vizcom.com/enterprise-plus
Enterprise Plus introduces company-level visibility through a structured three-tier hierarchy, enabling scalable governance and operational clarity across the enterprise.
## What is Enterprise Plus?
Enterprise Plus expands Vizcom from a single-workspace collaboration tool into a structured enterprise architecture.
By introducing a company structure- Organization > Workspace > Team hierarchy- Enterprise Plus gives large organizations the clarity and control required to manage multiple brands, studios, and creative divisions within one system.
It allows enterprises to scale creative operations intentionally, without losing oversight or control.
## What Enterprise Plus enables:
### **Company-Level Visibility**
* Gain a centralized dashboard across all Workspaces, users, and roles. Move from isolated workspace management to organization-wide oversight.
### **Structured Workspaces**
* Define Workspaces for brands, studios, regions, or divisions. Maintain separation where needed while keeping everything connected at the Organization level.
### **Focused Teams**
* Create Teams within each Workspace for core groups or project-based collaboration. Structure execution without losing agility.
### **Advanced User Orchestration**
* Move users between Workspaces while preserving file ownership and project continuity. Adapt your structure as your organization evolves.
### **Centralized Governance**
* Standardize roles, monitor seat allocation, and maintain oversight across the enterprise without interrupting creative flow.
## FAQ
* **How is Enterprise Plus different from a standard workspace?**
* A Standard Workspace supports one collaborative environment for a team.
* Enterprise Plus supports multiple Workspaces under one company-level ORG with centralized oversigh
* **What level of visibility does each provide?**
* **Standard Workspace**
• Visibility limited to single Workspace and teams
• Members and roles managed at the Workspace level
* **Enterprise Plus**
• Organization-level dashboard
• View all Workspaces and members in one place
• See roles and assignments across the entire company
* **Can users move between workspaces?**
* **Standard Workspace**
• Not designed for cross-workspace orchestration
* **Enterprise Plus**
• Organization Admins can reassign users across Workspaces
• Files and ownership move with the user
• No loss of continuity
* **Do teams still work independently?**
* Yes. Teams maintain autonomy within their Workspaces or Teams. Enterprise Plus adds structure and visibility above them, enabling leadership to scale governance without disrupting creative execution.
# Export Panel
Source: https://docs.vizcom.com/export-panel
Download your work as images, video, vector, or 3D files — with format, resolution, and quality options.
## Get your work out of Vizcom with the Export Panel
Download canvas content as image, video, vector, or 3D-model files, with control over format, resolution, and quality — and batch-export multiple assets at once.
## When to use the Export Panel
The Export Panel is your final step: take a finished concept out of Vizcom in the format your next tool or audience needs.
Use the Export Panel when:
* Downloading renders for presentation, print, or handoff
* Exporting layered files (PSD) for further editing
* Saving animations or video as MP4 or GIF
* Exporting 3D models for use in other software
## How to use the Export Panel
Open it from the **Export** button in the toolbar (or from a right-click / File menu). A modal opens with a sidebar to pick what you're exporting and a main area for its options.
### Exporting images
1. Open the **Export** panel and select your image asset(s).
2. Choose a **Format**: **PNG**, **JPEG** (with a quality slider), or **SVG** (vector output, Pro).
3. Choose **Scaling**: **Original**, **2K**, **4K**, or **8K** — the larger tiers use AI to upscale.
4. In Studio, optionally switch between **Canvas** and **Layers** export (Layers enables **PSD**), and toggle a watermark where available.
5. Export. A single asset downloads directly; multiple assets bundle into a **ZIP**.
### Exporting video
1. Select a video asset.
2. Choose a **Format**: **MP4** or **GIF**.
3. For MP4, choose a **Quality**: **Original**, **2K**, or **4K** (upscaled tiers are Pro).
4. Export.
### Exporting 3D models
1. Select a 3D asset.
2. Choose a format: **GLB**, **STL**, **USDZ**, **OBJ**, or **FBX**. (OBJ downloads as a `.zip` with its material and texture files.)
3. Export.
Closing the panel doesn't cancel an in-progress export — upscale and conversion run in the background, and the close button reminds you "processing will continue."
## Best practices when using the Export Panel
* **Match format to destination**
* PNG for transparency and quality, JPEG for smaller files, SVG for vector workflows, PSD for layered editing.
* **Only upscale when you need it**
* Export at Original for on-screen use; reserve 2K/4K/8K for print or large-format output.
* **Use Layers export for handoff**
* Export by layer (PSD) when someone downstream needs to keep elements separate.
## Tips
Your export settings — format, scaling, quality — are remembered between sessions, so once you've set up your preferred output you can re-export quickly.
Batch upscaling has per-plan limits on how many images or videos you can upscale at once. If the export button is disabled, the tooltip lists which limits you've exceeded — reduce your selection or upscale in smaller batches. AI upscaling results may vary from the source.
## Next steps
* Use **Enhance & Upscale** to maximize quality before a high-resolution export.
* Use **Remove Background** to export a clean cutout on transparency.
* Share directly from Vizcom with file sharing when you don't need a local download.
# Extract Colors
Source: https://docs.vizcom.com/extract
Pull an accurate color palette from any image, refine it, and recolor your design.
## Build a palette from any image with Extract Colors
Sample the colors out of any render, sketch, or reference and turn them into an editable palette you can refine, harmonize, save, and apply back to your design.
## When to use Extract Colors
Extract Colors is the fastest way to capture a color story that already exists in an image and reuse it with intent. Instead of eyeballing hex values, you let Vizcom read the palette for you, then adjust it to taste.
Use Extract Colors when:
* Capturing a CMF direction from a reference image or moodboard
* Building a reusable brand or project palette
* Recoloring a concept to match an extracted color story
* Pulling exact colors for a spec or handoff
It lives in the **Extract** block in Workbench, alongside Extract Material and Extract Parts.
## How to use Extract Colors
The Extract block reads from an image you connect to it, so start by attaching a source.
### Using Extract Colors in Workbench
1. From the toolbar, add an **Extract** block (`Extract` button).
2. Connect a drawing or image to the block. Without a source you'll see "Attach image to extract colors."
3. Open the **Color** tab. Vizcom extracts the palette automatically.
4. Choose how the palette is sampled with **Sample by**: `Hierarchy`, `Subject`, `Full image`, or `Custom`.
5. Set the **# of colors** (1–10) to control how many swatches are returned.
6. Refine individual swatches — click any swatch to open the picker, use the **eyedropper** to sample from screen, or copy a value.
7. Turn on **Harmonize colors** to keep the rest of the palette balanced when you change one color.
8. Click **Update colors** to generate a recolored version of your image using the edited palette.
Switching the **Sample by** mode is instant — Vizcom pre-fetches the other sampling modes in the background, so you can compare a hierarchy-based palette against a full-image read without waiting.
## Best practices when using Extract Colors
* **Match the sampling mode to your intent**
* `Subject` isolates the main object's colors; `Full image` includes background and lighting.
* `Hierarchy` returns a structured palette ordered by prominence.
* `Custom` lets you build a palette from scratch on top of the extracted base.
* **Refine before you apply**
* Use the eyedropper and picker to nudge colors toward brand or production targets.
* Keep **Harmonize colors** on while exploring, then fine-tune individual swatches.
* **Save what you'll reuse**
* Add the palette to your Asset Library (it saves as "Extracted Palette" by default) so you can reapply it across projects.
## Tips
A palette is capped at **10 colors**. If you only need a few key colors, lower the **# of colors** so the extraction focuses on the most prominent tones rather than spreading across subtle variations.
## Next steps
* Use **Color Variation** to explore multiple shuffled colorways from your extracted palette.
* Use **Modify** to refine materials and finishes after locking in a color direction.
* Save your palette to the Asset Library to keep CMF consistent across concepts.
# Extract Parts
Source: https://docs.vizcom.com/extract-parts
Detect the individual parts in an image, extract each one, and generate Bill of Materials data.
## Break a design into its parts with Extract Parts
Let Vizcom detect the discrete objects and components in your image, extract each one as its own image, and generate structured Bill of Materials (BOM) data you can export.
## When to use Extract Parts
Extract Parts turns a single concept image into a set of separable components — useful when you need to isolate, reuse, or document the pieces that make up a product.
Use Extract Parts when:
* Isolating components from a product render for reuse
* Generating clean, separated images of each part
* Producing a first-pass Bill of Materials for a concept
* Preparing parts for handoff, costing, or assembly discussion
It lives in the **Extract** block in Workbench, alongside Extract Colors and Extract Material.
## How to use Extract Parts
Extract Parts reads from a connected image, detects the parts, and lets you curate the list before extracting.
### Using Extract Parts in Workbench
1. From the toolbar, add an **Extract** block and connect a drawing or image to it.
2. Open the **Parts** tab. Vizcom detects the parts automatically and shows them in the **Part list**.
3. Curate the list:
* Check or uncheck parts to include them. Drag across the checkboxes to toggle several at once.
* Click a name to rename a part, or remove parts you don't need.
* **Option-click** (Alt-click) a part to isolate it; click again to restore the full list.
* Use **Type to add part…** to add a component the detector missed.
4. Optionally **Re-detect parts** or **Revert to Original** from the header controls.
5. Click **Extract N parts** to generate a separate image for each selected part. Each one lands as its own element on the canvas.
6. Click **Export BOM** to download a CSV of the parts and their estimated attributes.
The BOM CSV includes fields like category, color, material, surface finish, dimensions (W/H/D in mm), manufacturing process, weight estimate, cost tier, quantity, and assembly relationships. These are best-effort AI estimates, not measured specifications — fields the model can't infer are marked `N/A`.
## Best practices when using Extract Parts
* **Start from a clear, well-lit image**
* Distinct, unobstructed parts detect more reliably than overlapping or low-contrast ones.
* **Curate before extracting**
* Rename parts to meaningful labels — the names are sent with the extraction and help condition each generated image.
* Deselect parts you don't need so you only spend a generation on the ones that matter.
