> ## Documentation Index
> Fetch the complete documentation index at: https://docs.vizcom.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Region Maps

> Segment product renders once and explore unlimited colorways, palettes, and materials without re-rendering individual parts.

Region Maps keep your design intent intact while you explore unlimited colorway variations. Segment your product render once, then edit color and material on individual parts without re-rendering.

**Who Region Maps is for:** Designers and teams exploring colorways, managing seasonal collections, and working with material specifications in production workflows.

## How to use Region Maps

<Steps>
  <Step title="Open your product render">
    Open your product render in Vizcom.
  </Step>

  <Step title="Select Region Maps">
    Look for **Region Maps** in the toolbar and select it.
  </Step>

  <Step title="Automatic segmentation">
    Region Maps automatically segments your image into individual parts.
  </Step>

  <Step title="Edit any part">
    Select any part and change its color, apply a palette, or add materials.
  </Step>

  <Step title="Save as a new base">
    Save your edited version as a new Workbench base to build on.
  </Step>
</Steps>

## Segmentation

Automatically split product images into editable parts, with manual controls to refine when needed.

<Steps>
  <Step title="Open Region Maps">
    Open your product render and select **Region Maps**.
  </Step>

  <Step title="Automatic analysis">
    Region Maps automatically analyzes the image and creates regions based on color, material, and geometric boundaries.
  </Step>

  <Step title="Review and refine">
    Review the segments. If you need adjustments:

    * **Add a Region** — Manually draw boundaries around parts the algorithm missed.
    * **Edit Region Boundary** — Adjust where one region ends and another begins.
    * **Divide a Region** — Split a single region into multiple for finer control.
    * **Regenerate Segmentation** — Start fresh with automatic segmentation.
  </Step>

  <Step title="Move to color editing">
    Once satisfied, move to color editing.
  </Step>
</Steps>

## Color Editing

Paint each part independently using the color picker, saved libraries, or coordinated palettes. No re-renders needed.

<Steps>
  <Step title="Open a segmented render">
    Open a segmented product render in Region Maps.
  </Step>

  <Step title="Select a part">
    Select any part (region) to edit its color.
  </Step>

  <Step title="Apply a single color">
    Use the color picker, select from your library, or drag a color from the material stack onto the part.
  </Step>

  <Step title="Apply a full palette">
    Select a coordinated palette and apply it across multiple parts at once.
  </Step>

  <Step title="Drag and drop">
    Drag colors or palettes directly onto any region for a faster workflow.
  </Step>
</Steps>

<Tip>
  Every edit stacks, so you build variations without losing earlier work.
</Tip>

## Palette Application

Swap entire colorways in one click. Apply coordinated color systems instantly.

<Steps>
  <Step title="Open a segmented render">
    Open a segmented product render with regions ready to edit.
  </Step>

  <Step title="Choose a palette">
    Select a palette from your saved library or create a new one.
  </Step>

  <Step title="Apply to all parts">
    Apply the palette across all regions simultaneously.
  </Step>

  <Step title="Apply to specific parts">
    Select a subset of regions and apply only to those.
  </Step>

  <Step title="Drag and drop a palette">
    Drag a palette chip directly onto regions.
  </Step>
</Steps>

<Tip>
  Every palette application stacks, so you can layer effects or revert to previous versions.
</Tip>

## Material & Texture Application

Layer depth and realism. Add textures, patterns, and materials on top of colors.

<Steps>
  <Step title="Open a colored render">
    Open a segmented and colored product render.
  </Step>

  <Step title="Select a region">
    Select a region where you want to add texture or material.
  </Step>

  <Step title="Upload from computer">
    Upload texture files directly. Textures scale and tile automatically.
  </Step>

  <Step title="Use your saved library">
    Browse your organization's saved material library.
  </Step>

  <Step title="Drag and drop a material">
    Drag a material or texture from the library onto any region.
  </Step>

  <Step title="Layer materials">
    Apply multiple textures on top of colors. Control how each layer interacts.
  </Step>

  <Step title="Manage your stack">
    View all edits in order, remove individual materials, or reorder layers.
  </Step>
</Steps>

## Saving & Iteration

Build your design system. Save every variation as a starting point.

<Steps>
  <Step title="Export your render">
    After segmenting and editing your product render, select **Export**.
  </Step>

  <Step title="Save as a new Vizcom file">
    Save your edited version as a new Vizcom file. All segmentation, colors, and materials are preserved.
  </Step>

  <Step title="Use as a Workbench base">
    Use this file as your Workbench base. Open it anytime and create variations without re-segmenting.
  </Step>

  <Step title="Create a naming system">
    Use a pattern like `[ProductName]_[ColorDirection]_v1`, `[ProductName]_[ColorDirection]_v2`, and so on.
  </Step>

  <Step title="Build a library of bases">
    Save bases for common products so new projects start faster.
  </Step>

  <Step title="Share across your team">
    Share bases so everyone builds on the same segmentation.
  </Step>
</Steps>
