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Every generation option, where it lives, and its main settings; prices are on Credit costs.

Where each option lives

Q opens a Modify block ready for a prompt. Insert (+) > Modify opens its list first: Describe your changes, Instant Render, New view, Change expression.

Describe your changes

Edit images with a written prompt; see Write prompts that work.
A Modify block with a drill sketch connected as image 1. The prompt, marked 1, reads: Render this sketch as a cordless drill in cool grey plastic with lime green accents, white background. Keep the form unchanged. The Improve prompt and microphone buttons are marked 2, and the Aspect Ratio (Original), Mode (Standard) and Resolution (1K) rows are marked 3.

Modify block: prompt (1), Improve prompt and Voice input (2), Aspect Ratio, Mode and Resolution (3).

Mode

A Modify block with a running-shoe prompt and the Mode menu open beside it. Callout 1 marks the Mode row, set to Standard, and callout 2 marks the menu with two options: Standard, and Pro with the description Advanced image adherence.

The Mode row on a Modify block (1) and its menu (2).

  • Pro costs more than Standard, so test prompts on Standard. See Modify credits.
  • New blocks start on Standard, then on your last pick.

Resolution

  • 4K has a per-minute limit for each member, set by plan. See Plans.
  • For 8K, upscale on export. See Upscale and export.

Inputs and mentions

  • The last connected image is the primary one: Original and Match source use its shape and size. Drag thumbnails to reorder.
  • Type @1, @2 to name connected images, or @ for Library items: up to 5 per prompt, including 3 collections and 1 folder.
  • Mentioning a Library folder makes one image per item, at 1K or 2K.

Instant Render

Takes a sketch to its next stage of finish while keeping its structure.
  • Target fidelity: Auto (next stage) (default), Line Sketch, Color Blocking, Highlights & Shadows or Realistic.
  • The Insert (+) tile is hidden on Free; the Modify list offers it on every plan.
  • Remove notes and construction lines first, or they can end up in the render.

Variate form and color

Insert (+) > Variate adds a Variation block; in Studio, use the Variation tab.
  • Form: pick a preset (Expression, Proportion, Massing, Edge Quality, Symmetry & Balance, Flow/Continuity or Custom), then drag the point on the pad.
  • Color: edit the palette taken from the image (up to 10 colors). Colorways per run: 1 on Free, 4 on Pro and Edu, 16 on Organization and Enterprise.

New view

The same product from another angle. Start from a clean image on a plain background. The hidden side is a guess, so check text and logos there.

Change expression

Workbench only: turn the dial (Calm, Happy, Surprised and more), or choose Custom and type one. Run it on a clean image, not on earlier results, or the character can drift.

Extract

Workbench only. Extracting the palette and detecting parts are free; the rest use credits.

Make 3D

Turns images into a 3D model: a 3D layer in Studio, or a 3D card on the Workbench. See Make 3D.
  • Defaults: Detailed Sharp V3, Balanced mesh detail, Texture None. V2 and V1 are legacy.
  • Mesh detail (Low Poly, Balanced, Highest) and Texture (None, Standard Definition, High Definition) options depend on the mode.
  • Make 3D from multiple layers: Detailed Sharp takes 2 to 4 images with a Front view, Max 1 to 4, Detailed Smooth up to 5.

Animate

The Workbench Animate block makes a short video from images or a video.
A selected running shoe render connected to a new Animate block. The Describe your video field is marked 1, and the Key Frames, Turntable and Replace subject workflows are marked 2, 3 and 4. Turntable and Replace subject carry a New tag.

New Animate block: describe the video (1), or pick Key Frames (2), Turntable (3) or Replace subject (4).

On Free and Pro, Pro and Fast need the clip’s whole cost in your balance. See Animate credits.

Frame loop (older Animate blocks)

Older blocks keep a Start and optional End frame, a prompt, and the Standard v2 or Turbo v2 mode.

Try on

The Workbench Try on block puts garments and products on a model.

Legacy models

See Legacy tools.