* **Treat BOM data as a starting point**
* Use it to kick off costing or documentation, then verify dimensions and materials against your real specs.
## Tips
The part list is capped at **10 parts**, and the add-part field disappears once you reach the limit. If a design has many small components, focus the list on the parts that matter most for your downstream work.
## Next steps
* Use **Extract Colors** on the same image to capture its palette alongside the parts.
* Bring extracted parts into a new Workbench composition to rebuild or re-style the product.
* Export the BOM to seed a costing or specification document.
# File Sharing
Source: https://docs.vizcom.com/file-sharing
## Share files and collaborate securely
Quickly share your files with collaborators using links and control exactly who can view or edit your work.
## When to use File Sharing
File Sharing allows you to easily share Vizcom files with teammates, stakeholders, or external collaborators using a simple link. You can control access permissions to ensure the right people have the appropriate level of access.
This feature is useful for designers, teams, and collaborators who need to review, present, or contribute to work across different roles, workspaces, or organizations.
Use File Sharing when you want to gather feedback, present concepts, or collaborate on designs without transferring files manually.
## How to use File Sharing
Vizcom provides access control based on workspace roles:
* **Anyone with link:** anyone with the link can view the file.
* **Workspace members:** permissions depend on their assigned role (such as editor or viewer).
* **External users:** users who are not part of your workspace will have view-only access unless invited and given editing permissions.
## Tips when using File Sharing
Use File Sharing to streamline collaboration and feedback.
Benefits include:
* Quickly share work without exporting files
* Maintain control over who can view or edit
* Share concepts with external stakeholders
* Simplify team collaboration
Admins can disable public sharing for the entire workspace if additional security is required.
## Next Steps
* Manage workspace roles to control editing permissions
* Organize files for easier team collaboration
* Explore Workspaces to collaborate across teams
# Generating 2K/4K Output in Workbench
Source: https://docs.vizcom.com/generate-in-2k-4K
Finish your designs in 2K or 4K, in the same model, without leaving your workbench.
## Who is this for
For designers who've converged on a direction and are ready to generate a high-resolution final. You'll likely land here after spotting the resolution dropdown in your workbench, or when looking for how to get a print- or presentation-quality output without upscaling elsewhere.
## How 2K / 4K works in Workbench
Generate 2K or 4K images directly in your workbench via the Modify block. Resolution is selected from a dropdown, no separate spec or setup required. Output is generated in the same model used for your other work, preserving texture and detail rather than upscaling from a lower-resolution generation.
### Selecting a Resolution
Open the workbench containing the design you want to finish.
Choose 1K, 2K, or 4K from the dropdown before generating.
Generate the same way you always do — resolution is applied automatically.
## Recommended Workflow
Use 1K during exploration, it's the fastest option and best suited to iterating on divergent ideas. Move to 2K or 4K once you've converged on a direction and are ready to finish.
## Availability
* 2K/4K is currently available inside the workbench only.
Stay at 1K while exploring; switch to 2K/4K only once you're finishing a piece.
## FAQ
Not yet — it's available in the workbench for now.
We're scaling up infrastructure to support higher-resolution generation at scale; limits will lift as capacity increases.
## Next Steps
Learn the basics of working in a Vizcom workbench.
Get familiar with the Modify block before generating your first 2K/4K output.
# Home
Source: https://docs.vizcom.com/home
Quickly access your most recent files, manage all workspace content, and jump back into your designs from one central location.
## Workspace Home
Monitor team activity and manage your organization at a glance from a single, centralized dashboard.
## What is Workspace Home?
Workspace Home is the central hub for Org Admins and Workspace Admins to oversee activity across their entire organization. It is only visible to members with Admin-level roles — standard members will not have access to this view.
Use Workspace Home when you want to track generation activity over time, get a high-level view of your teams, or quickly navigate to a specific team's workspace.
## How to use Workspace Home
Accessing workspace home:
Reviewing generation activity
Viewing Team Snapshots:
## Core Features
### Generation Chart
* A time-series chart showing AI generation activity across your organization.
* Displays three data types — Images, Animation, and 3D — plotted over the selected month.
* Hovering over a data point surfaces a tooltip with a per-day breakdown and active user count.
* Use the month and year selectors to review historical data.
### Team Snapshots
* A card-based overview of every team in your workspace.
* Each snapshot surfaces the team name, member count, and file count, giving admins a quick pulse on team size and activity.
* Supports both list and grid view
## Tips
Use the month/year selectors on the Generations chart to compare usage across different time periods — useful for spotting trends or evaluating the impact of onboarding new team members.
The left sidebar lists your teams directly under the Team section for quick navigation without returning to Home.
### FAQ
* **Who can see the Workspace Home view?**
* Only members with Org Admin or Workspace Admin roles have access to Workspace Home. Members with other roles will not see this view.
* **What do the generation types in the chart represent?**
* Images, Animation (Videos), and 3D correspond to the three types of AI generations users can run inside Vizcom. The chart tracks how many of each type were created on any given day.
* **What does "Active users" mean in the tooltip?**
* Active users reflects the number of members in your organization who ran at least one generation on that date.
## Next Steps
* Click into any team snapshot to explore that team's files and members.
* Use the Add member button to invite new members to your organization.
* Use the Create team button to set up a new team directly from Home.
# Importing 3D Models
Source: https://docs.vizcom.com/importing-3-d-models
Bring your existing 3D assets into Vizcom to sketch, render, and visualize them in context, all within your design workflow.
Importing 3D models lets you layer your design work over real geometry, explore form and materials interactively, and produce high-quality visuals without rebuilding models from scratch.
## When to import 3D Models
Importing 3D models is ideal for designers, product developers, and teams who already have base 3D assets — whether created in CAD software, sculpted in 3D tools, or downloaded from libraries — and want to:
* Validate concepts by sketching over real 3D volume
* Produce high-quality AI-assisted renderings of existing models
* Integrate design ideation and visualization in one workflow
* Save time rebuilding geometry from scratch
This feature is part of Vizcom’s 3D Layers system and works in the 2D Studio / Workbench environment.
## How to import 3D Models
Choose the option to upload your 3D model.
Supported formats include:
* **.glb / .gltf**
* **.obj**
* **.fbx**
* **.stl**
Move, rotate, and scale the 3D asset to your desired view.
Use brushes and layers to draw on top of the 3D volume, create annotations, or generate coherent renderings.
Use the *Generate* button to produce a high-quality render that incorporates both your model and sketch work.
## Tips & FAQ
Import models with clean geometry and centered origin points for the best positioning and sketch alignment.
Use imported 3D models as underlays. Combine them with sketch layers to explore design variations or surface details.
## FAQ
* **Which 3D formats are supported?**\
Vizcom accepts \_.glb, \_.gltf, \*.obj, *.fbx,* and *.stl* formats.
* **Can I draw directly over the imported model?**\
Yes. Once the model is placed, you can add sketch layers and refine visuals with brushes and prompts.
* **Do imported models appear in renders?**\
Yes. When you generate a render, the imported 3D geometry is integrated with your sketch layers for cohesive visuals.
## Next Steps
* **Explore 3D Layers**. Learn how to combine model imports with sketching and rendering workflows.
* **Try 2D to 3D Conversion**. Generate new 3D models from your sketches or renders.
* **Export Your Visuals**. After importing and refining, export your work for presentations, AR experiences, or physical prototyping.
# Keyboard Shortcuts
Source: https://docs.vizcom.com/keyboard-shortcuts
## Speed up your workflow with keyboard shortcuts
Use keyboard shortcuts to navigate faster, access tools instantly, and stay in your creative flow.
## When to use keyboard shortcuts
Keyboard shortcuts help you perform common actions quickly and efficiently while working in Vizcom. They allow you to switch tools, navigate the canvas, and edit your work without interrupting your creative process.
This feature is useful for both new and experienced users who want to improve speed, efficiency, and precision when sketching, rendering, or editing.
Use keyboard shortcuts when working frequently in Vizcom to reduce repetitive clicks and build faster, more fluid workflows.
## How to access keyboard shortcuts
This will open the full list of available shortcuts for your current workspace.
Most shortcuts follow familiar patterns used in industry-standard creative tools, making them easy to adopt and implement into your design workflow.
# Making your own Style
Source: https://docs.vizcom.com/making-your-own-style
Create a custom aesthetic that teaches Vizcom your unique visual style — for consistent, brand-aligned renderings across projects.
## What is a Style?
A **style** is a personalized model built from images that reflect your design language, materials, lighting, and visual intent. Once trained, Vizcom uses this style to generate visuals that consistently adhere to your specific aesthetic — saving time and elevating quality.
Styles are ideal for designers, studios, and teams who want their renderings to reflect a **distinctive, consistent style** that standard render presets can’t provide. Create styles when you:
* Want visuals that **match your brand or personal aesthetic**
* Need **consistent visual language** across multiple files or projects
* Are exploring a unique style direction and want Vizcom to learn it
* Work in teams and want a shared style basis for all outputs
Unlike default styles, custom styles capture the nuance of your past work, textures, color choices, forms, and lighting preferences — helping every new render look familiar to your vision.
## How to use Styles
To teach Vizcom your style, curate a cohesive set of **4–30 images** that reflect your aesthetic.
* Choose images with **common visual qualities** (lighting, material, color).
* Prefer **high-resolution, un-cropped images** with clear subjects.
* Include **multiple views** if you want versatile 3D rendering performance.
* Avoid mixing sketches with photos in one style — keep fidelity consistent.\\
* Open a new workbench file
* Click the + in the toolbar to open Insert
* Add a style block to your canvas
* Click upload inside the style block and add your curated images
* Drag images in directly from the canvas if already uploaded.
* Once your images are added and named, click **Train**.
Training teaches Vizcom to recognize the core elements of your aesthetic and typically completes in a few minutes.
Evaluate how well your style captures your style by generating outputs:
* Upload a sketch or image to Workbench or 2D Studio.
