> ## Documentation Index
> Fetch the complete documentation index at: https://docs.vizcom.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Modes and models

> Every Vizcom generation option in one place, with where to find it, its main settings and limits.

Every generation option, where it lives, and its main settings; prices are on [Credit costs](https://docs.vizcom.com/vizcom-credits.md).

## Where each option lives

| Option | Workbench | Studio |
| - | - | - |
| **Describe your changes** | Select images, press <kbd>Q</kbd> | **Modify** tab |
| **Instant Render** | **Insert (+)**, or the Modify list | **Modify** tab |
| **New view** | Modify list | **Modify** tab |
| **Change expression** | Modify list | Not available |
| **Variate** | **Insert (+)** or **+** handle | **Variation** tab |
| **Extract** | **Insert (+)** or **+** handle | Not available |
| **Make 3D** | **Insert (+)**, **+** handle, or right-click an image | **Make 3D** tab |
| **Animate** | **Insert (+)** or **+** handle | Not available |
| **Try on** | **Insert (+)** or **+** handle | Not available |

<kbd>Q</kbd> opens a Modify block ready for a prompt. **Insert (+)** > **Modify** opens its list first: **Describe your changes**, **Instant Render**, **New view**, **Change expression**.

## Describe your changes

Edit images with a written prompt; see [Write prompts that work](https://docs.vizcom.com/prompting-in-modify.md).

![A Modify block with a drill sketch connected as image 1. The prompt, marked 1, reads: Render this sketch as a cordless drill in cool grey plastic with lime green accents, white background. Keep the form unchanged. The Improve prompt and microphone buttons are marked 2, and the Aspect Ratio (Original), Mode (Standard) and Resolution (1K) rows are marked 3.](https://mintcdn.com/vizcom-c4034e9b/FHfxWMtC8cMIGOnx/images/find/modify-block-drill.png?fit=max\&auto=format\&n=FHfxWMtC8cMIGOnx\&q=85\&s=0919b530ed7b3720a74e679d8c48f060)

Modify block: prompt (1), Improve prompt and Voice input (2), Aspect Ratio, Mode and Resolution (3).

| | Workbench block | Studio **Modify** tab |
| - | - | - |
| Inputs | Up to 4 images | The canvas, or the selection |
| Prompt | Up to 5,000 characters | Up to 5,000 characters |
| **Aspect Ratio** | **Original**, presets or **Custom** | Follows the canvas |
| **Resolution** | **1K** (default) to **4K** | Follows the canvas |
| Outputs | 1 per click | 1, 2 or 4 (Free: 1) |

### Mode

![A Modify block with a running-shoe prompt and the Mode menu open beside it. Callout 1 marks the Mode row, set to Standard, and callout 2 marks the menu with two options: Standard, and Pro with the description Advanced image adherence.](https://mintcdn.com/vizcom-c4034e9b/FHfxWMtC8cMIGOnx/images/find/modify-mode-menu.png?fit=max\&auto=format\&n=FHfxWMtC8cMIGOnx\&q=85\&s=3cb951f74a7e3d61c98965b943764a48)

The Mode row on a Modify block (1) and its menu (2).

| Mode | Use it for |
| - | - |
| **Standard** | Most edits; the cheapest |
| **Pro** | Swapping objects or backgrounds, reference styles, short text |

* Pro costs more than Standard, so test prompts on Standard. See [Modify credits](https://docs.vizcom.com/vizcom-credits.md#modify).
* New blocks start on **Standard**, then on your last pick.

### Resolution

| Option | Long side | Use it for |
| - | - | - |
| **1K** (default) | About 1,024 px | Exploring |
| **2K** | About 2,048 px | Most final work |
| **4K** | About 4,096 px | Maximum detail; slower |
| **Match source** | The tier nearest the input, up to 4K | Keeping the input's size |

* 4K has a per-minute limit for each member, set by plan. See [Plans](https://docs.vizcom.com/reference/plans.md#compare-plans).
* For 8K, upscale on export. See [Upscale and export](https://docs.vizcom.com/guides/upscale-and-export.md).

### Inputs and mentions

* The last connected image is the primary one: **Original** and **Match source** use its shape and size. Drag thumbnails to reorder.
* Type **@1**, **@2** to name connected images, or **@** for Library items: up to 5 per prompt, including 3 collections and 1 folder.
* Mentioning a Library folder makes one image per item, at 1K or 2K.

## Instant Render

Takes a sketch to its next stage of finish while keeping its structure.

* **Target fidelity**: **Auto (next stage)** (default), **Line Sketch**, **Color Blocking**, **Highlights & Shadows** or **Realistic**.
* The **Insert (+)** tile is hidden on Free; the Modify list offers it on every plan.
* Remove notes and construction lines first, or they can end up in the render.

