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Who this is for

Designers who already have concept images, renders, or a reference video in a Workbench and want motion out of them. No video editing or 3D experience needed. You’ll usually land here after you’ve generated or uploaded at least one image node.
What you’ll have at the end: a looping video in your Workbench, ready to regenerate, refine, or export.
1

Add an Animate Block and attach references

The Animate Block is the control center for the animation — mode, references, prompt, and settings all live on it.Add the block in one of two ways:
  • Click + in the Workbench toolbar and select Animate.
  • Drag from an image or video node with the Pathfinder and drop into Animate.
Attach your references. Animations are driven by images, videos, and prompts. Drag images or videos onto the block to connect them.
Switching modes does not disconnect your references, so you can try a few modes on the same set.
2

Select a mode

Inline 1 1920x1080Mode decides what the block does with your references. See Animation modes for details on each.
3

Add a prompt

Required in Custom mode, optional in Key Frames, unused in Turntable and Replace Subject.Write it faster
  • Draft — builds a prompt from the reference assets you’ve already connected.
  • Enhance — rewrites a simple instruction into a prompt tuned for higher quality animation.
Reference specific assetsIn Custom mode, type @ to mention a connected asset directly. Images and collections from your asset library work here too.What to describe
  • Motion or interaction
  • Environment or context
  • Cinematic feel
4

Set animation type and duration

Type trades generation time against quality. The options depend on the mode you picked.
  • Animate Pro — better cinematography and motion physics, longer generation time.
  • Animate Fast — much faster, uses fewer credits.
Duration: select the animation length available for the animation type you chose.
5

Generate the animation

Click Animate. Your video appears directly in the Workbench, auto-plays and loops by default, and stays ready to regenerate or refine.

Animation modes

Key Frames

Generates the frames in between a start frame and an optional end frame.
  • Attach: up to 2 images: a start frame and an end frame.
  • Prompt: optional.
  • Animation types: Standard or Turbo.

Turntable

Creates one continuous orbit around your design.
  • Attach: multiple views of one concept, up to 8 assets including 1 optional video.
  • Prompt: not used.
  • Animation types: Animate Pro or Animate Fast.
For the best results, include as many accurate reference views as you can, then label each one: click the image thumbnail and press Set view.

Replace Subject

Swaps the subject of a reference video for your concept.
  • Attach: a reference video plus views of your concept, up to 8 assets in total.
  • Prompt: not used.
  • Animation types: Animate Pro or Animate Fast.
Replace like for like, for example a car for a car or a shoe for a shoe. The further apart the reference video’s subject and your concept are, the less likely the result matches what you had in mind.

Custom

Pulls environment, subject, detail, and motion from your references.
  • Attach: up to 8 assets, including 1 optional video.
  • Prompt: required. Type @ to mention a connected asset directly. Images and collections from your asset library work here too.
  • Animation types: Animate Pro or Animate Fast.

Usage and credit costs

Tips and FAQ

  • Key Frames takes 2 images: a start frame and an end frame.
  • Custom, Replace Subject, and Turntable take up to 8 assets, including 1 optional video.
Moving between modes does not disconnect what you’ve already attached.

Next steps

Setting views

Label reference images for better consistency.

Credits and limits

Generation limits by plan.

Upscale and export

Upscale, export, and share video from the Workbench.