* Attach a **Prompt block** to it.
* Open the **style selector** and choose your custom style.
* Adjust **drawing influence** (100% is stricter to the sketch; lower values let the style inform more creative cues).
* Generate and review results.
Once you’re satisfied, you can **publish your style** to your personal library so it’s accessible in any file across your workspace.
* Click the **Publish** button next to the style.
* Customize name, thumbnail, or visible tags.
* Finalize — your style is now reusable anywhere.
## Tips & FAQ
Build **multiple smaller styles** instead of one large mixed set — this helps Vizcom interpret each style more accurately.
Use **simple backgrounds** in your curated images to keep Vizcom focused on the subject matter rather than complex environments.
If you’re not happy with results, **duplicate and refine** the style by adding or removing images. Curating the right image set is key.
### FAQ
* **What makes a good style image?** High-resolution, consistent images that share visual qualities similar to what you want to generate.
* **How many images should I include?**
Aim for **4–30** images to give Vizcom enough context without diluting style clarity.
* **Can anyone use a published style?**
Published styles are available to your workspace.
* **What if training fails?**
Try retraining, or adjust the image set, sometimes anomalies or connectivity affects training success.
## Next Steps
* **Apply Your style** to sketches and renders to see your custom visual language in action.
* **Explore Drawing Influence** — fine-tune how strongly your style shapes each generation.
* **Use Color Variation** to create quick alternate colorways from your style’s color insights.
* **Share with Your Team** — publish styles so collaborators can generate with the same style foundation.
# Manage Members
Source: https://docs.vizcom.com/manage-members
Learn how to invite members, assign Admin, Editor, and Viewer roles, and manage your Vizcom workspace team across all subscription plans.
## When to use the Members Page
The Members page in Settings gives you a workspace-wide view of all members, their assigned roles, the teams they belong to, and when they were last active. What you can see and do on this page depends on your role.
Use the Members page when you want to review who has access to your workspace, invite new members, update roles, or export member data.
To access Members, go to Settings in the left sidebar and select Members under Workspace.
## How to manage members
Viewing members:
Inviting a new member ***(Billing Admins, Workspace Admins, and Org Admins only):***
Changing a member's role ***(Billing Admins, Workspace Admins, and Org Admins only):***
Exporting member data ***(Billing Admins, Workspace Admins, and Org Admins only):***
## Core Features
### Member summary cards
* At the top of the Members page, five summary cards display the total count of members by role: Workspace admins, Team admins, Billing admins, Editors, and Viewers. These give you a quick snapshot of how your workspace is structured at a glance.
### Member list
* The member list shows all workspace members with their name, email, team assignments, role, and last active date. Members belonging to more than one team will show their primary team with a count of additional teams (e.g. + 4). Click on any member row to view more detail about that individual.
### Role management
* Billing Admins, Workspace Admins, and Org Admins can change a member's role directly from the list using the inline role dropdown. Role changes take effect immediately.
### Pending invites
* When a member has been invited but has not yet accepted, their row will display a Pending invite badge and their avatar will appear greyed out. Their Last active column will show "Pending invite" until they join.
### Export CSV
* Billing Admins, Workspace Admins, and Org Admins can export the full member list as a CSV file for reporting or record-keeping purposes.
## Tips & FAQ
If a member's teams column shows a number like "+ 4", click their row to see the full list of teams they belong to.
Use the Filter button to quickly isolate members by a specific role — useful when auditing access or cleaning up permissions.
### FAQ:
* **Why don't I see the Add member button?**
* The Add member button is only available to Billing Admins, Workspace Admins, and Org Admins. If you have a different role, you will not see this option.
* **Why can't I change someone's role?**
* Role editing is only available to Billing Admins, Workspace Admins, and Org Admins. If you do not have one of these roles, the Role column will appear as static text with no dropdown.
* **What does "Pending invite" mean?**
* A member showing Pending invite has been sent an invitation to join the workspace but has not yet accepted it. They will not have access until they complete the sign-up process.
## Next Steps
* Navigate to Teams in Settings to manage team membership and structure.
* Use the Add member button to grow your workspace.
* Use Export CSV to share a member report with your organization or finance team.
# Managing Seats
Source: https://docs.vizcom.com/managing-seats
### **Seats can be managed at any point during your billing period**
The Enterprise Workspaces have seats that can be assigned to members based on role.
Workspace Admins and Editors require a seat. Viewers and Billing Admins are free and do not require a seat in the workspace. Only Workspace and Billing Admins can adjust roles and members in a workspace.
### **Inviting Users in an Enterprise Workspace**
## **Removing users in an Enterprise Workspace**
This will remove the user from their workspace, and any files they had in their "My Files" folder will be placed in the Recovered Files section of the Settings menu.
# Mix (Legacy)
Source: https://docs.vizcom.com/mix
## Blend ideas together with Mix
Combine multiple images into a single hybrid concept and control how each one influences the final result.
## When to use Mix
Mix is a legacy workflow inside Workbench that allows you to merge two or more images into a new visual direction.
Use Mix when:
* Exploring form language between concepts
* Blending materials or structures
* Combining brand DNA with your own shape
* Testing unexpected creative pairings
Mix is best suited for early stage exploration where discovering in between ideas is more important than refining a single direction.
***Note: Mix is now a legacy workflow in Vizcom.***
## How to use Mix
Using Mix in Workbench:
## Best practices when using Mix
* **Align your inputs**
* Choose source images with similar perspective, scale, and orientation.
* Align key features along similar axes for cleaner blends.
* Consistent positioning produces more intentional results.
* **Start with two strong elements**
* Begin with two clear, well defined inputs.
* A 50 / 50 mix creates balanced outcomes.
* Adjust ratios to emphasize specific design features.
* Small percentage shifts can significantly change results.
* **Explore transitions intentionally**
* Mix geometric and organic forms to study silhouette evolution.
* Combine contrasting materials to test visual harmony.
* Use strong results as new inputs for further exploration.
* **Experiment freely**
* Unexpected combinations can unlock unique design directions.
* Treat Mix as a visual conversation between concepts.
## Tips & FAQs
If blends feel chaotic, reduce the number of inputs or align them more carefully before mixing.
**FAQs:**
* Why does my mix look inconsistent?
Large differences in perspective, lighting, or scale between inputs can create unstable blends. Normalize your inputs first.
## Next Steps
* Refine strong Mix outputs using Modify.
* Pair Mix with Drawing Influence in Legacy Render to balance structure and creativity.
* Explore Form & Color Variation for further controlled experimentation.
# Modify Modes
Source: https://docs.vizcom.com/modify-modes
## How to use Modify modes in Vizcom
Generate controlled variations from an existing image, including new views, expression shifts, material cutouts, and form or color exploration.
## When to use Modify Modes
Modify is used after you already have a solid visual direction and want to iterate without starting over. It helps you generate targeted variations with control and extract useful assets like flat materials or alternate viewpoints.
Use Modify when:
* You want new angles of the same concept
* You want to change a character’s expression without redesigning them
* You need a material sample pulled from a design
* You want form or color exploration while staying anchored to the base idea
## How to use Modify Modes
**In Workbench:**
* Drag from the + on the image and select Modify
* Or insert Modify from the Workbench toolbar and connect it to your image
* New View
* Change Expression
* Extract Material
* Form & Color Variation
**In Studio:**
## Modify Modes Overview
**New View**
1. What it does
1. Generates the same product from different angles while keeping the design direction consistent.
2. How to use
* Use the cube interface to pick an angle
* Or choose a standard view from the dropdown
Check the generated image label for the view settings used.
**Change Expression**
1. What it does
* Changes a character’s facial expression while keeping the character identity consistent.
2. How to use
* Use the expression control to set mood
* Use the final option to describe a custom expression in words
Check the generated image label for the view settings used.
**Extract Material**
1. What it does
* Generates flat material images from a selected area so you can reuse them in production workflows.
2. How to use
* Use the cutout tool to roughly define the material region
* Adjust zoom with + and - for better framing
* Describe the intended material finish in text to guide the output
If the finish looks off, tighten the cutout area and clarify the material description.
**Form & Color Variation**
1. What it does
* Explores alternative form language and color directions while staying anchored to the base idea.
2. How to use
* Adjust the variation diagram across the axes:
1. Geometric vs Organic
2. Simple vs Complex
* Generate multiple outputs to compare a range of directions
Make one axis move at a time to understand what is driving the change.
## Tips
Quickly navigate between Modify workflows by clicking the back arrow when inside a specific modify mode to return to the initial state of the block.
## Next Steps
* Use New View to build a consistent multi angle set for reviews and presentations.
* Use Extract Material to create reusable CMF assets for downstream work.
* Use Form & Color Variation to map a design space, then switch to Modify prompting to refine the best direction.
# Modify - Prompt Enhancements & Speech to Text
Source: https://docs.vizcom.com/modify-prompt-enhancements
**When to use this:** For designers using the Modify block to generate and transform imagery. These features are most useful during active ideation and iteration — when you need to move fast, refine your prompt on the fly, or capture an idea before it slips away.
## How to use these updates in Modify
### Prompt suggestions
As you type in the Modify prompt field, suggestions will appear inline to help you complete or enhance your input. Accept a suggestion, dismiss it, or use it as a starting point — you stay in control of the direction.
### Speech to text
Speak your prompt directly into Modify using the speech to text shortcut.
* Microphone access is required for speech to text. Allow access if prompted by your browser.
* Prompt suggestions are non-destructive — accepting one won't overwrite what you've already typed, it appends or refines.
## Next steps
Start generating and transforming imagery with Modify.
Watch the video
***
# My Files
Source: https://docs.vizcom.com/new
My Files is your personal, private space in Vizcom. Store drafts, explore ideas, and share files with your team only when you're ready.
## What are my files?
My Files is a personal, private directory available to every member. Files saved here are only visible to you — no one else in your workspace or team can access them unless you choose to share or move them.