## Variate form and color

**Insert (+)** > **Variate** adds a **Variation** block; in Studio, use the **Variation** tab.

* **Form**: pick a preset (**Expression**, **Proportion**, **Massing**, **Edge Quality**, **Symmetry & Balance**, **Flow/Continuity** or **Custom**), then drag the point on the pad.
* **Color**: edit the palette taken from the image (up to 10 colors). Colorways per run: 1 on Free, 4 on Pro and Edu, 16 on Organization and Enterprise.

## New view

The same product from another angle.

| | **Defined View** (default) | **Free View** |
| - | - | - |
| Choose | A point on the cube, or **Hidden views** | Any angle on a dial |
| Several at once | **Batch** of up to 6 (Pro and Enterprise) | One per **Add** |
| Credits | 2 per view | 0 |
| Where | Workbench and Studio | Workbench only |

Start from a clean image on a plain background. The hidden side is a guess, so check text and logos there.

## Change expression

Workbench only: turn the dial (**Calm**, **Happy**, **Surprised** and more), or choose **Custom** and type one. Run it on a clean image, not on earlier results, or the character can drift.

## Extract

Workbench only.

| Tab | What it does |
| - | - |
| **Color** (default) | Pulls a palette of 1 to 10 colors; **Update colors** recolors the image |
| **Material** | Makes a flat material swatch; **Generate PBR** adds material maps |
| **Parts** | Splits the product into up to 10 part images, with **Export BOM** (CSV) |

Extracting the palette and detecting parts are free; the rest use [credits](https://docs.vizcom.com/vizcom-credits.md#modify).

## Make 3D

Turns images into a 3D model: a 3D layer in Studio, or a 3D card on the Workbench. See [Make 3D](https://docs.vizcom.com/types-of-3-d-generations.md).

| Mode | Best for |
| - | - |
| **Detailed Sharp** (default) | Hard surfaces |
| **Detailed Smooth** | Smooth surfaces |
| **Max** | The latest technology |

* Defaults: **Detailed Sharp V3**, **Balanced** mesh detail, **Texture** **None**. V2 and V1 are legacy.
* **Mesh detail** (**Low Poly**, **Balanced**, **Highest**) and **Texture** (**None**, **Standard Definition**, **High Definition**) options depend on the mode.
* **Make 3D from multiple layers**: Detailed Sharp takes 2 to 4 images with a Front view, Max 1 to 4, Detailed Smooth up to 5.

## Animate

The Workbench **Animate** block makes a short video from images or a video.

![A selected running shoe render connected to a new Animate block. The Describe your video field is marked 1, and the Key Frames, Turntable and Replace subject workflows are marked 2, 3 and 4. Turntable and Replace subject carry a New tag.](https://mintcdn.com/vizcom-c4034e9b/FHfxWMtC8cMIGOnx/images/find/animate-workflow-picker.png?fit=max\&auto=format\&n=FHfxWMtC8cMIGOnx\&q=85\&s=ff629a3b16001ebfd24ff94a7aca1658)

New Animate block: describe the video (1), or pick Key Frames (2), Turntable (3) or Replace subject (4).

| Workflow | Inputs |
| - | - |
| **Custom** (**Describe your video**) | Up to 8 images and videos, including 1 video |
| **Key Frames** | Up to 4 images on a timeline |
| **Turntable** | Up to 8 images |
| **Replace subject** | 1 video and up to 8 reference images |

| Model | Time | Lengths |
| - | - | - |
| **Pro** (not on Free) | \~2 min | 4 to 15 s |
| **Fast** | \~30 sec | 5 to 15 s |
| **Standard v2** (**Key Frames**, start and end frames only) | \~1m | 5 or 10 s |
| **Turbo v2** (**Key Frames**, start frame only) | \~45s | 4, 6 or 8 s |

On Free and Pro, **Pro** and **Fast** need the clip's whole cost in your balance. See [Animate credits](https://docs.vizcom.com/vizcom-credits.md#animate).

### Frame loop (older Animate blocks)

Older blocks keep a **Start** and optional **End** frame, a prompt, and the **Standard v2** or **Turbo v2** mode.

## Try on

The Workbench **Try on** block puts garments and products on a model.

| Setting | Options |
| - | - |
| **Items** | Up to 8 garment or product images |
| **Models** | Up to 4 (1 on Free); leave empty to generate one |
| **Pose** | **Original**, **T-pose**, **A-pose**, **Relaxed**, **Sitting**, **Walking**, **Running**, **Custom** |
| **Resolution** | **Auto** (default, up to 1K), **1K**, **2K**, **4K** |

## Legacy models

| Legacy | Use instead |
| - | - |
| Make 3D **V2** and **V1** | **V3** |
| Animate **Frame loop** blocks | The Animate workflows |
| Studio **Create (Legacy)**: **Render**, **Refine** | **Describe your changes** or **Instant Render** |
| **Render**, **Mix** and **Style** blocks | Modify with connected images and collections |

See [Legacy tools](https://docs.vizcom.com/reference/legacy-tools.md).


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