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Layers keep the sketch, render, logo and background separate, so you can change one without the others.
The Studio Layers panel for a running-shoe file with Render selected, Sketch at 35% Multiply, a collapsed Logo options group holding two layers, and the Canvas row. Callouts mark 1 the plus button and its chevron in the header, 2 the eye on the Sketch row, 3 the expanded blend mode select reading Normal with the opacity slider and field at 100 on the Render row, 4 the More actions button on the Render row, 5 the Logo options group row and 6 the Canvas row with its Settings caret.

Add (1), show or hide (2), blend and opacity (3), layer menu (4), group (5), Canvas (6).

Use layers

1

Add a layer

Click + 1 or press N.
2

Show or hide it

Click the eye 2, or right-click it for Show/hide all other layers.
3

Blend it

Click the chip under the name 3 to set Blend mode and Opacity.
4

Open the layer menu

Right-click a layer or click More actions (⋯) 4 for merge, mirror, AI Actions and Generate 3D.
5

Group layers

Select two or more and press ⌘/Ctrl + G to make a group 5.
6

Set the canvas

Click Settings on the Canvas row 6, or press C, to set size and background color.

Blend modes

AI actions

Right-click a layer > AI Actions:

Adjust a layer

The Adjust tab has editable Light and Color sliders for the selected layer.

Examples

Left: a cut-out of a wooden armchair with dark leather cushions on its own layer, placed over a photo of a sunlit bedroom, with the Unify button. Right: the chair standing in the room with the same daylight and floor shadows, and the message Layer unified.

A chair layer over a room photo, before and after Unify.

Tips

  • Keep the sketch on top in Multiply to check the render against your lines.
  • Compare results in place: add two as layers and toggle the top one’s eye.
  • Place a logo, then run Unify so it picks up the surface light.

Good to know

  • No layer lock. Hide or group a layer to avoid painting on it.
  • 3D layers can’t merge or go to the Workbench. Press Shift + C for a flat snapshot first.
  • Generate 3D here uses Balanced mesh and Standard Definition texture. For more control, use the Make 3D tab.

Colors and materials

Adjust, recolor, make PBR textures.

Make 3D from 2D

Turn a layer into 3D.

Studio at a glance

Layout and navigation.

Unify

Blend a layer into a scene.