Think of My Files as your drafts folder. It's the right place to explore ideas, start new projects, and iterate freely without your work being visible to the rest of your team. When you're ready to collaborate, you can move files into a shared team space.
Access My Files from the left sidebar at any time.
## How to use My Files
Creating a new file
Organizing files with folders:
Switching between views:
Moving a file to a team:
## Core Features
### Private Directory
* My Files is entirely private. Only you can see and access files stored here. No other members, team admins, or workspace admins have visibility into your personal files.
### Files and Folders
* Organize your work using folders within My Files. Folders help you group projects or separate work by theme, client, or phase. When inside a folder, the view updates to show only the contents of that folder.
### Grid and List View
* Toggle between Grid and List view to browse your files in the way that works best for you. Grid view is ideal for visually identifying files by thumbnail. List view is better for scanning a large number of files quickly.
## Tips & FAQ
Use My Files to experiment and iterate freely. Since it's private, you don't need to worry about work-in-progress files being visible to your team.
Get into the habit of moving finalized or collaboration-ready files into a team workspace so your teammates can access them.
### FAQ
* **Can anyone else see my files in My Files?**
* No. My Files is completely private. Only you have access to files stored here.
* **How do I share a file from My Files with my team?**
* Move the file into a shared team workspace. Once moved, it will be visible to the members of that team.
## Next Steps
* Move files into a team workspace when you're ready to collaborate.
* Use Recents in the left sidebar to quickly get back to files you've been working on.
* Organize your work into folders to keep My Files easy to navigate as your library grows.
# Privacy & Security FAQ
Source: https://docs.vizcom.com/privacy-and-security-faq
With Vizcom, you keep full ownership of everything you upload and create. Paid plans add complete privacy and encrypted protection, so your work stays secure while you move fast. Even on the free plan, your designs remain yours, with limited use only to help improve the platform.
## Do I own what I upload and create in Vizcom?
Yes. All users retain full copyright over the content they upload, design, or generate using Vizcom. Whether you’re on a free or paid plan, your creations are always yours. You’re free to use them for commercial projects, freelance work, full-time employment, education, and more.
## Can Vizcom see what I upload and generate?
**For paid users:**
* No. Vizcom cannot see or access your uploads or generated images. Users on the Professional, Organization, and Enterprise plans retain full design ownership and benefit from complete content privacy. All uploaded and generated content is protected with robust encryption and strict access controls, and Vizcom adheres to SOC 2 compliance standards. This privacy policy also applies to users who are trialing a paid plan.
**For free users:**
* Yes. Uploads and generated images may be visible to Vizcom. Vizcom retains the right to use free-tier user content and designs to operate, promote, and improve the Vizcom platform.
## Does Vizcom use my uploads and generated images?
**For paid users:**
* If you are subscribed to a Vizcom Professional, Organization, or Enterprise plan, you retain full ownership of all uploaded content and generated designs. As a paid user, you grant Vizcom a limited, revocable, non-exclusive license to use your content only as necessary to deliver the paid services. Paid plans provide a higher level of control, ownership, and content protection. This includes users trialing a paid plan.
**For free users:**
* If you are a free user on the Vizcom Starter plan, you retain the copyright over the content you upload and the designs you create. By using the Starter plan, you grant Vizcom a non-exclusive, royalty-free, fully paid, worldwide license to use your content and designs solely for the purpose of operating, promoting, and improving Vizcom. This license expires if you delete your content or your account. You continue to own your content at all times.
# Prompting for Render & Refine
Source: https://docs.vizcom.com/prompting-for-render-refine
## How to write prompts for Render & Refine in Vizcom (Legacy)
Describe the full scene you want Vizcom to generate using clear visual keywords and structured prompt language.
## When to prompt in Render & Refine
Legacy prompting is used in Render and Refine workflows, where prompts guide the overall look, setting, and style of an image.
Unlike Modify prompting, which focuses on specific design edits, Legacy prompts describe the complete image outcome. This is most useful when you are generating a render from a sketch or exploring new directions through full scene interpretation.
* Use Legacy prompting when:
* Creating new renders from a sketch
* Controlling background, lighting, and style
* Exploring different product contexts or brand expressions
## How to prompt in Render & Refine
Within Render or Refine
## Core principles of good prompting
1. Understand what a prompt is
* A prompt is a phrase or sentence that describes what the image should look like.
* Vizcom analyzes your words to guide the render toward your intended subject, materials, and setting.
* Prompts can include commas and weights to control emphasis.
2. Follow a simple structure
* Prompts often work best when written as:
* Subject
* Key details or materials
* Setting or background
* Style modifiers
* Example: “Silver electric supercar, dark studio background, depth of field”
3. Keep it simple
* Vizcom is optimized to understand your sketch without overly long prompts.
* Short prompts often produce results as strong as complex ones.
* Example: Instead of a long cinematic description, try “Silver concept car, dark studio”
4. Control the main visual levers
* Legacy prompting is most effective when controlling:
* Color and material
* The object itself
* View or angle
* Setting or environment
* Brand DNA or design language
* Example: “Silver aluminum teapot, side view, on a wooden table, studio background, designed by Braun”
5. Use commas for clarity
* Separate distinct visual ideas with commas.
* Template: (material object), (view), (setting), (brand DNA), (other properties)
* Example: “Premium headphone concept, designed by Bang and Olufsen, brown leather and aluminum, floating, dark studio”
6. Use prompt weights for emphasis
* Weighting increases or decreases the importance of specific words or phrases.
* Increase emphasis
* Add + or use (phrase:1.2–1.5)
* Example: “(adjustable arms:1.5)”
* Decrease emphasis
* Add - or use (phrase:0.8)
* Example: “(minimalist design)-”
* Effective range
* Most useful between 0.5 and 1.5
* Extreme weighting may distort results
7. Start abstract when needed
* If Vizcom struggles to interpret your intent, begin with a broad prompt.
* Build detail gradually.
* Example: “Aluminum object" - then add form, setting, and brand cues
## Tips
In Legacy Render, the first words in your prompt carry the most influence, so lead with the most important subject or material.
## Next Steps
* Pair Legacy prompting with Drawing Influence to control sketch accuracy vs creativity.
* Use Results to revisit previous prompts and settings.
* Explore Modify prompting when you want targeted edits instead of full scene generation.
# Prompting in Modify
Source: https://docs.vizcom.com/prompting-in-modify
## Learn the basics of prompting in Vizcom
Direct specific changes to your design using clear, visual instructions without rewriting the entire scene.
## Prompting in Modify
Prompting is at the core of Vizcom in order to generate & manipulate images. We believe that prompting should be thought of similar to asking another designer to make a change to an image. With natural, clear communication that is specific and action oriented.
This document covers the best practices for prompting in Vizcom using the Modify tool.
## How to prompt in Modify
Prompting in Workbench:
Prompting in Studio:
## Best practices when prompting in Modify
* **Use direct verbs: strong prompts start with action**
* Change
* Replace
* Add / Remove
* Extend / Shorten
* Make
***For example:***
* “Replace the fabric upper with perforated leather”
* “Extend the heel tab and make it more angular”
* **Be visually specific: avoid vague words like better, modern, or interesting.**
* ***For example:***
* Instead of “Make it more premium”
* Prompt “Replace plastic housing with anodized aluminum, chamfer the frame
* **Preserve what should stay: if something must remain unchanged, say it**
* ***For example:***
* “Change the midsole to foam, keep the upper unchanged”
* “Adjust the proportion of the handle, keep material and color the same.”
* **Reference images directly: you can reference images in your canvas using @ + image number.**
* ***For example:***
* “Apply the material from @2 to the chair in @1.”
* “Use the color palette from @3 on the product in @1.”
* “Blend the form language of @2 into @1.”
* **Annotate to prompt: use red line annotation within your image to visually indicate parts of your design to Vizcom.**
* ***For example:***
* “Change the red circled area to a leather texture. Remove the red annotation when done.”
## Tips
If a change matters most, put it first in the prompt so Modify prioritizes it.
## Next Steps
* Try @ references to transfer a material, color, or style from one image to another.
* Use annotations to target a specific area, then prompt the change for that region.
# Reference Images
Source: https://docs.vizcom.com/reference-images
Use visual references to guide style and material influence in your designs — keeping your work consistent, intentional, and visually aligned with inspirational imagery.
Reference Images allow you to bring in external imagery as stylistic guides within Vizcom. These images inform the look and feel of your renderings or material transfer, helping you explore design directions while preserving coherence and influence from real-world examples.
## When to use Reference Images
Designers, illustrators, and product creatives use Reference Images when they want to **infuse specific visual style, materials, or aesthetic cues** into their Vizcom outputs. This feature is especially useful when:
* You want to **influence style based on existing artwork or product photography**
* You’re exploring **new materials or surface qualities**
* You need consistent visual cues across multiple iterations
* You’re visualizing **brand-aligned aesthetic direction** or **materiality** in renderings
Reference Images serve as stylistic anchors that shape render outputs and material interpretation without changing the underlying design intent.
## How to use Reference Images
### Stylistic Reference (Guiding Visual Style)
Start a new file or open an existing canvas where you have a base image or sketch.
Drag and drop your sketch or image into Vizcom to establish the main visual content.
In the Reference panel, click **Upload Reference Image** and choose the style image(s) you want Vizcom to consider. Only selected images will influence the rendering.
Use the reference strength and drawing influence sliders to control how strongly the reference image style should affect your output.
Click *Generate* to apply the reference image’s aesthetic influence to your base image.
### Material Transfer with Reference Images
*(For applying material qualities or surfaces from a reference image)*
This should have depth (material shading/volume), as sketches without depth won’t transfer materials.
Choose an image that represents the material or finish you want and check the *Material Transfer* option.
Provide a brief prompt describing the scene or material application goal.
Use Vizcom’s selection tools: if nothing is selected, the material transfers to the entire image.
Stronger values give the reference image more visual impact; lower influence lets the original design remain more dominant.
Apply the material transfer, adjust settings, and re-generate until the result meets your design intent.
