When to use the Asset Library
The Asset Library is a centralized collection of reusable visual assets — including Colors, Color Palettes, Images, 3D Models, Prompts, and Collections — that can be saved, organized into folders, and reused across your Vizcom files and projects. It’s designed for:- Designers and teams who reuse visual elements across projects
- Users who need consistent colors, materials, image references, or 3D models
- Workflows where shared visual assets support brand cohesion
- Enterprise teams managing brand and seasonal assets across an org
- Designers who want to save and reuse prompt language developed in Vizcom
- New users who want a ready-made starting point before building their own library To access your assets, open the Assets tab in the left sidebar or Workbench toolbar.
Folder hierarchy
Folders replace the previous asset-type grouping. The default view shows all assets in one place — from there, you create the structure that fits your workflow.1
Open the Asset Library
Access the Assets tab from the left sidebar or Workbench toolbar.
2
Create a folder
Click New Folder, give it a name, and assign it to your personal library, a project, or your Team Library (Enterprise).
3
Add assets to folders
Drag existing assets into folders, or assign a folder when uploading new assets via batch upload.
4
Filter, sort, and toggle view
Use filtering, sort by name, or toggle between grid and list view to navigate your library.
How to add assets
1
Open the Asset Library
2
Browse existing assets
See all saved Colors, Color Palettes, Images, 3D Models, Prompts, and Collections in your library, organized by folder.
3
Add a new asset
Click the ”+” button or use Batch Upload to add multiple assets at once.
- For Prompts: paste or type your prompt text and give it a name.
- For Collections: upload up to nine images and add a name and description.
- For Colors and Color Palettes: add swatches or name a group of colors.
- For Images: upload as JPG, PNG, and more.
- For 3D Models: upload a supported 3D file format, or save directly from the Workbench.
4
Name & save
Give your asset a descriptive name so you and your team can reuse it easily. For Prompts and Collections, this is also what you’ll type after @ to reference it in Modify.
5
Use in your designs
Drag assets into your canvas, prompts, or reference panels. Or type @ in any Modify prompt to reference any asset directly in a generation.
What lives in the Asset Library
Colors
Individual color swatches. Add your brand or project colors to keep them accessible across files and generations.Color Palettes
Named groups of colors. Save a seasonal palette or brand color system once and reference it by name in any Modify generation — Vizcom applies the exact values every time.Images
Reference images uploaded as JPG, PNG, and more. Use them as visual inputs or reference them in Modify prompts.3D Models
Save 3D models — footwear lasts, car bases, furniture, or any recurring base geometry — as reusable library presets. Add a model directly from the Workbench to your library mid-session without interrupting your flow. Saved 3D models are available across sessions and can be organized into folders like any other asset type. Best for:- Base geometry you return to repeatedly (lasts, chassis, shells)
- 3D references you want to carry across projects
- Models that anchor consistency across a design family
Prompts
Reusable prompt snippets. As you design in Vizcom, you develop language that works — prompts that nail the lighting, the material, the finish. Save them here so they don’t disappear when the session ends. Reference a saved Prompt in any Modify prompt using @ followed by the Prompt name. Best for:- Prompt language you’ve refined over multiple sessions
- Style instructions you want to apply consistently across projects
- Prompt language developed elsewhere that you want to bring into Vizcom
Collections
Groups of up to nine images saved as a single referenceable unit. Use Collections to teach Vizcom what a specific product, brand, or style looks like — not just from a single frame. Reference a Collection in any Modify prompt using @ followed by the Collection name. Best for:- Multi-angle product shots to anchor object consistency across iterations
- Brand moodboards or visual identity references
- Style or material references for a recurring project
@ referencing in Modify
Type @ in any Modify prompt field to open a live, searchable view of your asset library. Browse by category or keep typing to filter to a specific asset. Select one and it becomes an active reference in your generation. Supported asset types: Colors, Color Palettes, Images, Prompts, Collections.1
Open @ referencing
Place your cursor in any Modify prompt field and type @.
2
Browse or filter
Browse by asset category or keep typing to filter to a specific asset name.
3
Select and reference
Select an asset — it becomes an active reference in your prompt.
4
Generate
Continue prompting and generate as usual.
Where assets live
The Default Vizcom Library mirrors Vizcom’s template folder structure and is designed as an onboarding scaffold — a “what good looks like” reference for users building their first library. You can add to it, reorganize it, or replace it entirely as your own library grows.
Team Library (Enterprise)
The Team Library is an enterprise-scoped shared library for brand and seasonal assets. It gives your whole org a single source of truth — so every designer is pulling from the same approved materials, palettes, and references. What to use it for:- Brand color systems and approved palettes
- Seasonal asset sets shared across a design org
- 3D base models used across multiple projects or designers
- Any asset that needs to stay consistent across your team’s work Team Library assets are accessible to all members of your Enterprise workspace and can be organized into folders just like your personal library.
Default Vizcom Library
New Vizcom users are automatically provisioned with a default library containing a curated set of materials, colors, palettes, and 3D models. It’s designed as a starting scaffold — useful references to work with while you build your own library. The default library mirrors Vizcom’s template folder structure, so it’s also a good reference for how to organize your own assets as your library grows.Tips & FAQ
FAQ
- How do I create a folder? Click New Folder in the Asset Library. You can assign assets to a folder on upload or by dragging them in afterward.
- Can I add a 3D model mid-session? Yes — save a model directly from the Workbench to your library without leaving your session.
- What’s the difference between My Library and Team Library? My Library is personal and scoped to your workspace. Team Library is enterprise-scoped and shared across your org.
- Can I access assets across multiple files? Yes — on Pro and Enterprise plans, My Library and Team Library assets are accessible across files.
- What types of assets can I store? Colors, Color Palettes, Images, 3D Models, Prompts, and Collections.
- How many images can a Collection hold? Up to nine images per Collection.
- Can I reference any asset type in Modify? Colors, Color Palettes, Images, Prompts, and Collections are referenceable in Modify using @.
- Where do I create Prompts and Collections? From the Asset Library — find the section and click + to create a new one.
Next steps
- Create a folder — Organize your library around your workflow.
- Try @ referencing — Open any Modify prompt, type @, and browse your full asset library.
- Add a 3D model — Save a model from the Workbench or upload directly to your library.
- Explore the Team Library — If you’re on Enterprise, set up a shared library for your org.
- Create a Collection — Bundle product angles or brand references into a single referenceable unit.
- Save a Prompt — Capture prompt language you’ve refined and reuse it across any project.