> ## Documentation Index
> Fetch the complete documentation index at: https://docs.vizcom.com/llms.txt
> Use this file to discover all available pages before exploring further.

# File formats and limits

> The image, video, 3D and Vizcom file formats you can import and export, with size and resolution limits.

What Vizcom imports and exports, and the limits that apply; see [Export](https://docs.vizcom.com/export-panel.md) for the steps.

## Import

| Type | Formats | Max size | How |
| - | - | - | - |
| Images | PNG, JPEG, WebP and other images your browser opens | Scaled to fit 3840 × 2160 in area | **Insert (+)** (<kbd>I</kbd>), drag, paste, or **Upload from phone** (<kbd>/</kbd>) |
| Video | MP4, WebM, MOV (no WebM in Safari) | 50 MB; clips over 15 s are trimmed to 15 s | Drag onto the Workbench |
| 3D, Studio | .glb, .gltf, .fbx, .obj, .stl | 150 MB | **Insert (+)** > **Upload a 3D model** (<kbd>P</kbd>) |
| 3D, Library | .glb, .gltf, .fbx, .obj, .stl | 50 MB | Library **+** (**Add asset**) |
| 3D, Workbench | .glb, .gltf, .fbx, .obj, .stl | 150 MB | Drop on the canvas; it arrives as a 3D card |
| Color palettes | .ase, .aco | | Library **Upload** |
| Make 3D view slots | PNG, JPG, WebP | 10 MB | The slot's **⋯** menu |

Smaller images are never enlarged. Transparency is kept, but generation tools read the image on a white background.

## Export

Open the export window from **Export** at the top right, **Download** > **Export...** above an image, or right-click > **Export...**.

### Images

| Format | Where | What you get |
| - | - | - |
| **PNG** | Workbench, Studio | Keeps transparency |
| **JPEG** | Workbench, Studio | **Quality** 10 to 100 (default 80) |
| **SVG** | Workbench, Studio | A vector trace, one image at a time; uses credits |
| **PSD** | Studio | One layer per Studio layer |
| **MP4** ("Layer Video Sequence") | Studio | One frame per layer; watermarked on Free |

**Scaling** for PNG and JPEG:

| Option | Output |
| - | - |
| **Original** | Your image's size |
| **2K** | 2,048 px on the long side |
| **4K** | 4,096 px on the long side |
| **8K** | 8,192 px on the long side |
| **4×** (transparent images only) | 4 times your image's size |

Upscaling uses [credits](https://docs.vizcom.com/vizcom-credits.md#upscale). On Free, Studio offers **Original** only; viewers always get **Original**.

### Video

| Format | Options |
| - | - |
| **MP4** | **Quality**: **Original**, **2K** or **4K** (AI upscale; uses credits) |
| **GIF** | No credits; monthly limit per member |

### 3D models

| Format | Use it for |
| - | - |
| **OBJ** | Most 3D and CAD tools (a .zip with textures) |
| **GLB** | Web and real-time tools |
| **STL** | 3D printing |
| **USDZ** | AR and XR |
| **FBX** | Animation, game and DCC tools |

* 3D export from Studio needs a paid plan. **Quad topology** models export as OBJ, FBX or USDZ only.
* A Workbench 3D card exports as GLB, STL or USDZ.
* There is no SketchUp, STEP or IGES export.

### Vizcom files (.viz)

**Workbench menu** > **File** > **Export workbench...** saves the whole file as one .viz file.

## Limits

| Limit | Value |
| - | - |
| Images connected to a Modify block | 4 |
| Library mentions in one prompt | 5, with at most 3 collections and 1 folder |
| Modify prompt | 5,000 characters |
| Generated image size | Up to 4K; see [Resolution](https://docs.vizcom.com/reference/modes-and-models.md#resolution) |
| Upscaled image size | Up to 8K; **4×** up to 2,500 px per side |
| Region Map source image | 8,192 px per side and about 16.8 megapixels |
| Images upscaled at once | 2 on Free; 20 on other plans |
| Videos upscaled at once | 2 on Free; 8 on other plans |
| Videos converted to GIF at once | 6 on Free; 12 on other plans |
| GIF conversions per month, per member | 75 on Free, 500 on Edu, 10,000 on other plans |
| SVG trace | One image at a time |


This documentation is built and hosted on [Mintlify](https://mintlify.com), a developer documentation platform.