## Tips & FAQ
Use high-quality, well-lit reference images that clearly show the style or material you want to influence — clearer references lead to more predictable results.
Reference Images influence style and finish but do not override your base design’s core structure unless drawing influence is set very high.
## FAQ
* **Can I upload multiple reference images?**\
Yes, you can upload several, but only the selected reference(s) will actively influence your render.
* **Will Vizcom use my reference images to train models?**\
No, uploaded reference images do not train or influence Vizcom’s underlying AI models; they are personal to your file and influence only that design.
* **Do reference images replace styles?**\
No styles and reference images work together. A style sets overall aesthetic direction, while reference images provide stylistic cues.
## Next Steps
* **Combine with styles** to build coherent visual systems across projects.
* **Use Selection Tools** to apply reference influences selectively to specific design areas.
* **Explore Material References** by trying different photographic sources for material transfer effects.
* **Generate multiple variants** with varied influence settings to compare visual impact.\\
# Refine Mode
Source: https://docs.vizcom.com/refine-mode
## Variate with Refine mode on an already made rendering
Enhance your renders by increasing detail and material quality while keeping your original colors, shapes, and proportions intact.
## When to use Refine mode
Refine Mode allows you to iterate on an existing sketch or render without changing its core design. It keeps your painted colors and structure while boosting your variation, inspiration workflow.
Use Refine Mode when your concept is rough and undefined and you want to variate materials, shapes without generating a completely new interpretation.
## How to use Refine mode
1. Start with an existing sketch or render.
* Refine Mode works on current pixels already on your canvas, so begin with a colored sketch or generated render.
2. Switch the Create panel to Refine Mode.
* Toggle between Render and Refine modes in the prompt or Create panel.
3. Write or adjust your prompt.
* Describe visual qualities you want to variate according to while keeping a similar design.
4. Adjust Style and Drawing Influence settings.
* Your lines, proportions, and structure will remain consistent, especially at higher influence levels.
5. Click Generate.
* Your render will update with variation and exploration according to the selected style and the amount of influence you gave
## Tips
Use Refine Mode to iterate and variate on your original design. Start with a simple color-blocked sketch to give Refine Mode the best foundation for enhancing detail.
Using Refine will help with:
* Shape variation
* Maintain original color
* Iterate safely without losing your base design
# Region Maps
Source: https://docs.vizcom.com/region-maps
Segment product renders once and explore unlimited colorways, palettes, and materials without re-rendering individual parts.
Region Maps keep your design intent intact while you explore unlimited colorway variations. Segment your product render once, then edit color and material on individual parts without re-rendering.
**Who Region Maps is for:** Designers and teams exploring colorways, managing seasonal collections, and working with material specifications in production workflows.
## How to use Region Maps
Open your product render in Vizcom.
Look for the **Region Maps** button (puzzle piece) in the toolbar and select it.
Region Maps automatically segments your image into individual parts
Select any part and change its color, apply a palette, or add materials.
Save your edited version as a new Workbench base to build on.
## Segmentation
Automatically split product images into editable parts, with manual controls to refine when needed.
Review the segments. If you need adjustments:
* **Edit Region Boundary** — Adjust where one region ends and another begins.
* **Divide a Region** — Split a single region into multiple for finer control.
* **Split Islands** — Regions that are made up of multiple parts can disconnect into Islands.
Once satisfied, move to color editing.
## Color & Material Editing
Paint each part independently using the color picker, saved libraries, or coordinated palettes. No re-renders needed.
Open a segmented product render in Region Maps.
Select any part (region) to edit its color.
Use the color picker, select from your library, or drag a color from the material stack onto the part.
Drag colors or palettes directly onto any region for a faster workflow.
Apply multiple textures on top of colors. Control how each layer interacts.
View all edits in order, remove individual materials, or reorder layers.
Every edit stacks, so you build variations without losing earlier work.
Every palette application stacks, so you can layer effects or revert to previous versions.
# Removing users
Source: https://docs.vizcom.com/removing-users
When removing users from an Enterprise workspace, their assets stored under "My Files" are collected and moved to Settings > Recovered Files. From there, admins can either leave their files there or move them to another location.
# Results Panel
Source: https://docs.vizcom.com/results-panel
## Revisit and restore your previous renders with Results
Access every render you’ve created in Studio, restore past versions, and reuse settings to iterate faster.
## When to use the Results Panel
The Results Panel lets you view and restore all the renders you’ve created within a drawing file. It keeps a complete record of your generated results, including the exact settings and masks used.
This feature is useful for designers who want to compare iterations, recover previous results, or reuse settings without recreating them manually.
Use the Results Panel when you want to check out the latest generated images, or revisit earlier explorations, restore unsaved renders, or maintain consistency across iterations.
## How to use the Results Panel
1. Open the Studio view
* You can find Results at the bottom of the right toolbar, above the Help icon.
2. Locate and Extend the Results panel
3. Browse your previous renders
* Renders are displayed in reverse chronological order, with the most recent at the top.
* Each entry includes the date and time it was created.
4. Add your desired render to your desgin or restore a previous render
You can:
* Add it back to your canvas
* Export it immediately
5. Reuse previous settings
* Click Apply Settings to restore the exact settings and masks used for that render.
* This allows you to quickly regenerate or refine images without manually recreating your setup.
## Tips when using the Results Panel
Use Results to speed up your workflow and explore more freely.
* Recover unsaved or previous render versions
* Compare different iterations easily
* Reuse successful render settings
* Experiment without losing earlier results
# Setting up Teams
Source: https://docs.vizcom.com/setting-up-teams
You can utilize Teams to set up additional collaboration spaces where multiple team members can collaborate and design either in public or private.
## Setting up a new Team
1. **Start creating a new team** — Click the **+** icon next to "Team" in the left sidebar.
2. **Name the team** — In the "Create new team" dialog, enter a team name.
3. **(Optional) Add a logo** — Click "Change logo" to upload one (recommended size 256x256px).
4. **Set access to Private** — Under "Access," use the dropdown to control who can see and work in this team. The default is "Everyone in workspace"; change this to restrict it to only specific people.
5. **Invite the specific users** — Under "Invite members," type a name or email and hit Enter to search, then select the member from the dropdown. Repeat for each additional person.
6. **Finish** — Click "Create team" to finish, or "Cancel" to discard.
A couple of notes:
* Only Workspace Admins and Org Admins can create teams, and only Team Admins/Workspace Admins/Org Admins can invite members or manage settings.
* If you've followed these exact steps and it's still not working on your end, that points to more of a bug than a documentation gap, worth digging into further.
# Studio Refresh
Source: https://docs.vizcom.com/studio-refresh
## The new Vizcom Studio experience
A redesigned Studio built for flexibility, speed, and seamless creative flow.
## When to use Vizcom Studio
The new Vizcom Studio experience introduces a more powerful and customizable workspace for focused design work.
Studio is where you refine, sketch, layer, and run AI workflows in a structured environment. Compared to Workbench, which functions more like a whiteboard for exploration, Studio is optimized for detailed iteration within a layer based system.
Access Studio from Workbench by:
* Double clicking an image
* Selecting an image and clicking the Edit button above it
Use Studio when you want tighter control, layered edits, and a more focused creative workflow.
## How to use Vizcom Studio
Entering Studio:
Customizing your workspace:
## Core Features
### Flexible Layouts
Available layout modes:
1. Default
1. Standard layout with all key panels visible
2. Stacked
1. Panels condensed into a single vertical stack
2. Ideal for smaller screens or focused workflows
3. Panels can be collapsed when not in use
3. Custom
1. Fully personalize your setup
2. Resize, collapse, or reposition panels anywhere in Studio
### **Centralized AI Workflow Panel**
All AI workflows are now located in one unified sidebar for faster access and easier discovery.
How to use the AI Workflow panel:
* Modify — generate visuals from sketches, text, or references
* Variate — explore multiple design alternatives
* Make 3D — convert 2D sketches into 3D visualizations
* Create — legacy render & refine workflows
* Adjust — fine tune material, lighting, or rendering properties
### **Results Panel**
The Results Panel allows you to monitor AI generations without interrupting your workflow.
How to use the Results Panel:
Where Results appear:
* Results Panel
* Modify, Create, and Render generations appear here in real time
* Layers Panel
* Make 3D outputs appear as new 3D layers within your project
## Tips & FAQ
Use Custom layout mode to minimize distractions and prioritize the panels you use most often.
## FAQ
* What is the difference between Workbench and Studio?
* Workbench is ideal for exploration and connecting workflows visually. Studio is designed for focused refinement within a layered, production ready environment.
## Next Steps
* Use Modify inside Studio for targeted refinements.
* Explore Variate to expand design directions quickly.
* Try Make 3D to bring sketches into dimensional space within the same workspace.
# Render Styles Overview
Source: https://docs.vizcom.com/styles-overview
Choose the visual aesthetic that best suits your design intent and bring your sketches to life with compelling, tailored render outputs.
Render Styles (called Styles in Vizcom) let you define the overall look and feel of your generated renderings from photorealistic visuals to stylized artistic expressions.
Picking the right style helps you communicate material, form, and mood more effectively.
## When to use Render Styles
Render Styles are ideal for designers, illustrators, and product creators who want control over the **visual direction of their renders**. With a library of styles ranging from clean studio renderings to bold stylized aesthetics, you can tailor outputs to:
* Highlight product detail and material realism
* Explore different artistic or conceptual directions
* Match visual outputs to brand or project aesthetic goals
* Communicate design intent clearly to teammates, stakeholders, or clients
Render Styles directly influence the look of your generated images in *Render mode*. They act like render engine presets that define lighting, shading, and overall artistic treatment.
## How to use Render Styles
Make sure your file is in *Render mode* so styles can be applied during generation.
In the Create panel under the *Style* section, open the dropdown.
Pick from available style options based on the visual aesthetic you want: photorealistic, volumetric, stylized, or industry-specific presets.
Use the *Influence* slider to control how strongly the chosen style should influence your final rendering.
