> ## Documentation Index
> Fetch the complete documentation index at: https://docs.vizcom.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Form Variation

> Explore new shapes for a design by dragging a point across a two-axis pad, such as Complex to Simple and Geometric to Organic.

Form variation pushes a design's shape in a direction you choose while keeping colors, materials and the idea.

Where to find it
**Insert** (+) > **Variate** > **Form**. Studio: **Variation** tab > **Form**.

Works in
Workbench and Studio

Credits
[5 per image](https://docs.vizcom.com/vizcom-credits.md#modify)

Plans
All plans

![A red chair render connected to a Variation block on the Form tab, with part of the generated variation, a rounder and more sculpted red chair, on the right. Callouts mark 1 the Form and Color switch, 2 the pad with the point toward Complex and Organic, 3 the Organic axis label, 4 the Presets dropdown set to Expression and 5 the Generate button.](https://mintcdn.com/vizcom-c4034e9b/FHfxWMtC8cMIGOnx/images/find/form-variation.png?fit=max\&auto=format\&n=FHfxWMtC8cMIGOnx\&q=85\&s=365f3a274ad42ea528fe45486be4db2d)

Form tab (1), pad (2), axis label (3), Presets (4), Generate (5).

## Use Form variation

**1. Add a Variation block**

Drag from your image's **+** handle, choose **Variate** and stay on **Form** 1.

**2. Choose the axes**

Pick a **Presets** pair 4, or click an axis label 3 and type your own words.

**3. Drag the point**

Drag the point on the pad 2. The farther from the center, the bigger the change.

**4. Generate**

Click **Generate** 5 for one variation.

| Preset | Top / Bottom | Left / Right |
| - | - | - |
| **Expression** (default) | Complex / Simple | Geometric / Organic |
| **Proportion** | Tall / Short | Wide / Narrow |
| **Massing** | Light / Heavy | Airy / Dense |
| **Edge Quality** | Soft / Sharp | Rounded / Angular |
| **Symmetry & Balance** | Symmetrical / Asymmetrical | Stable / Dynamic |
| **Flow/Continuity** | Smooth / Faceted | Flowing / Broken |

## Examples

The four corners of Expression. Rows: Complex, Simple. Columns: Geometric, Organic.

![A tan and brown sneaker connected to a Variation block on its Form tab. The pad runs Soft to Sharp and Rounded to Angular, with the point near Sharp; Presets is set to Edge Quality. Four sneaker variations with progressively more angular soles are on the right.](https://mintcdn.com/vizcom-c4034e9b/I-2hvc0QrsSa4kp4/images/docs/explore-variations-form.png?fit=max\&auto=format\&n=I-2hvc0QrsSa4kp4\&q=85\&s=ff607f112aed660011f95cf1f2e060b9)

Edge Quality on a sneaker: toward Sharp, the soles get more angular.

## Tips

* Generate each corner first to see the range, then make small moves inside the one you like.
* Specific opposites steer better: "Rugged" and "Refined" rather than "Good" and "Bad".
* Studio's **Outputs** makes up to 4 per run; on Free, **2** and **4** open an upgrade prompt.

## Related

> [card] [Explore variations of a design](https://docs.vizcom.com/guides/explore-variations.md)
>
> Forms, views and colorways compared.

> [card] [Color variation](https://docs.vizcom.com/color-variation.md)
>
> The Color tab of the same block.

> [card] [Change expression](https://docs.vizcom.com/tools/change-expression.md)
>
> Shift a design's mood with a dial.

> [card] [Modify](https://docs.vizcom.com/tools/modify.md)
>
> Refine the variation you pick.


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