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Region Maps keep your design intent intact while you explore unlimited colorway variations. Segment your product render once, then edit color and material on individual parts without re-rendering. Who Region Maps is for: Designers and teams exploring colorways, managing seasonal collections, and working with material specifications in production workflows.

How to use Region Maps

1

Open your product render

Open your product render in Vizcom.
2

Select Region Maps

Look for Region Maps in the toolbar and select it.
3

Automatic segmentation

Region Maps automatically segments your image into individual parts.
4

Edit any part

Select any part and change its color, apply a palette, or add materials.
5

Save as a new base

Save your edited version as a new Workbench base to build on.

Segmentation

Automatically split product images into editable parts, with manual controls to refine when needed.
1

Open Region Maps

Open your product render and select Region Maps.
2

Automatic analysis

Region Maps automatically analyzes the image and creates regions based on color, material, and geometric boundaries.
3

Review and refine

Review the segments. If you need adjustments:
  • Add a Region — Manually draw boundaries around parts the algorithm missed.
  • Edit Region Boundary — Adjust where one region ends and another begins.
  • Divide a Region — Split a single region into multiple for finer control.
  • Regenerate Segmentation — Start fresh with automatic segmentation.
4

Move to color editing

Once satisfied, move to color editing.

Color Editing

Paint each part independently using the color picker, saved libraries, or coordinated palettes. No re-renders needed.
1

Open a segmented render

Open a segmented product render in Region Maps.
2

Select a part

Select any part (region) to edit its color.
3

Apply a single color

Use the color picker, select from your library, or drag a color from the material stack onto the part.
4

Apply a full palette

Select a coordinated palette and apply it across multiple parts at once.
5

Drag and drop

Drag colors or palettes directly onto any region for a faster workflow.
Every edit stacks, so you build variations without losing earlier work.

Palette Application

Swap entire colorways in one click. Apply coordinated color systems instantly.
1

Open a segmented render

Open a segmented product render with regions ready to edit.
2

Choose a palette

Select a palette from your saved library or create a new one.
3

Apply to all parts

Apply the palette across all regions simultaneously.
4

Apply to specific parts

Select a subset of regions and apply only to those.
5

Drag and drop a palette

Drag a palette chip directly onto regions.
Every palette application stacks, so you can layer effects or revert to previous versions.

Material & Texture Application

Layer depth and realism. Add textures, patterns, and materials on top of colors.
1

Open a colored render

Open a segmented and colored product render.
2

Select a region

Select a region where you want to add texture or material.
3

Upload from computer

Upload texture files directly. Textures scale and tile automatically.
4

Use your saved library

Browse your organization’s saved material library.
5

Drag and drop a material

Drag a material or texture from the library onto any region.
6

Layer materials

Apply multiple textures on top of colors. Control how each layer interacts.
7

Manage your stack

View all edits in order, remove individual materials, or reorder layers.

Saving & Iteration

Build your design system. Save every variation as a starting point.
1

Export your render

After segmenting and editing your product render, select Export.
2

Save as a new Vizcom file

Save your edited version as a new Vizcom file. All segmentation, colors, and materials are preserved.
3

Use as a Workbench base

Use this file as your Workbench base. Open it anytime and create variations without re-segmenting.
4

Create a naming system

Use a pattern like [ProductName]_[ColorDirection]_v1, [ProductName]_[ColorDirection]_v2, and so on.
5

Build a library of bases

Save bases for common products so new projects start faster.
6

Share across your team

Share bases so everyone builds on the same segmentation.