Click *Generate*. Vizcom will produce an image using your selected style and influence settings.
## **Render Style Categories & Examples**
### **Essentials**
These are broad-use, versatile styles useful across many domains:
* **Vizcom General**: Balanced, photorealistic rendering with creative flexibility.
* **Surface Sculpt**: Clean, dynamic surfaces ideal for fluid form studies.
* **Volume Render**: Emphasizes depth and form without distracting elements.
### **Stylized**
Render with distinctive artistic character:
* **CyberCel**: Vibrant flat colors, bold outlines.
* **Technicolor 6**: Futuristic, high-contrast, concept art vibe.
* **Pastel Render:** Soft, soothing color.
### **Industry-Specific**
Tailored for particular design domains:
* **Automotive Exterior** – Emphasizes shadows and reflections for car designs.
* **Automotive Interior** – Focuses on texture, lighting, and space.
## Tips & FAQ
Start with *Vizcom General* if you’re unsure as it offers a flexible, photorealistic aesthetic that’s effective across many product types.
Use the \_ Influence\_ slider to go from subtle shading to strong stylized interpretation. High influence makes the style dominant; low influence keeps more of your original sketch characteristics.
### FAQ
* **Can I combine multiple styles?**\
Not in a single generation, but you can use inpainting selections to render different parts of a design with different styles, then merge them.
* **Will styles affect the geometry?** Styles mainly affect visual aesthetics lighting, color, shading, not the actual 3D shape or geometry of models.
**Do stylized s follow color prompts precisely?**\
Stylized s have a strong aesthetic direction and may not follow color prompts as literally as more general styles.
## **Next Steps**
* **Experiment with styles** — Try different style categories to find the one that best fits your project’s visual goals.
* **Use Reference Images** — Combine styles with reference imagery for more nuanced visual influence.
* **Explore Creation** — Soon you’ll be able to create custom s tailored to your brand.
* **Try Refinement** — Use *Refine mode* with your chosen style for higher detail and polish. \\
# Teams
Source: https://docs.vizcom.com/teams
Create dedicated team spaces to organize files by project or topic, control visibility with public or private settings, and collaborate with specific workspace members.
## What are teams?
Teams are shared spaces within your workspace where members can access, create, and collaborate on files together. A workspace can contain multiple teams, allowing you to organize members around disciplines, departments, or projects.
All members can access the teams they've been added to. What you can see and do within a team depends on your role:
* **Team Admins, Workspace Admins, and Org Admins** can create and configure teams.
* **Editors and Viewers** can browse files and view team membership but cannot create teams, manage members, or access team settings.
Use Teams to keep collaborative work organized and accessible to the right people.
## How to use Teams
Creating a team:
Navigating to a team:
Creating files and folders:\*\* (Team Admins, Workspace Admins, and Org Admins only)\*\*
Inviting members to a team:\*\* (Team Admins, Workspace Admins, and Org Admins only)\*\*
Accessing Team Settings: **(Team Admins, Workspace Admins, and Org Admins only)**
Viewing team members: \*\* (Editors and Viewers) \*\*
## Core Features
### Team Workspace
* Each team has its own shared file library where all team members can access files and folders. Files are displayed in either Grid or List view. List view shows the file name, folder file count, last editor, and last edited date. Grid view shows file thumbnails with editor and recency information.
### Grid and List View
* Toggle between Grid and List view using the controls in the top right of the team workspace. Grid view is ideal for visually browsing work by thumbnail. List view is better for scanning a large library or reviewing edit history at a glance.
### Folders
* Files within a team can be organized into folders. Folders display the number of files they contain. Click into a folder to view its contents.
### Team Settings (General) *for Team Admins, Workspace Admins, and Org Admins only*
* Update the team's logo and access settings from the General tab in Team Settings. Note that the team name is managed by your organization admin and cannot be edited from this view. Editors and Viewers do not have access to Team Settings > General.
### Team Settings (Members view)
* View all members of the team broken down by role — Team admins, Editors, and Viewers — along with their last active date. Team Admins, Workspace Admins, and Org Admins can add new members, update roles, and remove members from this view. Editors and Viewers can view the members list but cannot make any changes.
## Tips & FAQ
You can invite members directly from the team workspace using the Invite members button in the top right — you don't need to go through Settings.
Use folders to keep your team workspace organized, especially as the number of files grows over time.
### FAQ
* **Who can create a team?**
* Only Workspace Admins and Org Admins can create new teams.
* **Who can see a team's files?**
* This depends on the team's Access setting. If set to Everyone in workspace, all workspace members can see the team. If restricted, only invited members will have access.
* **Can I change a team's name?**
* Team names are managed by your organization admin and cannot be edited from Team Settings. You can update the team logo and access settings from Team Settings > General.
* **What can Editors and Viewers do within a team?**
* Editors and Viewers can browse team files, open files, and view the team members list. They cannot create files or folders, invite members, or access Team Settings > General.
## Next Steps
* Create your first file in the team workspace using the Create file button.
* Organize team files into folders using Create folder.
* Manage who has access from Team Settings > Members.
# Try-On
Source: https://docs.vizcom.com/try-on
Apply garments and products onto models and generate photoreal results in any pose.
## See your products worn with Try-On
Drop in garment or product images, optionally add your own models, choose a pose, and Vizcom generates images of the model wearing or holding your items.
## When to use Try-On
Try-On bridges the gap between a flat product image and a lifestyle shot. It's built for fashion, footwear, accessories, and any product that's worn, held, or staged on a person.
Use Try-On when:
* Visualizing apparel, footwear, or accessories on a model
* Producing lifestyle or presentation imagery from product cutouts
* Testing how a design reads on different model types or poses
* Generating on-figure concepts without a photoshoot
It's a block you add to the Workbench canvas.
## How to use Try-On
Try-On takes one or more **item** images and, optionally, **model** images, then generates a result for each model.
### Using Try-On in Workbench
1. From the toolbar, add a **Try on** block to the canvas.
2. Add your **Items** — at least one is required, up to **8**. Use the "+" slot to upload or pick from your asset library, or drag images onto the block.
3. (Optional) Add **Model** images — up to **4**. If you don't add any, Vizcom generates a model for you.
4. Choose a **Pose**: `Original`, `T-pose`, `A-pose`, `Relaxed`, `Sitting`, `Walking`, `Running`, or type a **custom pose** in your own words.
5. Click **Try-on**. A result is generated for each model (or a single generated model if you didn't provide one), placed on the canvas next to the block.
Each model image produces one output and counts against your plan's image-output limit, so the number of models you can add is capped by your plan. Auto-generated results (no model provided) default to a 3:4 portrait; model-based results follow the aspect ratio of the model image.
## Best practices when using Try-On
* **Use clean item cutouts**
* Items on a plain or transparent background apply more cleanly than busy product shots.
* **Let Vizcom generate the model when you don't have one**
* Omit model images for a quick on-figure concept, then add your own models once you've locked the direction.
* **Drive the stance with Pose**
* Use the presets for standard angles, or write a custom pose ("leaning against a wall", "mid-stride") for more specific staging.
* **Reuse images across slots**
* Drag an image between the Items and Models sections to repurpose it without re-uploading.
## Tips
Add more model images than you think you need, then curate the strongest results — varying the model and pose surfaces options you might not have anticipated. Just remember each model consumes one of your plan's outputs.
## Next steps
* Use **Modify** to refine materials, fit, or details on a generated result.
* Use the **Export panel** to download your favorite on-figure shots.
* Combine with **Color Variation** to present the same product in multiple colorways on a model.
# 3D Generation Types
Source: https://docs.vizcom.com/types-of-3-d-generations
Choose the right 3D generation style to balance speed, detail, and design intent for your models.
Vizcom lets you generate 3D models from your 2D sketches or renderings in multiple quality modes — so you can quickly visualize ideas, refine mesh quality, or emphasize fine details as needed.
## When to use 3D Generation Types
Vizcom’s 3D generation options give you control over how your 2D works are converted into 3D models. Different modes help you prioritize:
* **Speed** — when you need rapid 3D previews
* **Clean geometry** — when meshes need to be smooth or ready for editing
* **Fine details** — when capturing surface intricacies matters
This is useful for designers, product developers, and visualization teams who generate 3D assets from sketches or renders for concept exploration, review, or export.
## Outlined Modes
### **Standard 3D Generation**
* Optimized for **speed** and quick visualization.
* Produces a faster, lower-resolution mesh ideal for early ideation and exploring form from multiple angles.
### **Detailed Smooth**
* Focuses on **clean topology** with smoother mesh surfaces.
* Best when you want a base mesh that’s easier to edit in external 3D tools, or when smoothness and surface clarity are priorities.
### **Detailed Sharp**
* Emphasizes **intricate geometry and textural detail** directly from your sketch.
* Ideal when the fidelity of design details matters for evaluation or presentation.
### **Multiview to 3D Generation**
* Uses **multiple visible sketch layers** from different angles to improve 3D output control.
* Select 2–5 visible layers and activate **Generate Multiview 3D** in the toolbar — the resulting model leverages perspectives from each relation.
* You can also generate from a **layer group**, provided it contains 2–5 visible sketches.
## Tips & FAQ
To get the most accurate multiview model, imagine your object as a cube and supply sketches that describe all sides consistently.
You can vary design features by generating multiple times — Vizcom’s AI may emphasize different attributes in each output.
Include an existing 3D model as part of your input to *anchor* one view while varying others.
## FAQ
* **Which mode should I use first?**\
Start with *Standard* for quick previews, then switch to *Detailed Smooth* or *Detailed Sharp* based on how clean or intricate you want your final mesh.
* **Can I mix modes?**\
You can generate multiple versions from the same sketches to compare different mesh qualities.
## Next Steps
* **Learn 2D to 3D generation.** See how to take rendered sketches and trigger 3D generation workflows.
* **Experiment with multiview models**. Combine multiple sketch angles for more controlled geometry.
* **Export & refine**. After generating, export your 3D models for editing in your preferred 3D tools or for AR/print workflows.
# Unify
Source: https://docs.vizcom.com/unify
Place your concept into real context in seconds with matched lighting, shadows, and cohesive blending in a single click.
Unify composites your subject into a background automatically, matching light direction, tone, and shadow so your design looks grounded and review-ready without prompts or complex editing workflows.
## When to use Unify
Unify is designed for designers who want to quickly validate how a concept lives in space. It’s visually controlled so you can place and arrange elements first, then Unify blends them together.
Use Unify when you want to:
* Place a concept into a real environment to check **scale, proportion, and fit.**
* Layer multiple objects into one cohesive scene
* Explore layout quickly while keeping full visual control
* Validate spatial relationships early in the process
* Create review-ready visuals fast
Unify is especially useful during early validation and presentation prep when speed and clarity matter.
## When to use Unify vs Modify
Both tools accelerate ideation, but at different moments in your workflow.
**Use Modify** when you want to explore new directions.\
Modify is prompt-driven and more directive, ideal for generating variations, pushing stylistic changes, or exploring alternate forms and details.
**Use Unify** when you want to ground what you’ve already created.\
Unify is visually controlled and intentional, best for placing a concept into real context, matching lighting and shadows, layering objects, and validating scale quickly.
**Quick rule of thumb:**\
Modify = explore the idea\
Unify = place the idea in context
## How to use Unify
Unify is available to all Vizcom Studio users.
In **Studio**:
* Open a canvas.
* Select your subject or layer.
* Go to **Adjust → Unify**.
Unify lives alongside tools like **Enhance** and **Remove Background**.
Start by defining the environment your object will live in. Import or add a background image such as:
* A real-world environment (desk, room, street, hand, body, etc.)
* A CMF or mood scene
* A material or lighting reference
Place the background at the bottom of your layer stack.
Bring in the object you want to composite. This can be:
* A Vizcom render
* An imported image
* An enhanced sketch
* A layer with background already removed\\
Before unifying:
* Set approximate scale
* Align to perspective
* Place the object where it would naturally sit
Unify works best when placement is close to your intended final result.
With your subject selected:
* Go to the **Adjust Panel**
* Click **Unify**
Unify will automatically:
* Blend the subject into the background
* Match lighting direction and intensity
* Generate realistic shadows
* Harmonize tone and contrast
After Unify, you can:
* Adjust layout or scale
* Add additional objects
* Unify again for repeated scene refinement
Unify supports fast, iterative compositing.
## Best Practices
* **Start with clean cutouts.** Remove Background first if needed.
* **Match perspective early.** Align horizon line and camera angle before unifying.
* **Layer intentionally.** Unify excels when building product families, kits, ecosystems, or CMF sets.
* **Use it for early validation.** Check ergonomics, spatial relationships, and visual weight.
* **Add multiple items at once.** For best results, place all intended objects before unifying.\\
## Tips
Try a different background if lighting feels too extreme.
Use Enhance after Unifying to increase clarity.
Keep subjects visually distinct when layering multiple.
Avoid heavy overlaps unless intentional.
## Known Limitations
Unify is optimized for speed and visual alignment. Results may vary based on input quality.
* Very complex lighting (e.g., neon, multiple strong light sources) may require a second pass.
* Busy backgrounds can reduce shadow clarity.
* Low-resolution images may produce softer blending.
* Rough edges on subjects may remain visible after blending.
## FAQ
* **Do I need to write prompts to use Unify?**\
No. Unify is one-click and visually controlled.
* **Can I use Unify with multiple objects?**\
Yes. Layer and position multiple subjects first, then Unify to harmonize the entire scene.
* **Does Unify flatten my layers?**\
No. Your layout remains editable. You can continue moving, layering, and iterating after using Unify.
## Next Steps
* Use **Remove Background** before Unify for cleaner composites.
* Try **Enhance** after Unifying to polish the final image.
* Combine with **Modify** to explore variations before grounding them in context.
* Export your unified scene for presentations or stakeholder reviews.
# Form Variation
Source: https://docs.vizcom.com/untitled-page
Explore variations of a design's shape and silhouette by navigating a 2D form space.
## Explore new shapes with Form Variation
Generate variations of your design's form by positioning a point on a 2D grid whose axes represent opposing design qualities — from complex to simple, geometric to organic, and more.
## When to use Form Variation
Form Variation is for early-stage shape exploration. Instead of describing changes in words, you steer the silhouette directly by moving through a space defined by design qualities, and Vizcom generates concepts biased toward that point.
Use Form Variation when:
* Exploring silhouette and proportion options early in a project
* Pushing a concept toward a quality (simpler, more organic, more dynamic)
* Generating a range of forms from a single base design
* Breaking out of a fixed shape direction
It's available as a **Variate** block in Workbench and as the **Form** tab of the Variation panel in Studio. (Its sibling, **Color Variation**, explores colorways instead.)
## How to use Form Variation
You set the meaning of the grid's four axes, then drag a point to bias the generated form toward those qualities.
### Using Form Variation in Workbench
1. From the toolbar, add a **Variate** block and connect a source drawing.
2. Choose a **Preset** to set the axis meanings, or edit the four axis labels yourself.
3. **Drag the dot** on the grid. The center is closest to your original; drag toward an axis to push the form toward that quality.
4. Use the center **Reset** to return to neutral.
5. Click **Generate** to produce variations next to your source.
### Using Form Variation in Studio
1. Open the **Variation** panel and select the **Form** tab.
2. Pick a **Preset** or edit the axis labels.
3. Drag the point on the grid to set your direction.
4. Choose how many variations to generate, then click **Generate**. Results appear in the results panel.
### Presets
* **Expression** — Complex / Simple, Geometric / Organic (the default; sets overall stylistic tone)
* **Proportion** — Tall / Short, Wide / Narrow
* **Massing** — Light / Heavy, Airy / Dense
* **Edge Quality** — Soft / Sharp, Rounded / Angular
* **Symmetry & Balance** — Symmetrical / Asymmetrical, Stable / Dynamic
* **Flow / Continuity** — Smooth / Faceted, Flowing / Broken
* **Custom** — edit the labels freely to define your own axes
## Best practices when using Form Variation
* **Start from a preset, then customize**
* Presets give you meaningful opposing axes; switch to custom labels once you know which qualities you want to explore.
* **Use distance to control intensity**
* Stay near center for subtle variations; drag farther for bolder departures from the original.
* **Write specific axis labels**
* The labels are sent to the model, so descriptive opposites ("chunky" vs "delicate") steer results more clearly than vague ones.
## Tips
The axis labels directly shape the output — empty labels revert to defaults, so always give each axis a meaningful pair of opposites before generating.
## Next steps
* Switch to the **Color** tab (Color Variation) to explore colorways on a form you like.
* Use **Modify** to refine the details of a chosen variation.
* Use **New Angle / New View** to see your selected form from other viewpoints.
# Vizcom Credits
Source: https://docs.vizcom.com/vizcom-credits
## Understanding Vizcom Credits
Manage your usage and get the most out of every credit in your plan
## What is a Credit?
A credit is a unit of usage in Vizcom. When you use a credit-powered feature, a set number of credits is deducted from your balance. Different features have different credit costs depending on their complexity — the cost is always shown before you confirm an action.
## Who are Credits for?
Any Starter, Pro, or Education user who wants to understand how credits work, what features use them, and what to do when their balance runs low.
### Your monthly balance
Every plan includes a monthly credits balance that resets at the start of each billing cycle. This is your base allocation; it does not roll over.
| Plan | Credits Included per month | Ability to purchase Add-ons? |
| ---------- | -------------------------- | ---------------------------- |
| Starter | 800 | Upgrade to Pro |
| Pro | 20,000 | Yes, purchase anytime |
| Enterprise | Custom | Contact Sales |
| Education | 15,000 | Yes, purchase anytime |
### **For Education Users:**
**Single-user · 1 seat**
Your account works just like a Pro account. you own it, manage it, and control your credits directly. There are no shared pools or org-level roles.
**Credits**: Your credits belong to you personally and are not shared with anyone else.
**Buying credits**: You can purchase credits anytime, since you're the account owner.
> **When to use this:** You're an individual student or educator who wants Edu pricing without managing a team.
**Multi-user · 2+ seats**
A shared account for teams, classrooms, or departments. An admin manages billing and credits, while editors (typically students) use the shared balance.
**Credits**: All seats draw from a single shared pool managed by the admin.
**Buying credits**: Only admins can purchase credits. Editors can use them but cannot buy more.
> **When to use this:** You're setting up an account for a class or group where one person manages billing and others just need access.
## Base Credits vs Add-On Credits
***For Pro & Edu users only***, there are two types of credits on your account
* **Base Credits:** included in your monthly plan. Reset at the start of every billing cycle. Unused base credits do not carry over.
* **Add-on credits:** purchased separately for extra capacity. Unused add-on credits roll over month to month and do not expire.
**How credits are drawn down:**
Base credits are used first. After purchasing add-on credits, they will kick in once your base plan balance reaches zero.
## What features use Credits?
| Generate + Iterate
(Create from scratch & explore variations) | Transform & Realize
(Reshape, re-interpret & bring to motion) | Finish
(Polish & export-ready) |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------- |
|
- Render/Refine
- Extend Canvas
- Modify
- Variate Form/Color
- New View
- Mix
- Change Expression
- Extract
- Styles Training
| - Animate
- Make 3D
- Try-on
- Remove Background
- Unify
| - Enhance
- Upscale Image
- Upscale Video
- Export SVG
|
## Credit Costs by Feature
The table below shows how many times you can use each feature per month based on your plan's included credits. Enterprise limits are negotiated; contact sales for details.\
\
Credit costs are estimates based on how you use Vizcom.
| Feature | Starter: | Pro: | Enterprise | EDU: |
| ---------------------- | -------- | ------ | ---------- | ----- |
| Animate *(per second)* | 72 | 1,805 | Custom | 1,354 |
| Render/Refine | 80 | 2,000 | Custom | 150 |
| Instant Render | 100 | 2,500 | Custom | 150 |
| Extract | 160 | 4,000 | Custom | 3,000 |
| Modify | 200 | 5,000 | Custom | 3,750 |
| Try-on | 80 | 2,000 | Custom | 1,500 |
| New View | 400 | 10,000 | Custom | 7,500 |
| Variate | 160 | 4,000 | Custom | 3,000 |
| Mix | 88 | 2,222 | Custom | 1,667 |
| Make 3D | 20 | 500 | Custom | 375 |
| Enhance | 134 | 3,333 | Custom | 2,500 |
| Magic Erase | 400 | 10,000 | Custom | 7,500 |
| Remove Background | 400 | 10,000 | Custom | 7,500 |
| Unify | 80 | 2,000 | Custom | 1,500 |
| Change Expression | 400 | 10,000 | Custom | 7,500 |
| Outpaint | 80 | 2,000 | Custom | 1,500 |
| SVG Export | 160 | 4,000 | ✓ | 3,000 |
| Styles Training | — | 303 | Custom | 227 |
## Tracking your usage & managing your balance
**Checking your credits**
Visit your settings page to access your Usage Dashboard and view your current balance, usage by feature via the credits conversion table, and any remaining add-on credits.
**Purchasing Add-on credits**
Pro & Edu users can purchase add-on credits directly from the app via the settings page; no plan change needed. Add-ons are available in set bundles and charged to your payment method on file.
**When your credits run out**
Credit-powered features will be paused until your balance is topped up or your monthly base credits reset.
* **Starter users**: wait for your balance to reset at the start of next month, or upgrade to Pro to purchase add-on credits
* **Pro users:** purchase add-on credits to continue designing without waiting for your monthly base credit allowance to reset
* **Edu users:** purchase add-on credits to continue designing without waiting for your monthly base credit allowance to reset
# Connect Vizcom to Autodesk Fusion
Source: https://docs.vizcom.com/vizcom-to-fusion-plugin
Move your 3D models between Vizcom and Autodesk Fusion — in both directions, at any stage of your creative process.
## When to use the Autodesk Plugin
Designers who want to connect their Vizcom workflow to Autodesk Fusion. Whether you're pushing a 3D model into Fusion for engineering and production, or bringing a Fusion design back into Vizcom to keep iterating — this integration keeps your creative vision intact the whole way through.
## How to use the Autodesk Plugin
### Step 1 — Connect Your Accounts
Before you can export in either direction, connect your Autodesk account to Vizcom.
1. Go to **Settings → Plugins** in your Vizcom workspace and find the **Autodesk Fusion** plugin card and click **Connect**
2. A new browser tab will open — log in with your Autodesk credentials
3. Click **Allow** to authorize Fusion to connect to Vizcom
4. You'll be returned to Vizcom — you're now connected
## Step 2A — Export from Vizcom to Fusion
1. Open your workbench and locate the 3D model you want to export
2. Right-click the **3D layer** in the layers panel and select **Export to Autodesk Fusion**
3. Vizcom will fetch your Fusion hub — select a **destination hub** and **project**
4. Click **Export**
You can continue working while the export runs. You'll be notified when it's complete.
Use this flow when you're ready to take your concept into engineering — no rebuilding from scratch, no lost fidelity.
* Your model is converted to an **OBJ file** and sent directly to your selected Fusion hub and project
* You can only export **3D layers** — this option will not appear on image or background layers
* The Export to Autodesk Fusion option is only available from the **layers panel in the 2D Studio**
## Step 2B — Export from Fusion to Vizcom
**Definitions:**
1. **Hubs:** in Fusion, these act like workspaces in Vizcom
2. **Projects:** in Fusion, these act like teams in Vizcom
3. **Design:** this is an interactive 3D model in Fusion. This is a bespoke Fusion file format called .f3d. These live in Projects
4. **Add-in:** this is what I am going to refer to the Vizcom app within Fusion as. This is their language.
1. Open Autodesk Fusion and click the **Vizcom add-in** from the Add-Ins toolbar
2. Log in to your Vizcom account through the add-in
3. Select your **Vizcom workspace** and the **drawing** you want to export to
4. Select the **design** you want to bring into Vizcom and click **OK**
5. Wait for confirmation that your design has been sent to Vizcom
Your Fusion design will be exported directly to the selected layer in Vizcom.
Use this flow when you want to explore new design directions on an existing Fusion model — bring it into Vizcom to iterate, then send it back when you're ready.
* Make sure the **Vizcom drawing you're exporting to is open** in Vizcom — this is the easiest way to find it after export
* If the drawing isn't open, navigate to your workbench to locate it manually
* Set your workbench to **thumbnail view** and make sure the file name is up to date for easy navigation
## Next Steps
See the full Vizcom to Fusion workflow in action
Connect your Autodesk account and get started
Having trouble? Reach out at [support@vizcom.](mailto:support@vizcom.ai)com or find us on [Discord](#).
***
# Workbench
Source: https://docs.vizcom.com/workbench
## An infinite canvas for your ideas
A freeform space to generate, organize, and explore ideas alongside your team — without the constraints of a single canvas.
## When to use Workbench
Workbench works best when one canvas isn't enough. Reach for it when you're juggling multiple concepts and want to see them together, presenting directions to a stakeholder and need a clear visual story, or collaborating with teammates in real time. It's also a great space for early-stage exploration — when you're not sure where a project is headed and want to generate freely without cluttering your main workspace.
## How to use Workbench
Workbench provides an infinite canvas where you can view and organize multiple images and prompt boxes.
* Press the space bar and drag to move around
* Zoom using trackpad gestures, scroll + modifier key, or zoom controls
* Click Create to add a prompt box
* Choose A Functionality
* Enter your prompt and click Generate to create images
* Move images by dragging
* Resize images using the bounding box
* Duplicate, arrange, or delete images using the options menu
* Use the Text tool to add notes
* Collaborate with team members in real time
* Follow collaborators’ viewpoints when working together
## Tips
Use Workbench to explore ideas and collaborate more effectively.
Benefits include:
* Organize multiple design variations visually
* Compare concepts side-by-side
* Present ideas to stakeholders
* Collaborate with your team in real time
Use multiple prompt boxes to quickly explore different design directions from the same base concept.
# Workspace
Source: https://docs.vizcom.com/workspace
Set up independent Workspaces for different teams or clients, each with their own members, files, and subscription plans, all under one Vizcom account.
## What is a Workspace?
A Workspace is the top-level environment for your organization in Vizcom. Everything your organization does in Vizcom — creating files, managing teams, running AI generations, and configuring security — happens within a workspace.
Every member of your organization belongs to a workspace. What each member can see and do within the workspace depends on their role. Org Admins and Workspace Admins have full access to workspace settings and management. Billing Admins have access to member management and billing. Editors and Viewers can access teams and files but have no access to workspace-level settings.
Use workspace settings to manage your organization's members, teams, styles, security policies, data, and subscription plan.
## How to use a Vizcom Workspace:
Accessing Workspace Settings ***(Org Admins and Workspace Admins only):***
Navigating workspace sections:
## Core Features
### Home
* The workspace Home page is visible to Org Admins and Workspace Admins only. It provides a high-level view of organization-wide generation activity and a snapshot of all teams, including member and file counts. See the Workspace Home documentation for full details.
### Members
* Manage all members across the workspace from one centralized page. View member roles, team assignments, and activity. Invite new members, update roles, and export member data. Available to Billing Admins, Workspace Admins, and Org Admins. See the Manage Members documentation for full details.
### Teams
* Create and manage the teams that organize your workspace. Each team has its own shared file library, member list, and settings. Workspace Admins and Org Admins can create teams and manage membership. See the Teams documentation for full details.
### Styles
* Manage shared styles available across the workspace.
### Security
* Configure security settings for the workspace, including session timeout for Enterprise organizations. Session timeout automatically logs members out after a set period of inactivity. Only Org Admins can configure security settings. See the Session Timeout documentation for full details.
### Data
* Browse generation activity, access logs, and activity logs across the workspace. Admins can review per-member generation counts, monitor login history, and audit file-level actions. Data can be exported from the Access logs and Activity logs tabs. See the Data documentation for full details.
### Recovered Files
* Access files that have been deleted and are eligible for recovery. Available to Org Admins and Workspace Admins only.
### Plans and Billing
* View your organization's current subscription plan, seat count, and usage. Displays how many seats are in use out of the total available, broken down by Workspace admins and Editors. Available to Org Admins and Workspace Admins.
### Learn
* Accessible from the left sidebar, Learn is a library of tutorials and workflow guides to help members get the most out of Vizcom. Content is organized by topic and filterable by Basics and Workflows. Available to all members.
## Tips & FAQ
Use the workspace Home page to get a quick pulse on generation activity and team health before diving into individual settings pages.
The Settings sidebar is your central control panel for the workspace. Most administrative tasks — from inviting members to reviewing usage data — can be accessed from here.
### FAQ
* **Who can access Workspace Settings?**
* The full Settings sidebar — including General, Security, Data, Recovered Files, and Plans & Billing — is only visible to Org Admins and Workspace Admins. Billing Admins can access Members and Data. Editors and Viewers do not have access to workspace settings.
* **What is the difference between a Workspace and a Team?**
* A Workspace is the top-level environment for your entire organization. Teams are groups within the workspace that organize members and files around a shared focus. Every team lives inside a workspace.
* **Can a member belong to multiple workspaces?**
* Yes. A member can belong to more than one workspace, and may have different roles in each.
* **How do I see how many seats my organization is using?**
* Navigate to Settings > Plans & Billing to see your current seat count and how usage is split between Workspace admins and Editors.
## Next Steps
* Invite members to your workspace from Settings > Members.
* Create teams to organize your members and files from Settings > Teams.
* Review generation usage across your organization from Settings > Data.
* Configure security policies from Settings > Security.